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Tales of Grimm-Bies update

2024.05.28 18:57 Crushing_Blow Tales of Grimm-Bies update

Tales of Grimm-Bies update
(So this is kind of an agenda post, but I'm mainly posting this just to have this stuff typed out.)
If there’s one creature that all beings fear, it’s demons! Now, who among these creatures of darkness is the mightiest? Well, there can only be one option, the Devil! Though, this next fighter is not the red demon with a pitchfork you’re all thinking of. The first recorded demon in history, all other demons named their own species by their language’s version of his name! The ancient scourge of the Slavic people, his mere presence drives those around him insane! His magic is the strongest among all of demon kind! His might is absolute! Yet despite this, he did not wipe out those pesky humans who opposed him. Why? Cause there would be no fun in it! This demon, above all else, seeks enjoyment! With his might, nothing else could possibly concern him! He enjoys a good drink, but above all else he enjoys a good fight! So why then is this savage beast fighting on behalf of Avalon? Simple, for one he is not fighting as himself. Now he fights as the King of Demons! Of course, he was uninterested in the role, but his brother being sealed away forced the strongest demon to finally face his destiny! So he took on a new role, for if that kingdom that stood in the way of all things magic was to fall sheer power would not be enough. So shechemed and he tempted, damning many of that land's top figures to hell! He drove their people insane, turning them into monsters to distract their heroes while Avalon gathered their forces! He's the one who is the true mastermind behind Onigashima! Now here he stands, ready to finally end thousands of years of work! For he is:
The Strongest Demon!
The Lord of Madness!
THE DEVIL HIMSELF!
BIES!
https://preview.redd.it/f342qemyw63d1.jpg?width=714&format=pjpg&auto=webp&s=621ddc1109eaa12995bb8146f8aae28939896342
Backstory: So you might have noticed that I changed Bies a bit, but there is a reason. Anyways, Bies started out as just a legendary monstrous demon. Every demon wanted their strongest to be King, but Bies was uninterested. He only wanted to fight and drink, so his brother Mephisto took the throne instead. During this time he stumbled upon a group of people who would later be known as the founders of Midgard. He could have killed them on the spot, but he had more fun simply messing with them. However, when Midgard eventually became the bane of all magical creatures, he was blamed for not killing the founders and eventually felt a twinge of guilt. However, his guilt would become tenfold when his brother was sealed away by Jack. He felt as if his people would have been far better off if he had become King way back when so he took the position. He took a more humanoid form like Mephisto did and in an attempt to fix his mistake, he became the Devil. Despite everything the thing Bies enjoys the most is fighting and he hates having to take an indirect approach but he did what he had too to be a proper demon king. Of course at first he tried to avoid this, but a thousand years ago the balance of power between Avalon and Midgard did not exist. If there was to be a war Avalon would be slaughtered. To prevent this, he created Onigashima to prevent Midgard from being able to got to war, and Onigasima would produce the infamous Oni that caused Midgard nothing but grief until Monotaro finally destroyed them all. After creating Onigashima Bies would act as the Devil. He would offer people from Midgard power in exchange for their souls. He gave evil powers so they could cause havoc, be stuck down by some hero and sent to Hell just to be forced to serve him. Now he finally has the chance to fix his mistake. Despite that though, he hates everything about this. He misses his life where he could just fight and drink without a care in the world.
Opponent: You would think that with the changed backstory I would have come to like a different match up for him, right? WRONG!
VS Cinderella. Lord of Madness vs Magical Girl Now, at first glance this one makes little sense. But that’s only if you don’t have much knowledge of the magical girl genre. A staple of the genre is that the Big Bad has some way to magically force people to temporarily be their minion, so they can serve as the Monster of the Week. Of course, they also have minions who serve of their own free will, and despite sending proxies the entire series to fight their foe they are always leagues above everyone they send. With his ability to drive people mad and the legions of Demons who would be loyal to him, Bies easily fits the bill as the main villain of a magical girl series. There is another thing though. Magical Gurl Villians tend to have some tragic backstory and many are portrayed somewhat sympathetically even if the commit some heinous atrocities. So with his new backstory, Bies is essentially a Shouen villain forced to play the role as the main antagonist of a Magical Girl Story. Even ignoring all the genre stuff, as Bies is the one responsible for monsters attacking Midgard this fight still makes perfect sense. Add on Bies taking all the magic girl BS Cinderella does 100% seriously (like, so serious it just sounds like he’s her biggest fan) since due to boredom watching her fight has been one of the more enjoyable parts of his current life., and you have an actual masterpiece of a fight! Well, that and Magic Girl series are well known for having insanely OP protags by the end of the series and Bies is logically one of if not the strongest magic user to ever live, so he could definitely keep up with the escalation! (All quotes will be giving Cinderella the most ridiculous-sounding magic girl attacks. Please understand that it’s peak.) Quotes:
“I’m so glad we’ve finally met, my Archnemeis. Oh, we’ve never fought before, but you sure did make short work of every monster I sent your way! For your sake, I do hope you live up to the hype.”
“Finally! You finally used the Burning Love Flame Saber! Honestly after you pulled it out on fight number 131 I kind of felt like it was an asspull, especially since you never used it again. But it’s still so damn cool!”
“Darkness Heart Ice Storm?! Damn, now you unlocking that one was so emotional! You finally accepted the negative emotions you held, and realized that there was nothing wrong with them. You’ve really grown so much, I was so proud when I first saw it!”
“Heat of Love, Full Flame Regalia. Your ultimate trump card, a blazing transformation first used when you were about to lose to Grand Dark Minister Daimon, which was your 200th fight by the way. It seemed all hope was lost, but yet you stood up. For being the guiding light in a sea of darkness, that’s what it truly means to be a magical girl! Well, if you’re going all out then I must respond in kind!”
The entire joke behind this match up is Satan himself being a weeb, it's peak. I don't know what else you could want honestly. This is literally perfect.
Of course, now there is even more perfection to this match-up, as under all the hilarity of the Devil being a weeb there are some more serious connections to this fight. Both Bies and Cinderella are tied to their role by Fate (As the strongest Demon Bies was always fated to be King despite not wanting to and Cinderella was always going to be the girl blessed by the Godmother.). While Cinderella enjoys being a hero Bies would rather not be the Devil. I also think that fight would serve to break Cinderella out of her naive mindset. I think Cinderella would see the world in black and white, and would start the fight seeing Bies as nothing more than a beast. As the fight goes on she would learn why he does the things he does (by seeing the turmoil in his heart of course. We should get Bies' backstory by Cinderella having some Magical Girl BS that just beams the backstory into her brain.). She would also be forced to learn that while a lot of the people she saved were innocents, a good portion of the people she saved were pure scum who the world would be better off without. By the end of the fight she would have a more nuanced view on the world. Bies' arc in the fight would be learning to enjoy himself again by fighting Cinderella. He would also see that despite everything he still ahs the full support of every demon, and this prompts him to revert back to his original monster form to finish the fight.

https://preview.redd.it/nhrbfw4m473d1.png?width=1000&format=png&auto=webp&s=04688a0dba29d995433835a230cc8297aa18e0a1
The fight is sheer perfection, the best for both really.
Powers-So the magic Bies uses is very different depending on which form he is in.
As the Devil(humanoid form):
  • Fire Magic: While fighting as the Devil, his best magic type is fire. Fireballs, pillars of fire, stuff like that. Extremely powerful and can cover a large ran
  • Elemental Magic: Of course as the strongest of all the demons, he can still use every other elemental magic to devasting effect. One of his favorite strategies is to cover the floor in water before striking with lightning.
  • Mephistopheles: An axe made of light named after his brother. A beautiful and ornate weapon, the light imbued within it allows for attacks faster than most beings can even perceive.
  • Morning Star: A technique made by covering his axe in fire. He then slams the axe into the ground with his full might, creating a burst of burning light that engulfs the entire arena.
  • Dark Magic: Bies' uses of dark magic is not exactly offensive. He can use it to tear through space to teleport and to block attacks by forming a barrier of it around himself.
  • While fighting as the Devil Bies stylishly dodges or blocks his foe's attacks and then counters with his devastating might.
As Bies(Monsterous form)
  • Wild Storm: In his original monstrous form his innate magical abilities are wind and lightning magic. Far superior to the Devil's Flames, these magic attacks can fell any foe in mere moments. Only the strongest of warriors can keep up with his Wild Storm.
  • Elemental Magic: Of course, he can still use the other elemental magics.
  • Formshifting-While in his true demon form, Bies can shift his size as needed, changing from average height to a towering giant depending on best suits the current situation. He can also take a more humanoid form similar to how he started the fight, except this time with his true might and having more similarities in appearance to his true form. (I think he would do this at the very end of the fight, finally realizing he can be both his true self and a fitting Demon King.)
  • Chaos Magic: The primordial version of darkness magic. Befitting his preferred fighting style, Chaos Magic can only be used for offense. Wild bursts of magic that even Bies has trouble controlling, his Chaos Magic is the unrivaled number one in raw power.
  • Hell's Madness-Forms a massive beam of wind charged by lightning then enhances the whole thing with all of his Chaos Magic. The result is a massive black beam that will strike the entire arena at once. The only options are to either overpower it or die to it.
So please, upvote Bies! He's the definition of peak!
submitted by Crushing_Blow to ShuumatsuNoValkyrie [link] [comments]


2024.05.27 07:59 Edwardthecrazyman Hiraeth or Where the Children Play: Execution Day [18]

First/Previous
“How’d you think that was going to go?” asked a voice from the other side of the door.
I lay on the bunk and stared at the ceiling; my head throbbed. The place where I’d been grazed stung whenever I touched my fingers to it. A bullet had—by whoever’s grace—scraped my scalp and traced a line from the far corner of my right eyebrow. It'd only been three days and it still caused pain. No doctors came and I was certain there would be infection—if not plain infection, then it could always be the worser: skitterbugs. I ached still. I had never fully recovered, not like how I should have.
The day of anger, as I’d begun to think of it in my mind, had caused no great ruckus beyond a few dead men. Two were Bosses, but who knew if they’d announce that as casually as they’d surely announce my execution. Perhaps they’d string me up alongside thieves. A good thief and a bad. What a riot; I deserved no thieves, of course.
What was I? Some great hero? Some idiot was more likely. I wanted misery to befall those that perpetrated it themselves and there I was, more miserable. Perhaps the wrath in my heart came from some mutation; the demon Mephisto resurrected me (so said the demon) and I’d begun to accept it. It was the reason for my poor state, surely, and the more I thought on it, the more I believed it was true; it felt true right down to my bones. The truth hurt or it was age and I rose from the cot I lay on; I’d been detained in a room beside the one I’d visited Andrew many months prior. They’d starved me, rattled the door to try and frighten me, and they’d wasted water on my head to keep me from good sleep.
I did not respond to the voice from the other side of the door and the object rattled in its frame and the voice came again, this time angrier, “Really? How did you think that was going to go? Crazy bastard! Thought you’d put the hurt on the Bosses? Thought you’d kill us at our worst? First, it’s that explosion. You have something to do with that? No! First, it was Harold’s daughter running off!” The voice on the other side of the door grew with mirth as it did with anger. “I’d seen you around town a bit. Thought the Bosses always liked you. Huh. Boss Harold mentioned you at his parties and said how you were a smart fella’, a good fella’, and there you killed him. Stone cold.” The man which spoke was a jailor that tortured me in those dreamlike days I spent locked in their prison, and he seemed personally affronted. “So first it’s the explosions; steam or dust rose out of cracks in the ground you know—some thought hell was rising up, but the Bosses put those thoughts to bed. God, what’s it with the likes of you? The explosions and now I’ve lost an eye and its because of the skitterbugs. You probably brought that on!” The voice muttered and then the door shook in its frame again, seemingly from a hard kick. I wished I could see the face of the man throwing his tantrum. “Can’t wait to see you hang.”
“So, I’ll hang?” I asked the door. There was a long silence, and I was uncertain if I’d pitched my voice enough for the man on the other side to hear me. I opened my mouth to ask, “So-
“You’ll hang.” The man on other side seemed to knock his knuckles against the surface of the door. “Or you’ll die here.”
“What’s Maron said?”
“Don’t you worry about him.”
“What’s he said?”
“Said you’d probably appreciate the punishment that we’d put on you. Said you’re a sick man. Said you like speaking with devils and people like you only find pleasure in such things.”
“So, I won’t hang?”
“Oh, you’ll hang, sir. You’ll hang if I need to do it myself with no one else. If not that, I’ll be sure to put you under one way or another. Accidents happen.” He chuckled. “Maybe you’d enjoy it, but it doesn’t matter. Whatever enjoyment you find in your tortures won’t compare to what ideas I have.”
A long silence followed, and I watched dust motes dance in the air; the place was stagnant and even a breath caused a shift in their glide. I closed my eyes and tried to remember a better time. I thought of Suzanne. I thought of Gemma. What a time to be alive. I thought of the movies, the books, the musical cartridges that sung of yesteryears. How unlucky I’d been, of course. Something had changed in me though and it was totally refreshing. Perhaps it was in realizing the evils of my brothers was that of a man and not some otherworldly force, or perhaps it was a push that came from years of terrible inconsistencies. All that living in the past and so it was. It didn’t matter—the past. I’d been so busy with it that I’d been in a constant state of unliving. I’d known that always, of course—something new had come.
“You dozing off in there?” asked the jailor.
“Nah.”
“Good. Stay awake or I’ll be forced to stay you awake.”
I’d been reborn with a rage, justified or otherwise, and it was felt all over. It was a wild compulsion. All that time and it had been me that was brought back.
The wound on my head throbbed and I prodded it with a finger and brought the finger away and examined the digit; it was dried well enough, and I did not smell infection nor were there any of the accompanying symptoms of a fever or hallucination. I was me, through and through. For now.
The door banged. I didn’t bother an answer and the door banged again.
“Who’s there?” I asked, surprising myself with the sarcasm.
“Why’d you do it?” asked the jailor.
“You wanna’ ask me about it now?”
“Tell me.” The voice on the other side of the door was serious entirely.
“Bah!” “Bah to you! Why’d you do it?”
“Is there a reason to explain myself? If you knew better the things I knew, would it get you to unlock that door and let me walk free? Would it change your mind even?”
The jailor caught a laugh before responding. “Can’t say it would.”
“So, what’s it that you want? You won’t understand me, and I don’t think I’ve got the energies of persuasion to try.”
“Try.”
“You like the Bosses?”
“They’re okay. Keep me in work anyway. Keep people safe.” I slumped forward onto my knees where I sat and placed my elbows on my knees and watched the crack at the base of the door on the other side of the prison cell. “What’s it matter if they keep you in work? Think they care about you anymore than what you represent?”
“Huh?”
“I mean, you keep riffraff down and they like you for it. I wonder if they know you. You ever get invited to the feasts they hold at the hall? You ever worry about your water rations? You ever wonder why it is that so few of the women or men invited to the hall return? Children too, now that I think of it. They’d call those captured criminals, I know. Those brothers—the sheriff is to blame too—they’re bastards. You know they are.”
“Is that so? What’s that make me? A bastard too?”
“By proxy maybe.” I dryly chuckled. “What’s it matter? What do you want outta’ me anyhow? Some gratification? Some confession—you’ve gotten that already, ain’tcha? Maybe a repentance? Why don’t you call one of those Bosses on down from their throne and have them here on the other side of the door so I can apologize? Or call Lady and I’ll get her to channel some message to the afterlife and I’ll plead for forgiveness. That what you want? Now I’m a bad man and I know it, but it ain’t for the reasons you believe. What you want is belief that there’s a man under the skin of the monster you’ve projected? No, I won’t shoo away your boogeyman for you. It can’t be done, not from me.”
“You talk big for someone in your predicament. I like how you talk so holier. Like you’re talking down on me. I just wanted to know what made you want to go on a mad-killing spree the way you did.”
“Mm.” I cupped my hands together; as it was, my left knee shot off with pain and I tried to massage it to little comfort and stretched it out straight from my body. “When violence keeps you bound, violence is necessary to free yourself. That’s all I’ll say about it. If you hang me, then hang me. Spill my guts out for the birds and put a sack over my head so you won’t be sick by my face.”
“You’re a mouthy pig.”
I listened to the jailor’s footfalls disappear down the hall and finally it was totally quiet and all I could hear was the throb on my head. Lucky or unlucky? No, it wasn’t luck. I’d been marked. I was the payment, and I knew the price. The demon had my soul. Whatever protection it afforded me, I intended on using.
The image of that room continued over in my mind, with the peasantry (that’s what I saw them as then) knelt in front of the Bosses and the wall men, with the intense blood-smell, with the surprise on Maron’s face. Billy’s face. There was still a part of me, however small, that wanted to plead with him to change his ways. That wasn’t the part that welled up in me then though. The piece of me that wanted to see him die was what took over. It hadn’t been Maron that fired his gun; he’d still been fighting with his holster. I’d only taken a step in through the door and a spray of gunfire from one of the wall men’s rifles exploded and I was sure I was dead because I fell, and my vision went white. They should’ve put me down then.
I didn’t come too fully until I had a few goons on me, hauling me upright roughly under my arms. Maron didn’t say anything at first and those wall men took over; they shouted that I was alive still and I felt a hot gun barrel against my cheek.
“Stop!” shouted Maron. The Boss Sheriff stepped forward with his stilted gait and looked me over thoroughly. The gun barrel fell from my cheek, but they held me still; it wasn’t like I planned on fighting. “You got uglier,” said Boss Maron, “Really ugly.” His left eye, afflicted by the skitterbug infestation, had gone dead white with only the faintest trace of an iris; it dribbled pus.
I held his stare to the point that my eyes watered—whether from anger or sorrow or both—and my muscles tightened like an animal threatening to pounce. It was a ridiculous display.
“Lock him up,” said Boss Maron.
So, I was locked up and those uncounted days I was mildly tortured: sleep deprivation, pummeling, and sometimes they spit on me. It could have been worse. I’d seen worse.
The cell was numbingly quiet, and I continued to massage my knee, continued in thinking about how investing so much thought with the past twisted any future of mine into a dismal satire.
I could not tell how long it had been without sunlight and the jailor returned (he was bulbous and fattened and old but very strong—it could be sensed in how he carried himself) pushed through the door this time with a tray of diced potatoes, steamed but cold, and a metal cup of water. He sat them on the floor, stared at the tray there with his one good left eye, and it was like I could read his mind as he looked at the food there. He could destroy it; he jerked from the tray without saying a word to me then disappeared behind the door he closed. The jailor remained there outside.
Pride swelled in me momentarily before I pushed whatever silliness that was and devoured the food and drank the clear water. If it was poison, so be it. If it was poison, then all the problems of the world would disperse.
Again, the jailor pushed in through the door and bent to remove the tray and I was struck by the immediate thought of strangling him. So, I tried and threw myself at the man.
My hands felt the scruff around his throat, and I pressed hard with my fingers on his Adams apple. He’d lurched forward to lift the tray and he immediately came up with force, throwing me off him; my nails raked his cheek as I scrambled for purchase. He took the metal tray in both of his hands and thwapped me across the head—it rang, and I was stunned while he lifted back his right hand in a swing. In the dizziness, I momentarily caught a glimpse of the holster on his left hip and reached out dumbly for the revolver there. A meaty smack could be heard, and I didn’t even feel it when his fist met my face the second time. My head rocked and I fought to look upright, and his hand came again, and I put up my own hand in return; it was pushed away, and he continued at me, muttering epithets he found useful.
Once he was heaving and spitting, he left me on the cot and directly before slamming the door, he mentioned something about violence and how if I liked violence so much that he’d show it to me.
I nursed myself to sitting right-up and though adrenaline kept the pain away, I felt my face bruising already. There was no way for me to inspect the welts his hands had left, but I could guess their places by touch and how they thrummed with my heart.
Two days passed, if I counted them by the visits from the jailor and then Maron made his appearance to me, and I was surprised to see him with a leather eye patch over his left eye; he seemed ill on his feet and the jailor, though the man was there, did not move to stop Maron from entering the room and relieving me of my prison. He and the jailor roped my hands together in front of my pelvis and I didn’t fight.
Boss Maron stank of infection and yellow oozed from beneath his eye patch and he kept his cowboy hat pulled snugly over both his ears and did not speak so jovially—there were no crude jokes at my expense. A warmth radiated off him. The Boss carried my shotgun with him but made no remark on it. He marched me from the prison, and I met daylight, and it burned my eyes while I stared up into the reddish sky. Dust scattered from the nearest portion of wall and caught on the wind till it was carried and disappeared overhead, and I briefly thought how nice it must be to fly.
Golgotha stirred as ever, and people spoke loudly and candidly as I passed them by. Words came my way from passing faces like, “You kissed the devil’s ass!” or, “You sure are a monster, look at you!” and Maron pushed me on with the gun at my back, and I wavered on my legs like I was without any control.
“Is it true?” asked Boss Maron, “Did you kiss the devil’s ass?” He tilted the shotgun casually on his shoulder and kept me ahead of himself. He was taking me to hang—and making a big deal out of it too. “I know how you like to speak to them. The demons. I know how you conspire with them. I told them all how you do. Now they know I was right.”
What a rotten town it was, and it smelled like it. The atrophied muscles and diseased infections of those fine folks emanated in the air, flies buzzed around my head, bloated and doubtlessly happy from whatever corpse they’d sprung from.
“Say somethin’,” said Maron.
“What do you want?” I asked, watching my footfalls, ignoring the screeches of those on the sidelines; he marched me through the runways, past the onlookers which saw me with faces of twisted hatred. The tension was palpable—I could feel the venom off the eyes of those that watched. Blood red eyes which judged carelessly.
“I want you to say it,” said Maron; I felt the nudge of the shotgun at my back again and I stumbled forward, caught myself, carried on, “I want you to admit it to me. You’re like a mutant, ain’tcha? No better than any other monster. I knew it all them years. I seen it.” We took an alley and cretins followed behind; wall men flanked Maron and on either side of the narrow stretch there were faces made even with the wall, pressed there like they were afraid to be involved.
“Whatever you say, brother.”
“Don’t,” hissed Maron, “Don’t even.”
“What?” I spat the word, “Afraid they’ll treat you differently if they all know how close we are?” I felt the gun barrel press against my back, and I yelped out the words, “Hey! He’s my brother! My baby brother!” The barrel jabbed me in the spine, and I spilled forward, catching myself on one of those nearby faces. It was an old woman. She shoved me from her, and I flailed across the ground after trying to catch myself with my bound hands. Dirt met my face and exploded around me. I laughed, blinking through the dust. I spit too. He couldn’t kill me. Whatever black magic there was in me—bequeathed by Mephisto—refused me death. Maron lifted me with the help of his wall men, pinching the coat around my throat with his fist. He shoved me on, and we continued.
“You smell that?” I asked Maron.
“Stop talkin’. You might not be a man, but you’ll die like one,” he said. The wall men around muttered, and we took the way to the front square; already there were looky-loos gathered, throngs of them not at all bashful to see the day’s line-up—it was just me. The platform was emptier and that was good (Frank, Paul, and Matt looked naked without their eldest brother). Those Bosses which remained looked drunk as they did for any other execution. It was a good day for it. Warm. The stink of the crowd was worse and as those gathered parted for my entourage, the warmth of them cloistered us like the blood of a wound.
Even through the vile aroma, the smell of rotted poultry rose like nothing else. “You don’t smell it then?”
The roar, a cacophony of the damned souls stolen, shook the ground and the air changed. A dragon—Leviathan.
Along the wall which old skeletal corpses hung against dried blood stains from hook-chains, men and women scattered the length of the parapets with their weapons. Gunfire came and one of those atop the wall shouted, “Artillery! Dragon! Big guns!”
There was fire in the sky and the creature circled overhead and its wings beat the wind like mad; those organic ropes that hung from its body took on horrid shapes with its movement in the high noon sunlight.
Screams filled the air as the square erupted into panic. I dove into the sickly crowd; among the loudness, the horses which were lined by the big door fought against their ties and bolted across the square. Arms and heads disappeared beneath those dashing hooves, and it was not long before people were trampling people and in a quick glance I saw the Boss platform came down in splinters as the horses rushes it. Blood slickened the feet of many as they rushed to the buildings adjacent the square—what a small protection that’d be against Leviathan. A wall man went stumbling over the wall’s ledge and his body met the ground beneath the hanging corpses and he didn’t get up.
In the wild fray, Maron fired the shotgun into the air, and I briefly thought of where the pellets might fall.
Finally, artillery fire came and put a hole in the creature. It wavered in the air, its head lurched downward like it might pierce the ground and it pulled its long neck back and blew flames across the buildings. The heat was immaculate. Rotted chicken filled my lungs.
“There’s more!” shouted a wall man above, “Running across the field.”
The crowd grew more enamored with escape; there’s no good way to say it—blood frothed around our heels as I was shoved through the avenues of elbows, rocking heads, plunging knees. I pushed on, shielding myself with my bound hands as well as I could. I kept my head as high, and felt scratches reach my throat—doubtlessly those which could not continue—nails and fists came from every direction. In the ephemeral madness, I too screamed and it did not stop until I spilled into an alleyway along the wall nearest the execution chains. I ran and tripped from the crowd, slid, and bit my tongue so thoroughly that my teeth clicked together though the tissue; my breath was knocked from me. My pants were wet from the viscera. Others too had found the opening and barreled past me. I went to my feet and panted thought the pain, through the twinge in my left knee. I took the walls for support and still, those which rushed past nearly knocked me from my feet.
Some poor child—a lean, bony-faced boy—fell in the rush and before I had a moment to reach out, he was gone. Whether he lived or not, I did not stop to know. The crunch of bones as more people spilled into the narrow stretch indicated the worst.
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submitted by Edwardthecrazyman to cryosleep [link] [comments]


2024.05.25 13:08 tempmailgenerator Extracting Emails with Scrapy: A Python Guide

Unlocking Email Data with Scrapy

In the vast ocean of data that the internet represents, email addresses hold a significant value for businesses, researchers, and developers alike. They serve as a direct line to potential clients, study participants, or valuable contacts for networking. However, manually sifting through websites to collect this information can be akin to finding a needle in a haystack. This is where Scrapy, a powerful Python framework, steps in. Designed for web scraping, Scrapy provides a streamlined approach for extracting data, including emails, from websites. Its efficiency and ease of use have made it a go-to tool for those looking to automate their data collection processes.
Understanding the fundamentals of Scrapy and the ethical implications of email scraping is crucial before diving into the technicalities. Scrapy operates by simulating a user navigating a website, but it does so at a speed and scale that no human can match. It allows for the rapid collection of data, which, while powerful, also highlights the importance of respecting privacy and legal boundaries. Adhering to these principles ensures that your scraping endeavors are both productive and responsible. Through the course of this exploration, we will uncover how Scrapy can be harnessed to efficiently gather email addresses, all while navigating the ethical considerations that accompany such tasks.
Command/Function Description
Scrapy startproject Creates a new Scrapy project with the specified name. This sets up a project structure for organizing your spider.
Scrapy genspider Generates a new spider within the Scrapy project. Spiders are classes that you define and that Scrapy uses to scrape information from a website (or a group of websites).
response.xpath() Method used to select parts of an HTML document based on XPath expressions. It's particularly useful for extracting data from specific parts of a webpage.
response.css() Method for selecting parts of an HTML document based on CSS selectors. This is another way to pinpoint the data you want to scrape, often used alongside or as an alternative to XPath.
Item Items are simple containers used to collect the scraped data. They provide a dictionary-like API with a simple syntax for declaring their fields.

Deep Dive into Scrapy for Email Extraction

Email scraping, while a contentious topic due to privacy concerns and legal constraints, remains a sought-after method for gathering contact information across various domains. Scrapy, a Python-based tool, stands out in this field for its efficiency and flexibility. It allows users to navigate through web pages, identify email addresses hidden within the HTML code, and collect them into a structured format. This process is not only about collecting emails but also about doing so responsibly and ethically. It requires a deep understanding of the framework, including how to target specific elements within a webpage using XPath or CSS selectors, how to follow links to scrape across multiple pages, and how to manage output data securely and respectfully.
Moreover, Scrapy's architecture supports developing sophisticated spiders that can handle login authentication, session management, and even dynamic content loaded with JavaScript. This adaptability makes it an invaluable tool for projects ranging from market research to academic studies where bulk email collection is necessary. However, the use of such powerful technology comes with the responsibility to respect user privacy and adhere to legal guidelines. Developers must ensure they are not violating terms of service or data protection laws, highlighting the importance of ethical considerations in web scraping projects. Through this lens, Scrapy not only offers a technical solution but also prompts a broader discussion on the ethics of data collection practices.

Scrapy Email Scraper Example

Python with Scrapy Framework
import scrapy from scrapy.crawler import CrawlerProcess from scrapy.linkextractors import LinkExtractor from scrapy.spiders import CrawlSpider, Rule from myproject.items import EmailItem class EmailSpider(CrawlSpider): name = 'email_spider' allowed_domains = ['example.com'] start_urls = ['http://www.example.com'] rules = ( Rule(LinkExtractor(allow=()), callback='parse_item', follow=True), ) def parse_item(self, response): email = EmailItem() email['email_address'] = response.xpath('//p[contains(@class, "email")]/text()').get() return email 

Exploring Email Scraping with Scrapy

Email scraping is a technique that has gained significant traction for its potential to automate the collection of email addresses from various web sources. Utilizing Scrapy for this purpose offers a robust and flexible solution, designed to cater to a wide range of scraping needs. The process involves creating spiders that can navigate through websites, identify and extract email addresses, and store them in a predefined format. This capability is especially beneficial for businesses and individuals looking to generate leads, conduct market research, or perform data analysis. Scrapy’s powerful selection and extraction tools, such as XPath and CSS selectors, enable precise targeting of data, making the scraping process both efficient and effective.
However, the ethical implications and legal considerations surrounding email scraping cannot be overlooked. It is crucial for users to operate within the boundaries of privacy laws and website terms of service. Scrapy users must be diligent in how they collect, use, and store data to avoid infringing on individuals' privacy rights or violating anti-spam laws. Moreover, the technical challenges of scraping, such as handling dynamic content and dealing with anti-scraping measures, require a deep understanding of web technologies. Despite these challenges, Scrapy remains a powerful tool for those willing to navigate the complexities of web scraping responsibly.

Top Questions on Scrapy Email Scraping

  1. Question: What is Scrapy?
  2. Answer: Scrapy is an open-source and collaborative framework for extracting the data you need from websites in a fast, simple, yet extensible way.
  3. Question: Is email scraping legal?
  4. Answer: The legality of email scraping depends on the jurisdiction, the website's terms of service, and how the scraped data is used. It's crucial to consult legal advice and adhere to local laws and regulations.
  5. Question: How does Scrapy handle dynamic websites?
  6. Answer: Scrapy can be integrated with tools like Splash or Selenium to handle JavaScript-rendered content on dynamic websites, allowing it to scrape data that is loaded dynamically.
  7. Question: Can Scrapy bypass anti-scraping mechanisms?
  8. Answer: While Scrapy can be configured with various middleware to handle anti-scraping mechanisms, it's important to respect websites' policies and legal restrictions.
  9. Question: How does Scrapy store the scraped data?
  10. Answer: Scrapy can store the scraped data in various formats, including CSV, JSON, and XML, through its feed exports feature.
  11. Question: Can Scrapy extract data from all websites?
  12. Answer: Scrapy is very versatile but may encounter difficulties with sites heavily reliant on JavaScript or those with complex anti-scraping technologies.
  13. Question: Do I need programming skills to use Scrapy?
  14. Answer: Yes, using Scrapy effectively requires basic knowledge of Python and understanding of web technologies.
  15. Question: How to start a Scrapy project?
  16. Answer: You can start a Scrapy project by running the command `scrapy startproject projectname` in your terminal or command prompt.
  17. Question: What are Scrapy spiders?
  18. Answer: Spiders are classes that you define in Scrapy, which describe how to follow links and extract data from pages they visit.
  19. Question: How to avoid getting blocked while scraping?
  20. Answer: Implement polite scraping practices such as respecting robots.txt, limiting request rates, using rotating proxies, and user-agent spoofing to reduce the risk of being blocked.

Wrapping Up Scrapy's Role in Data Extraction

Scrapy stands out as an indispensable tool for those looking to harness the power of web scraping for collecting email addresses and other data from the web. Its ability to navigate complex web structures, extract relevant data efficiently, and store it in a structured format makes it a go-to solution for many data collection needs. However, the journey with Scrapy is not just about leveraging its technical prowess. It also involves navigating the ethical and legal landscapes that govern data collection. Users must balance their data extraction goals with the responsibility of respecting privacy and adhering to legal standards. As the digital age continues to evolve, tools like Scrapy offer a glimpse into the potential of web scraping, highlighting both its challenges and its vast possibilities. By fostering an understanding of Scrapy's capabilities and limitations, users can unlock new opportunities in data analysis, market research, and beyond, all while maintaining a commitment to ethical data practices.
https://www.tempmail.us.com/en/scrapy/extracting-emails-with-scrapy-a-python-guide
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.25 03:00 Bonjonsie The Jonsie Burrows: Help Wanted 2 Part 8

And so it seems, he's the best pirate I've ever seen.
Previous part: 7.
For those new to this series or who have lost which part or place they're on, check out The Jonsie Burrows: Help Wanted 2: Tables of contents to find where you want to go! If you haven't seen any of my stuff before then...
Hello, this is something you might have missed in Help Wanted 2.
Previously Post Interesting things:
  1. Our main character, HW Jeremy, Cassie's dad, is already wearing the Security Mask before we even start the game. This means Glitchtrap has access to his mind and body. As for what that entails...
  2. Help Wanted 2's AMask-on version of the FNAF6 Pizzaria might be based on Micheal's canonical look for it near the end of Pizzaria Simulator.
  3. After completing each minigame, a party hat, plate, and cup will appear on the table next to you. Whose party are we attending as a guest?
  4. The protagonist of Help Wanted 2 is HW Jeremy, discovered through the color blue items which are prominent in the game and used for his name and shirt in Ruin. Jeremy was a former employee of Circus Baby's Entertainment and Rental and may have been present during the events of Sister Location.
  5. In the First Aid minigame of Help Wanted 2, the "GET WELL SOON!" drawings depict Baby's life as seen through Vanny's eyes, hinting towards the game's secret ending. These drawings also reveal that Baby's data card from Sister Location was inside Helpy in Pizzeria Simulator and survived the fire. As a result, her programming was eventually absorbed into the Pizzaplex's Network, leading to her appearance in Help Wanted 2.
  6. Glitchtrap may have collected the souls and memories of the original dead kids into the Pizzaplex's Network and in this game, Jeremy is going into Glitchtrap's memories.
  7. Help Wanted 2's Fizz Faz minigame's location is the same but different location in Security Breach. They both have identical objects placed in the exact place as each other, giving evidence to the fact that Jeremy is physically moving to certain locations in the Pizzaplex when clicking on the minigames.
  8. Helpi in this game is indeed Glitchtrap in disguise. Unlike Ruin, Helpi is not his own entity in this game because we're not connected to the V.A.N.N.I. network due to being in the FNAF6 pizzeria. The V.A.N.N.I. network only covers the entire Pizzaplex but doesn't go past the door to the underground in Roxy Raceway. Glitchtrap has a preference for using proxies and decoys to communicate with the unsuspected to get them to do what he wants.
  9. The Daycare Attendant is constantly in the Network by way of personality switches. No matter which of personalities is dominant, the other would still be active in the Network itself and can move freely within it. Whether it means Moon taking orders and interacting with Glitchtrap and Vanny through it or Sun being a witness to all that Moon does. Since Moon is the one who seems to be aware of Jeremy's presence in HW2, and Sun shows no signs of such awareness, it means that Sun is currently the dominant personality in the real world while Moon is in the Network, keeping an eye on Jeremy.
  10. There is a connection between the Carousel minigame in HW2 and the Corn Maze in Help Wanted through the lantern on the haystack. The Dreadbear DLC might hold some importance to HW2, but what that is unknown.
Now back to our unregularly scheduled series!
Well actually, before we start I want to ride a couple of trains of thoughts to see where they go. Don't worry, they're quick trains.
First, is the Security Mask. Something that's been bothering me, is its presence in the lore of the new-era games. I mean think about where it first showed up, Help Wanted's Dreadbear DLC. And since then, it has shown up in every single game afterward, yes I'm counting its appearance in Security Breach's early trailers as its Security Breach cameo as we know stuff was cut from the game surrounding its gameplay and story.
When looking at the mask from that perspective, its importance and lore relevance suddenly become much more enormous, even without the knowledge provided about it by Ruin. But from that very same perspective, its origins become mysterious and weird when put under more scrutiny.
Like it just there, in a basement after finding all five keys and unlocking the cellar. So I decided to take a brief but closer look at Help Wanted and its DLC as I got a hunch that there's something we missed.
But unfortunately, I haven't found anything conclusive. Well, except for this odd box in the Corn Maze. As I stared at this mysterious box, my mind couldn't help but think of that other one. You know, that one mystery box in this franchise that all theorists will instantly recall if mentioned. The FNAF4 locked box.
No matter which way I looked at it, my mind kept telling me that it was and wasn't that same box. I mean, the general shape was spot-on, and the colors and look were seriously close as if it was an aged and dirty redesign based on the FNAF 4 one.
Even the fact that you could find one of them on top of a safe, could hint that this was box was something meant to keep something safe and hidden.
Then I thought that maybe this was an open treasure chest, as there was a Foxy Log Ride minigame in this DLC too, so maybe it was related to that. But nope! There are actually multiple boxes like it on the Corn Maze map and I found one that was closed and showed what the lid to this box looked like.
That is way too close in design to be a coincidence, it had to be the same box right?! Steel Wool has given Scott-era things a slight redesign before, could this be one of them?
But before I let my excitement cloud my judgment and jump the gun to make a post about it, I had to make sure of something. Does the box have two locks on it?
That is where this box fails to meet expectations. There aren't any signs on the box that it looks like it requires two locks, contrary to that idea, it seems to need only one as you can maybe see from this picture.
I'll admit, it's close, really close, but I don't think it's a remade FNAF4 Box. It's hard to see the exact design of it from other people's videos, especially because they aren't focusing on it, so I could be wrong about it needing only one lock. But I've had no luck in finding someone examining the box in 4k video quality.
So far now, I'm calling them two different boxes and leaving it up to you all to take a closer look at that box in Dreadbear's Corn Maze minigame, in case you beg to differ. But before we completely move on from this, I have to say that the box along with this red object on the ground with a glowing green dot makes them together suspicious and lore teasing. But it could be nothing.
And finally, the Security Mask, or the Vanny Mask, or the Strange Mask, or simply the Mask. I'm starting to suspect this Mask has even greater importance than we all realize.
Has anyone ever stopped and wondered about this Mask being in the game? Seriously, think about it. Help Wanted, the game, exists in-universe right?
But this Mask has not only been bothered to be modeled into the game but is also an interactable object for the player. Was this Vanny's doing? Did she model her proto-mask into the game itself as she finished completing it?
Going through her Help Wanted Dreadbear dialogue, she says the following: "Yes, I have it, I made it myself." "I think you would like it."
I and many others thought she was referring to the Mask in this dialogue. While that could still be the case, It could also be referring to her complete costume we see in Security Breach, not the Mask. And thinking about it more, I'm starting to have serious doubts about it.
It seems unlikely that Glitchtrap could have influenced Fazbear Entertainment to use Vanny's proto-mask design for their Faz technicians, especially if the Mask was created by an unknown third party. It's more probable that the company would have designed the mask in-house rather than adopting an external design.
Remember, Vanessa was with a different company when she got infected with Glitchtrap and made her mask and or costume, and didn't become a true Fazbear employee until the Pizzaplex was up and running.
And not once, since Vanny and the Mask were introduced together to us have they been seen together.
I believe most of us thought Vanny's Security Breach Mask was just the Help Wanted Mask remade or updated. Pretty much being one and the same. It's the reason why we were all shocked to see the Help Wanted mask again in Ruin.
The fact that Ruin informs us that the Security Mask is not actually the Help Wanted Mask but a mass-produced copy for the Pizzaplex technicians throws things into a more confusing loop.
There's got to be something I'm missing here, but what? You know, what is the mask actually called in Help Wanted game files? Maybe there's a clue there. Huh, it's actually called Strange Mask, neat.
That doesn't actually tell me anything... wait hold on. We find the Strange Mask hidden in the basement cellar in the middle of the Corn Maze. It sits on a candle in an opened prize box... The Strange Mask is the prize... There's a hatchet embedded into the table and a destroyed banner...
The Fall-Fest depicted in Dreadbear is 1983 and by the tone of all the breathing we hear throughout the Corn Maze, the character we're playing in that minigame is distinctly male.
Holy! The Strange Mask in Help Wanted isn't Vanny's it's Williams! That's why when we put on the mask, we immediately steady our breathing and become calm. This is referencing one of William character's traits in the Silver Eyes trilogy!
Wearing the Spring Bonnie Mask gives William the confidence to speak to Charlie and the gang after being knocked out and tied up.
Now since I don't have the Silver Eyes trilogy and pictures of graphic novels don't exactly give a description of Williams's feelings during this scene, I'm going to have to find some way of acquiring the exact passage of this scene in the books online.
Luckily, and thanks to u/L0rem-Ipsum-Docet from the FNAFtheories subreddit, who posted an analysis of this scene, including the exact wording used for it from the books, we have the book's passage, if a bit fragmented, of this scene. Yep, that's right! I'm going to analyze an analysis! Inception (movie) style!
So to help fill out the gaps posted by u/L0rem-Ipsum-Docet, I'll be using what's shown in the graphic novel. So let's see what's going on with William after he wakes up and is confronted.
His mouth opened slightly, but no words came out. After a moment, he became still again, so still that Charlie reluctantly pressed her fingers to his neck to check for a pulse
After being introduced to John's first, William looks at the Spring Bonnie mask that sits nearby. Something that Charlie notices.
“That's it? You want that?” Charlie stood and approached the [Springbonnie] mask. “You need this?” she added in a whisper.
Charlie puts the Spring Bonnie mask on William and asks a question of hers that needs an answer.
My dad trusted you,” Charlie said. (...) “What did you do to him?” Her voice broke.
“I helped him create.”
“We both wanted to love,” he said in those melodious tones. “Your father loved. And now I have loved.”
Now, after this, there's a bit more dialogue back and forth between William and the Charlie gang, but I feel this is what I need to get the point across. But I want to bring up something said by u/L0rem-Ipsum-Docet in their analysis as it relates to what we are discussing here.
"And that's already a problem for me. William has never shown such a strong attachment to his costume. In NO other scene than this one does he need the mask to speak, no matter how difficult the situation is."
You see something that is missed here, is that William, for all that he might seemed calm and collected, is actually in a state of panic.
His secret is out, he's surrounded, tied up, and has nowhere to go. But instead of freaking out in hysteria or struggling to break himself free, he remains still. Human beings, or really almost all living things, have a natural survival mechanism when under threat which is a fight or flight response.
Now, William is not under a serious physical threat at the beginning of this scene but rather a psychological one, as the signs of stress are clear by this reaction.
His mouth opened slightly, but no words came out. After a moment, he became still again.
Like being caught by your parents in a serious lie that will have consequences for you, you're stressed and panicking. But not at the level of a fight or flight response, so you pick the other lesser option out of the two extremes, and you do nothing.
You clam up to try to figure out a way to get out of the situation. But for William, the time to come up with something is short as next, he's hit by John, and from the way the graphic novel depicts it, it was a good meaty punch to the face that had spit flying.
Now, anyway plans or words he had thought up, would be wiped away and clouded by the rush of adrenaline and the added stress of being hit. In William's stunned state of panic, he claims up even further.
But it's here where William finds a way out from all that build-up stress, a way to cope with it in a way that allows him to finally speak and destress. The Mask, Spring Bonnie's mask in the case of the Siver Eyes.
Something that has been wordlessly conveyed in the Scott games but has now been back by the Silver Eyes trilogy, is that the Spring Bonnie suit is a source of strength for William, psychologically.
In FNAF3, when stopped by the ghost of the dead five, William is straight up in flight mode in his response to the situation, but once he's in the suit he's calm. Calm enough, that despite being confronted by freaking ghosts, he's confident enough to laugh.
In The Silver Eyes, once Charlie puts the mask on him, he's calm, and confident even, as he responds to her question, not just in a plain tone, but in a melodious one.
For those who don't know what that word means and don't want to bother googling it, it's basically saying he's talking in a tuneful or pleasant-sounding voice. Which is very ill-fitting for him in this situation when all the cards are in Charlie and the gang's hands.
And now here we are in Help Wanted's DLC, with a mysterious man in a corn maze, who running from death and finds refuge in the form of a rabbit mask on a homemade altar. There was no reason for the Mask to be lying on top of a candle unless it was someone's prized possession.
Oh wow, I just realized that the FNAF4 house that appears in the distant background for the main hub world of the DLC is trying to hint at the DLC being somewhat about William Afton in 1983.
Good lord! I've even made a connection with Grimm Foxy! Recently, I've been wondering about him and his odd presence in the Princess Quest 3 minigame. But it's his name! His name is the clue!
He's called Grimm Foxy. Grim could mean Grim Reaper, as in Death, exactly what William fears as told by the Silver Eyes trilogy! Grimm Foxy's designs even invoke this idea by having his hook hand replaced by a sickle!
And what the meaning of a sickle is in folklore, is that it's an image that is meant to remind us that Death will come to harvest us like we harvest crops in a field. And corn, by the way, is a crop. This makes this entire Corn Maze minigame an allegory for William escaping death.
But wait! This is even more to connect here!
Grimm here is spelled with a double m instead of the usual singular m, which means this particular word is actually referring to the Germanic word Grimm instead of Grim, which changes the meaning from extremely bad, unpleasant, and depressing to rage, fury, and wraith.
And what's the iconic phrase that appears in the notorious GAME WON! barn easter egg after throwing a dart at three clowns? "I T M E!". Something synonymous with one golden animatronic who is confirmed to be inhabited by one particular spirit that we meet in UCN, a game starring the one and only William Afton.
Vengeful Spirit
Does this mean Grimm Foxy is Vengeful Spirit?! I don't know, but this could be a case of Vengeful Spirit using another form as an extension of itself to torment Willliam.
But Geez, I'm going to have to pause this. I apologize, but I truly thought that this train of thought was going to be quick. But I just kept finding and connecting stuff in Help Wanted and now we're practically in the middle of this part and I haven't written a single word concerning Help Wanted 2!
I haven't even gotten deeper into the Vanny/Vanessa portion of my thoughts where I finally talk about a theory that I've had since the final Ruin "Prove It!" post called Double-V, but that can wait until Vanny or something about her appears later in Help Wanted 2.
Thankfully, this little detour was worth it, but ugh! This means I'm going to have to do a deep dive on the first Help Wanted if stuff like this is what we all missed about it!
But to sum up my current thoughts as of now about the Strange Mask and any ideas about it. It's William's old mask before Spring Bonnie was made and might've been used when he killed Charlie or someone outside the restaurants. I think it was a regular mask, not something like its Security Mask iteration. Oh, and I had a thought that maybe it was in FNAF4's locked box.
And one more thing, something else might've happened in 1983 considering Golden Freddy's "It's Me" cameo. Maybe it had something to do with CC's death since that was the year of the bite? Or maybe the year holds importance to William? Nope, stop right there.
We'll maybe talk about this more at a later date. Shoot! I'm going to have to make a post about this.
Now let's really get into Help Wanted 2!

"Shoot the targets to get a high score!"
This was the first time you were given only one set of instructions for what you were about to do. You felt apprehensive about that since it seemed too simple and easy but despite your misgivings, you pressed the "START" button and solider on into darkness before you found yourself sitting in a floating seat on a water ride with wooden double doors with an emblem on both doors that was Foxy's head with crossed cutlass behind him.
"Welcome to CAPTAIN FOXY's COWBOY ADVENTURE."
Hearing the voice of Foxy over the sounds of water shifting below you, snapped your attention to said animatronic with a pirate hat and baby-blue captain jacket standing on the right side platform near you.
"Use them there hand cannons to shoot anything that moves!"
At first, you panic because nothing is preventing Foxy from getting you. But as he kept talking, you realized he was one of those old-school animatronics that were bolted in place and couldn't actually move. You didn't see his bolted feet but you had a feeling that they were because of the strategically placed crate preventing anyone from seeing his feet.
With no danger currently present, you took the chance to take a look around.
To your right, with light coming through it, was a long wall that might've been simple wallpaper with spotlights shining through it to simulate daylight in the room you were in. The wallpaper depicts an indoor room with an ordinate chair a desk with an unfurled scroll on it in front of it and five windows behind it showing an ocean outside of it and red curtains above it.
In front of the wallpaper, and actually in the room with you, was the right-side platform. On it, along with Cptn. Foxy and his feet-hiding crate, was a large treasure chest, a cutlass which you thought was a prop, a swivel chair, a table with a globe and what you think is a small treasure chest, another swivel chair, and a couple of sandbags.
"Aim to get a high score or I'll give ye the ol cactus keel haul!"
Behind you was the back wall with a wall-mounted candle, a black flag with a skull and crossbones, another set of double doors just like the ones in front of you, and a pole standing on the left side platform with some kind of sign hanging from it with it's back facing you.
To your left was the left wall which had wallpaper depicting a wall-hanging tapestry and two shelves full of books and other items like a candle holder, scrolls, a crown, and a globe.
On the platform to the left were a couple of chairs, another large treasure chest, a desk, and more sandbags.
"Have a rootin' tootin' time, Yee Harr!!"
Inside your little log seat in front of you, was what must've been the hand canon inside holster in the middle of two scoreboards. With that, you've seen just about everything that was in this area and felt that you were ready for the ride as pulled out your hand canon.
Suddenly with the sound of moving water, you felt a brief sense of inertia as your seat started to move forward as the double doors in front of you opened to welcome you into a dark cave with a hanging lamp.
"Keep yer hands and feet inside the ride at all times, or ye end up like me!"
Before you fully entered the cave, you looked behind to look at Foxy. You immediately notice, that he's looking back at you, and more importantly, his feet do not, in fact, look like it's bolted to the floor. At all.
As he disappeared from your view the further you went into the darkness of the cave, you didn't feel as safe as you once were.

All right, I'm giving you guys a heads up as I'm not going to jot down every single detail of everything that happens in this minigame. Frankly, it will absolutely kill the pacing with me having to describe the varied locations in it which in itself will bump the word count into splitting post territory. So to save time, I'm only going to write anything of lore interest.
Nevermind! I just got done watching six people play this one level and my goodness, The level is huge, has lore references, and also has many diverging paths. Unfortunately for me, the paths themselves are a huge lore hint that wouldn't make sense to you dear reader unless I write it down. So, here's the plan, I'm going to streamline it because there's not much interest in the details of the locations themselves.
Oh, and apparently you can see the doors to the alternate paths in transitional darkness between locations in this minigame. But once again, it's way too dark for me to make out anything in the videos.

After exiting the cave of darkness, you were now in an area that looked like the deck of a ship. In the brief time that you were there, you shot all nine targets and were onto the next area which was a more western theme location with a building up ahead called Brightstone.
(If you listen closely when near the Brightstone zone, you hear either a rendition of or the actual Help Wanted Dreadbear Main Hub theme. Good thing I did a brief look into that game earlier or I wouldn't made that connection to it. This confirms something for me, but I'll wait till after we beat this minigame to mention it.)
You shot most of the targets there but missed quite a few when you moved on to the next location, which was a small tunnel that had a sun on the left side of an half circular board between two clouds on either side of it. There were no targets to shoot at and you passed this place by rather quickly.
The next location was themed after a western train station during the day. You shot at the targets you could and managed to nail them all in the surprisingly short area before you were onto the next. Which happens to be the theme after a robbery inside the train.
The place surprisingly had some dirt or rumble under some of the train seats, though you weren't sure if it was because of a robbery underway or the general state of the ride. But while you were shooting at the targets in this area, you spotted some curious items on the seats before you went to the next area. Three candle lanterns, two gardening hats, and two potted flowers...

Audible sigh. You know, when I said the Vanny/Vanessa stuff could wait until later, I meant in a different future part! Don't get me wrong, this is an exciting discovery! But this part is going to be absolutely stuffed to talk about, so I might just have to split it.
Hello there! This is future Bonjonsie! I've come to the decision to split this up in the end. I mean, this would've been out yesterday if I had decided to split it here, but somehow despite how many times I've done this, I managed to convince myself that I could fit everything into one post and finish it before the weekend.
Oh, doing a brief deep-dive into Help Wanted and its DLC won't take long because I'm probably overthinking about the mask. Oh, there's nothing important in Foxy Log Ride besides its alternate route, I'll be done with it faster than you can say Freddy Fazbear! Oh, I can probably complete the next minigame along with Foxy Log Ride!
But oh joy, is this part turning out to be the densest part I've posted ever. Not in times of lengthiness as Ruin's Bonnie Bowl is still crown king in that regard (though this might compete for the crown because I haven't finished Foxy's Log Ride), but in terms of new discoveries! Seriously, I thought two discoveries were the record and upper limit in terms of what can be found in a part(I group the parts along with their .5, etc.) But this part has doubled that record.
It only goes to show that the real treasure was just more treasures.
submitted by Bonjonsie to fivenightsatfreddys [link] [comments]


2024.05.24 14:01 Snir17 Chromatic Eye System - version 1

I'd like your opinion on this system, though bear in mind that it is a rough draft.
====================
"When You Gaze At The Abyss, The Abyss Gazes Back." -- This system - the Chromatic Eye System - is based on this sentence.
====================
Demons are a higher-dimensional entities that reside in another dimension called Gehenna which is connected to our own - overlapping it. Demons have a strict hierarchy, and the higher Demon in question is, the older, intelligent and dangerous they are. The hierarchy is: Corpse, Ghoul, Undead, Nightkin, Nightmare, Dead Apostle, Noble Apostle, Successor, Titan and of course the True Ancestor who is the embodiment of Gehenna itself, the originator of all Demons and their powers. Note that the higher a Demon is in the hierarchy, the fewer there are. Demons are further divided into Eight Bloodlines, each symbolizes an aspect of the universe. Each of the Eight Bloodlines possess something called "Omnipotence", a unique authority.
The Bloodlines are:
The Red Bloodline which symbolizes destruction.
The Green Bloodline which symbolizes growth and cultivation.
The Blue Bloodline which symbolizes creation.
The Orange Bloodline which symbolizes change.
The Yellow Bloodline which symbilizes the psyche and soul.
The Indigo Bloodline which symbolizes space.
The Black Bloodline which symbilizes entropy.
The White Bloodline which symbolizes causality.
This system is hereditary. The users of this system, Demonologists, are the offsprings of an intercourse preformed by a Demon possessing a physical vessal and a human. These offsprings inherit something called a "Demon Blood", traces of their Demonic ancestor's blood which serves as a "connection" to borrow their "Omnipotence". They manifest said "Omnipotence" in one of their eyes, and it is a watered-down version of the true "Omnipotence".
Once Demon Blood is introduced to a human lineage, it will eat at it like a cancer throughout all generations. It will awaken at some point of their life as a seemingly incureable disease called "Possession". To become a true Demonologist, the Possessed must go through Cogitation - a process which allows them to control their Demon Blood. Should they fail, the consequences are dire.
The Demonologists' Chromatic Eyes work by esentially reading and overwriting the information associated with an event temporarily.
Types of Chromatic Eyes:
1)Chromatic Eye of Destruction(Red Eye)- Otherwise known as the Red Eye. It is associated with rot, decay, and division - with destruction.
2)Chromatic Eye of Regrowth(Green Eye)- Otherwise known as the Green Eye. Demonologists of this Bloodline has the ability("Omnipotence") to manipulate biological matter. For example, they can heal injuries and diseases or restructure their own bodies.
3)Chromatic Eye of Realization(Blue Eye)- Otherwise known as the Blue Eye. Demonologists of this Bloodline has the ability("Omnipotence") to forge constructs called Codes, unique instruments that perform predetermined supernatural functions.
4)Chromatic Eye of Transmutation(Orange Eye)- Otherwise known as the Orange Eye. Demonologists of this Bloodline has the ability("Omnipotence") to transform the state of matter. For example turning a stone into gold or blood to fire.
5)Chromatic Eye of Compulsion(Yellow Eye)- Otherwise known as the Yellow Eye. Demonologists of this Bloodline has the ability("Omnipotence") to dampen or enflame others' emotions and manipulate them.
6)Chromatic Eye of Realmatic Interference(Indigo Eye)- Otherwise known as the Indigo Eye. Demonologists of this Bloodline has the ability("Omnipotence") to manipulate space to a limited capacity: phasing through matter and localized teleportation.
7)Chromatic Eye of Chaos(Black Eye)- Otherwise known as the Black Eye. Demonologists of this Bloodline has the ability("Omnipotence") to manipulate the "loopholes" around them and distort them to their advantage in a limited capacity.
8)Chromatic Eye of Casual Interference(White Eye)- Otherwise known as the White Eye. Demonologists of this Bloodline has the ability("Omnipotence") to either usea limited form of Foresight, Hindsight or the storage and bestowment of fortune/misfortune.
====================
Important Terms:
Od - The inherent energy within Gehenna which is used to sustain Demons. Demonologists draw upon this energy to sustain their Chromatic Eyes and use their "Omnipotence".
Twinborn - A unique case among Demonologists. They are human beings who had two Demons introduce their "Omnipotence" into their lineage and successfully awakened both types.
Saint - A unique individual, a Demonologist who is personally beloved by their Demonic ancestor. They are bestowed much greater power compared to other Demonologists, but are forced to act as their proxy, as slaves to their Demonic Ancsetor.
Sibyl - A unique variant of humans, people who attracts supernatural phenomenon. They are considered an intoxicating substance to Demons.
Mundane - Regular humans.
Sacrificial Rites - The art of ritualistic magic. It requires a target - a Demon, "ingredients" to sacrifice, and an altar as a focus point. These rites follow the Second Law of Demons - Equivalent Exchange. You sacrifice "sonething" to a Demon and if acceptable, the practitioner would recieve some sort of boon or power.
Cogitation - A Method devised by Demonologists through countless trial-and-error. It is a method to "lock" or "unlock" one's Chromatic Eye, and therefore their Demon Blood and therefore their "Omnipotence". This method is what allows a Demonologist to control their rampaging Demonic Blood and awaken. It's esentially a method of thought paratitioning which divides one's mind into "rooms" in which different processes occur. The Demonologist can access any "room" they want and therefore control themselves.
Eater - Otherwise known as Colorless. They are Demonologists who had failed to awaken and yet survived, becoming twisted and deformed elderitch abominations. The more human-looking they are, the more dangerous. They are hated by both Demons and Demonologists.
====================
Notes:
Note 1: Using one's Chromatic Eye will cause severe adverse effects on the individual, whatever physical, emotional or mental, and in order to prevent this "corruption", they must continually sacrifice.
Note 2: Demonologists are, by nature of their Demon Blood, very impulsive.
submitted by Snir17 to magicbuilding [link] [comments]


2024.05.24 07:36 elslimecicle Failed to Create Model?

Trying to get a single mob in the game. Every time I join a world, it returns the error:
The game crashed whilst unexpected error Error: java.lang.NullPointerException: Cannot invoke "net.minecraft.class_897.method_3933(net.minecraft.class_1297, net.minecraft.class_4604, double, double, double)" because "$$5" is null 
The full crash report is:
---- Minecraft Crash Report ---- // There are four lights! Time: 2024-05-24 01:25:11 Description: Unexpected error java.lang.NullPointerException: Cannot invoke "net.minecraft.class_897.method_3933(net.minecraft.class_1297, net.minecraft.class_4604, double, double, double)" because "$$5" is null at net.minecraft.class_898.method_3950(class_898.java:131) at net.minecraft.class_761.method_22710(class_761.java:1288) at net.minecraft.class_757.method_3188(class_757.java:1110) at net.minecraft.class_757.method_3192(class_757.java:880) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_898.method_3950(class_898.java:131) at net.minecraft.class_761.method_22710(class_761.java:1288) at net.minecraft.class_757.method_3188(class_757.java:1110) -- Affected level -- Details: All players: 1 total; [class_746['CENSORED'/262, l='ClientLevel', x=304.50, y=68.00, z=222.50]] Chunk stats: 4096, 625 Level dimension: minecraft:overworld Level spawn location: World: (304,69,224), Section: (at 0,5,0 in 19,4,14; chunk contains blocks 304,-64,224 to 319,319,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Level time: 60 game time, 60 day time Server brand: fabric Server type: Integrated singleplayer server Stacktrace: at net.minecraft.class_638.method_8538(class_638.java:458) at net.minecraft.class_310.method_1587(class_310.java:2406) at net.minecraft.class_310.method_1514(class_310.java:826) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: No Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, convenientdecor:hydrated_farmland, replaymod_lang Recovery: Yes Recovery reason: java.util.concurrent.CompletionException: java.lang.IllegalArgumentException: Failed to create model for pickles:pheasant at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:315) at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:320) at java.base/java.util.concurrent.CompletableFuture$UniRun.tryFire(CompletableFuture.java:791) at java.base/java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) at net.minecraft.class_4014.method_18365(class_4014.java:69) at net.minecraft.class_1255.method_18859(class_1255.java:156) at net.minecraft.class_4093.method_18859(class_4093.java:23) at net.minecraft.class_1255.method_16075(class_1255.java:130) at net.minecraft.class_1255.method_5383(class_1255.java:115) at net.minecraft.class_310.method_1523(class_310.java:1175) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) Caused by: java.lang.IllegalArgumentException: Failed to create model for pickles:pheasant at net.minecraft.class_5619.method_32174(class_5619.java:164) at java.base/java.util.HashMap.forEach(HashMap.java:1421) at net.minecraft.class_5619.method_32176(class_5619.java:160) at net.minecraft.class_898.method_14491(class_898.java:397) at net.minecraft.class_4013.method_29490(class_4013.java:15) at java.base/java.util.concurrent.CompletableFuture$UniRun.tryFire(CompletableFuture.java:787) ... 12 more Caused by: java.util.NoSuchElementException: Can't find part bone9 at net.minecraft.class_630.method_32086(class_630.java:91) at net.mcreator.pickles.client.model.Modelunknown.(Modelunknown.java:44) at net.mcreator.pickles.client.renderer.PheasantRenderer.(PheasantRenderer.java:13) at net.minecraft.class_5619.redirect$cpp000$fabric-rendering-v1$createEntityRenderer(class_5619.java:1059) at net.minecraft.class_5619.method_32174(class_5619.java:162) ... 17 more -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 2368017752 bytes (2258 MiB) / 5368709120 bytes (5120 MiB) up to 5368709120 bytes (5120 MiB) CPUs: 24 Processor Vendor: GenuineIntel Processor Name: 13th Gen Intel(R) Core(TM) i7-13700KF Identifier: Intel64 Family 6 Model 183 Stepping 1 Microarchitecture: unknown Frequency (GHz): 3.42 Number of physical packages: 1 Number of physical CPUs: 16 Number of logical CPUs: 24 Graphics card #0 name: NVIDIA GeForce RTX 4060 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2803 Graphics card #0 versionInfo: DriverVersion=31.0.15.5186 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.40 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.40 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 8192.00 Memory slot #2 clockSpeed (GHz): 2.40 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 8192.00 Memory slot #3 clockSpeed (GHz): 2.40 Memory slot #3 type: DDR4 Virtual memory max (MB): 37467.68 Virtual memory used (MB): 32816.29 Swap memory total (MB): 4864.00 Swap memory used (MB): 133.74 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx5G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: advanced_runtime_resource_pack: Runtime Resource Pack 0.8.1 amendments: Amendments 1.20-1.1.10 mixinsquared: MixinSquared 0.1.1 amplified_nether: Amplified Nether 1.2.4 architectury: Architectury 9.2.14 artifacts: Artifacts 9.3.1 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 expandability: ExpandAbility 9.0.0 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 automobility: Automobility 0.4.2+1.20.1-fabric azurelib: AzureLib 2.0.20 backpacked: Backpacked 2.2.7 badpackets: Bad Packets 0.4.3 bakery: [Let's Do] Bakery 1.1.4 balm-fabric: Balm 7.2.2 betterarcheology: Better Archeology 1.1.6-1.20.1 blockus: Blockus 2.7.12+1.20.1 bountiful: Bountiful 6.0.3+1.20.1 carryon: Carry On 2.1.2.7 cat_jam: cat_jam 1.2.2 chalk: Chalk 2.2.0 simplefabric: SimpleFabric 1.0.0 chalk-colorful-addon: Chalk: Colorful-Addon 2.1.1+1.19.3 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clutter: Clutter 1.20-0.5.8 collective: Collective 7.40 computercraft: CC: Tweaked 1.109.7 cc_tweaked_cobalt: cobalt 0.9.1 com_electronwill_night-config_core: core 3.6.7 com_electronwill_night-config_toml: toml 3.6.7 com_jcraft_jzlib: jzlib 1.1.3 io_netty_netty-codec-http: netty-codec-http 4.1.82.Final io_netty_netty-codec-socks: netty-codec-socks 4.1.82.Final io_netty_netty-handler-proxy: netty-handler-proxy 4.1.82.Final convenientdecor: Convenient Decor 0.4.1 omega-config: OmegaConfig 1.4.0+1.20.1 cpm: Customizable Player Models 0.6.15a cristellib: Cristel Lib 1.1.5 blue_endless_jankson: jankson 1.2.3 croptopia: Croptopia 3.0.3 decorative_gaming_consoles: Decorative Gaming Consoles 1.1.0 deeperdarker: Deeper and Darker 1.2.6 customportalapi: Custom Portal Api 0.0.1-beta64-1.20 dice: Dice 1.0.0 doapi: [Let's Do] API 1.2.9 earthtojavamobs: Earth2Java 1.10.1 emorigins: Even More Origins 1.0 emotecraft: Emotecraft 2.2.7-b.build.50 bendy-lib: Bendy api 4.0.0 player-animator: Player Animator 1.0.2-rc1+1.20 enchanted-vertical-slabs: Enchanted Vertical Slabs 1.9.1 entity_model_features: Entity Model Features 2.0.2 entity_texture_features: Entity Texture Features 6.0.1 org_apache_httpcomponents_httpmime: httpmime 4.5.10 epherolib: EpheroLib 1.2.0 even-more-origins: Even More Origins 0.2.6 evenmoreinstruments: Even More Instruments! 6.0 excessive_building: Excessive Building 1.20.1-2.0.4 expandeddelight: Expanded Delight 0.3.0.3 exposure: Exposure 1.4.0 extraorigins: Extra Origins 1.20-4 fabric-api: Fabric API 0.91.1+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.23+1802ada577 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.10.19+kotlin.1.9.23 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.23 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.23 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.23.2 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.7 mixinextras: MixinExtras 0.3.5 farmersdelight: Farmer's Delight 1.20.1-1.4.3 ferritecore: FerriteCore 6.0.1 flowerymooblooms: Friends&Foes - Flowery Mooblooms 2.0.1 forgeconfigapiport: Forge Config API Port 8.0.0 formations: Formations 1.0.2 formationsnether: Formations Nether 1.0.3 framework: Framework 0.6.16 org_javassist_javassist: javassist 3.29.2-GA org_reflections_reflections: reflections 0.10.2 freecam: Freecam 1.2.1+1.20 friendsandfoes: Friends&Foes 2.0.9 fusion: Fusion 1.1.1 geckolib: GeckoLib 4 4.4.2 com_eliotlash_mclib_mclib: mclib 20 genshinstrument: Genshin Instruments 3.4.1 guineapigs: Guinea Pigs 1.1.2 handcrafted: Handcrafted 3.0.6 hugescreenshot: Huge Screenshots and Panoramas 1.0-SNAPSHOT hwg: Happiness is a Warm Gun 2.0.2 immersive_melodies: Immersive Melodies 0.1.0+1.20.1 indium: Indium 1.0.30+mc1.20.4 iris: Iris 1.6.17 io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13 org_anarres_jcpp: jcpp 1.4.14 org_antlr_antlr4-runtime: antlr4-runtime 4.11.1 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 jewelry: Jewelry (RPG Series) 1.3.0+1.20.1 com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2 jsonem: JsonEM 0.2.1+1.20 kambrik: Kambrik 6.1.1+1.20.1 kibe: Kibe 1.10.1-BETA+1.20 playerabilitylib: Pal 1.8.0 mavapi: More Axolotl Variants API 1.1.3 mavm: More Axolotl Variants Mod 1.2.4 mcdw: MC Dungeons Weapons 9.0.4 midnightlib: MidnightLib 1.4.1 minecraft: Minecraft 1.20.1 missingwilds: Missing Wilds 1.2.1+1.20.1 moborigins: Mob Origins 1.11.1 moonlight: Moonlight 1.20-2.11.3 moremobvariants: More Mob Variants 1.2.2 mousetweaks: Mouse Tweaks 2.25 mythicmobs: Mythic Mobs 1.20.1-fabric-1.4.5 naturalist: Naturalist 4.0.3 nature_arise: Nature Arise 0.6.5C netherdepthsupgrade: Nether Depths Upgrade fabric-3.1.5-1.20 origins: Origins 1.10.0 apoli: Apoli 2.9.0 additionalentityattributes: Additional Entity Attributes 1.3.0+1.20.0 calio: Calio 1.11.0 reach-entity-attributes: Reach Entity Attributes 2.4.0 origins-classes: Origins: Classes 1.7.0 owo: oωo 0.11.0+1.20 paraglider: Paragliders 20.1.3 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 pehkui: Pehkui 3.7.12+1.14.4-1.20.4 kanos_config: Kanos Config 0.4.1+1.14.4-1.19.4 perspectivemod: Perspective Mod Redux 0.0.5_01 pickles: pickles 1.0.0 polymorph: Polymorph 0.49.1+1.20.1 cardinal-components-block: Cardinal Components API (blocks) 5.2.1 cardinal-components-item: Cardinal Components API (items) 5.2.1 spectrelib: SpectreLib 0.13.14+1.20.1 porting_lib: Porting Lib 2.3.4+1.20.1 porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting_lib_asm: Porting Lib ASM 2.3.4+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting_lib_base: Porting Lib Base 2.3.4+1.20.1 porting_lib_blocks: Porting Lib Blocks 2.3.4+1.20.1 porting_lib_brewing: Porting Lib Brewing 2.3.4+1.20.1 porting_lib_chunk_loading: Porting Lib Chunk Loading 2.3.4+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1 porting_lib_common: Porting Lib Common 2.3.4+1.20.1 porting_lib_config: Porting Lib Config 2.3.4+1.20.1 porting_lib_core: Porting Lib Core 2.3.4+1.20.1 porting_lib_data: Porting Lib Data 2.3.4+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting_lib_gametest: Porting Lib GameTest 2.3.4+1.20.1 porting_lib_gui_utils: Porting Lib Gui Utils 2.3.4+1.20.1 porting_lib_items: Porting Lib Items 2.3.4+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting_lib_level_events: Porting Lib Level Events 2.3.4+1.20.1 porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting_lib_model_builders: Porting Lib Model Builders 2.3.4+1.20.1 porting_lib_model_generators: Porting Lib Model Generators 2.3.4+1.20.1 porting_lib_model_loader: Porting Lib Model Loader 2.3.4+1.20.1 porting_lib_model_materials: Porting Lib Model Materials 2.3.4+1.20.1 porting_lib_models: Porting Lib Models 2.3.4+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1 porting_lib_obj_loader: Porting Lib Obj Loader 2.3.4+1.20.1 porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1 porting_lib_tags: Porting Lib Tags 3.0 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1 ranged_weapon_api: RangedWeaponAPI 1.1.1+1.20.1 rechiseled: Rechiseled 1.1.5+b replaymod: Replay Mod 1.20.1-2.6.15 resourcefullib: Resourceful Lib 2.1.23 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 seleni: Seleni 0.2.5+1.20.1 simplehats: SimpleHats 1.20.1-0.2.4 slimeorigin: SlimeOrigin 2.0.2-1.20.0 smartbrainlib: SmartBrainLib 1.13 sodium: Sodium 0.5.8+mc1.20.1 sound_physics_remastered: Sound Physics Remastered 1.20.1-1.1.2 spawn: Spawn 1.0.3-fabric spell_power: Spell Power Attribute 0.10.2+1.20.1 structure_pool_api: Structure Pool API 1.0+1.20.1 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 supplementaries: Supplementaries 1.20-2.8.10 t_and_t: Towns and Towers 1.12 terrablender: TerraBlender 3.0.1.4 terrestria: Terrestria 6.0.13 biolith: Biolith 1.0.0-beta.1 terraform-biome-remapper-api-v1: Terraform Biome Remapper API (v1) 7.0.3 terraform-config-api-v1: Terraform Config API (v1) 7.0.3 terraform-dirt-api-v1: Terraform Dirt API (v1) 7.0.3 terraform-shapes-api-v1: Terraform Shapes API (v1) 7.0.3 terraform-surfaces-api-v1: Terraform Surfaces API (v1) 7.0.3 terraform-tree-api-v1: Terraform Tree API (v1) 7.0.3 terraform-wood-api-v1: Terraform Wood API (v1) 7.0.3 terrestria-client: Terrestria: Client 6.0.13 terrestria-common: Terrestria: Common 6.0.13 terrestria-worldgen: Terrestria: World Generation 6.0.13 tooltipfix: ToolTip Fix 1.1.1-1.20 travelersbackpack: Traveler's Backpack 1.20.1-9.1.9 trinkets: Trinkets 3.7.2 vanity: Vanity 2.1.1 vanity_twilight_zone: Vanity: Twilight Zone 1.0.5 voicechat: Simple Voice Chat 1.20.1-2.5.8 waystones: Waystones 14.1.3 wildlife: Wildlife 1.19.2-2.2 worldedit: WorldEdit 7.2.15+6463-5ca4dff wormhole: Wormhole (Portals) 1.1.16 wthit: wthit 8.7.2 xaerominimap: Xaero's Minimap 23.9.7 xaeroworldmap: Xaero's World Map 1.37.8 xercamusic: Music Maker Mod fabric-1.20.1-1.0.1 xercapaint: Joy of Painting fabric-1.20.1-1.0.0 yet_another_config_lib_v3: YetAnotherConfigLib 3.2.2+1.20 com_twelvemonkeys_common_common-image: common-image 3.10.0-SNAPSHOT com_twelvemonkeys_common_common-io: common-io 3.10.0-SNAPSHOT com_twelvemonkeys_common_common-lang: common-lang 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0-SNAPSHOT org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 yungsapi: YUNG's API 1.20-Fabric-4.0.4 zoom-o-matic: Zoom-o-Matic 1.0.1 Loaded Shaderpack: (off) Launched Version: fabric-loader-0.15.7-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 4060 Ti/PCIe/SSE2 GL version 3.2.0 NVIDIA 551.86, NVIDIA Corporation Window size: 1920x1009 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Type: Integrated Server (map_client.txt) Graphics mode: fancy Resource Packs: Current Language: en_us CPU: 24x 13th Gen Intel(R) Core(TM) i7-13700KF Server Running: true Player Count: 1 / 8; [class_3222['CENSORED'/262, l='ServerLevel[PheasantTest]', x=304.50, y=68.00, z=222.50]] Data Packs: vanilla, fabric, bountiful:compat-croptopia, resources/t_and_t_waystones_patch_1.19.2 (incompatible), Moonlight Mods Dynamic Assets, Supplementaries Generated Pack Enabled Feature Flags: minecraft:vanilla World Generation: Stable 
submitted by elslimecicle to MCreator [link] [comments]


2024.05.20 18:22 Snushy_101 Landingi Pricing: Optimize Your Marketing with No-Code Plans

Landingi Pricing: Optimize Your Marketing with No-Code Plans
Did you know that 68% of businesses find pricing, email campaigns, sales automation, and potential customers the most challenging part of their marketing strategy? When it comes to Landingi pricing, understanding the cost structure, price, and learning curve is crucial for optimizing your budget and maximizing ROI. In this post, we'll delve into the various pricing plans, cost, sales features, page creation, and email marketing tools offered by Landingi, helping you choose the right one for your business needs. Whether you're a startup or small business on a tight budget looking to optimize cost or a growing enterprise looking to scale your marketing efforts, finding the perfect pricing plan can make all the difference in achieving your goals.
Useful Links:
  1. Landingi pricing LifeTime Deal
  2. Landingi pricing Free Trial

Key Takeaways

  • Choose Your Plan: Select a pricing plan that aligns with your business needs and budget to maximize the value you receive from Landingi.
  • No-Code Platform Benefits: Utilize Landingi's no-code platform features for the creation and optimization of professional landing pages without the need for technical expertise, saving time and resources.
  • Enhance Campaign Results: Improve your marketing campaign outcomes by leveraging Landingi's tools and templates to optimize conversion rates and drive customer engagement.
  • Seamless Integrations: Integrate Landingi with your existing tools and systems effortlessly to streamline your workflow, enhance productivity, and optimize automation.
  • Risk-Free Trial Offer: Take advantage of Landingi's risk-free trial offer to explore the platform's capabilities and ensure it meets your requirements before committing.

Landingi Pricing: Cost-effective Options for Your Marketing Needs

1. Lite Plan: $29 per Month

Ideal for startups and small businesses, the Lite plan offers a cost-effective solution at just $29 per month. It enables you to create your initial landing pages and connect with potential customers without breaking the bank.

Try for Free

You can explore the Lite plan with a free trial, allowing you to assess its suitability before committing financially. This risk-free trial period lets you experience all features and functionalities firsthand.

Fully Featured with All Integrations

Despite its affordability, the Lite plan includes all integrations, ensuring seamless connectivity with your existing marketing tools.

10 Digital Assets

The Lite plan permits the creation of up to 10 digital assets, such as landing pages and pop-ups, offering flexibility for multiple campaigns.

Unlimited Conversions and Contacts

Enjoy unlimited conversions, leads, and contacts with the Lite plan, accommodating your growing business needs.

5,000 Visits/Month

The Lite plan provides bandwidth for up to 5,000 monthly visits, ample for small-scale operations.

Fast Cloud Hosting

Benefit from fast cloud hosting, enhancing user experience and SEO performance.

1 Custom Domain with Forced SSL

Secure your online presence with one custom domain and forced SSL encryption.

2. Professional Plan: $69 per Month

For those ready to elevate their marketing endeavors, the Professional plan, priced at $69 per month, offers enhanced features.

Try for Free

Similar to the Lite plan, the Professional plan provides a free trial for exploration.

Fully Featured with All Integrations

Access all integrations to streamline your marketing efforts effectively.

Unlimited Digital Assets

Build unlimited digital assets, empowering diverse marketing campaigns.

Unlimited Conversions and Contacts

Enjoy unlimited capacity for conversions, leads, and contacts.

50,000 Visits/Month

The Professional plan accommodates up to 50,000 monthly visits, catering to growing audiences.

Fast Cloud Hosting

Benefit from fast cloud hosting for optimal performance.

10 Custom Domains with Forced SSL

Utilize up to 10 custom domains, enhancing branding opportunities.

Annual Billing Options

1. Unlimited Plan: $999 per Month

Designed for enterprises and agencies with demanding marketing needs, the Unlimited plan offers a comprehensive solution at a fixed rate of $999 per month.

Fully Featured with All Integrations

Access all integrations to align with existing workflows seamlessly.

Unlimited Digital Assets

Build unlimited digital assets to support extensive marketing campaigns.

Unlimited Conversions and Contacts

Enjoy limitless capacity for conversions, leads, and contacts.

Unlimited Traffic

The Unlimited plan provides unrestricted bandwidth to accommodate high traffic volumes.

Fast Cloud Hosting

Benefit from fast cloud hosting for superior performance.

20 Custom Domains with Forced SSL

Utilize up to 20 custom domains for enhanced branding and segmentation.

Audit Log Records and Advanced Permissions

Gain access to audit log records and advanced permissions for effective management.

20 Subaccounts

Manage multiple accounts effortlessly with 20 subaccounts.

Domain Whitelisting and Reverse Proxy Publishing

Enhance security and customization with domain whitelisting and reverse proxy publishing.
https://preview.redd.it/lhctoivjxl1d1.png?width=812&format=png&auto=webp&s=4a65eb0a1246f7b4e2d62d33b40b94d1d68b863b

No-Code Platform Benefits

Build Pages

Create professional landing pages effortlessly without any coding skills using Landingi. Choose from a variety of customizable templates.

Ready Templates

Select from a range of ready-to-use templates that suit your needs for a quick and efficient setup process. Customize them easily.

Full-Featured Experience

With Landingi's Landing Page Builder, enjoy a full-featured experience that includes drag-and-drop functionality, various integrations, and email marketing.

Enhance Campaign Results

Personalize Messages

Enhance email campaigns by personalizing messages to resonate with your audience, boosting conversion rates effectively. Tailoring content based on subscriber preferences can significantly improve marketing efforts.

Access Advanced Features

Unlock advanced features such as Audit Log records, domain whitelisting, email marketing, and month to ensure landing page performance optimization. These tools offer insights into user interactions and enhance security measures for better results.

Utilize Lead Generation Expert

Leverage the Lead Generation Expert to streamline marketing automation processes and optimize email marketing strategies. This tool provides valuable guidance on creating compelling and converting landing pages.

Priority Support Benefits

Take advantage of priority support services for quick issue resolution and expert guidance. Accessing unique perks like priority support can elevate your marketing initiatives, ensuring seamless operations.

Seamless Integrations

Connect Effortlessly

Integrate landingi with various tools and platforms seamlessly to enhance your marketing strategies. By connecting with a comprehensive suite of automation workflows, you can streamline your processes efficiently.
Expand your reach by linking landingi with the popular WordPress Plugin, enabling you to create customizable templates and drive unlimited conversions. This integration empowers you to access a wide array of automation tools and services, enhancing your overall marketing performance.

Cloud Hosting Optimization

Maximize efficiency and ensure smooth operations with cloud hosting capabilities integrated into landingi. Benefit from advanced features that optimize your landing pages for peak performance, catering to the needs of both small businesses and large enterprises.
Utilize analytics tools embedded within landingi to track and analyze data effectively, enabling you to make informed decisions based on real-time insights. Leverage transactional emails and email sequences to engage with your audience dynamically.

Closing Thoughts

You've learned about Landingi's pricing plans, the benefits of a no-code platform, and how seamless integrations can enhance your campaign results. With a risk-free trial offer, you can experience these advantages firsthand. Make an informed decision by selecting a plan that aligns with your goals and budget. Optimize your campaigns effortlessly and see the results for yourself.
Take action now and start exploring Landingi's features to elevate your marketing efforts. Sign up for the risk-free trial today and unlock the potential of a no-code platform tailored to boost your campaign performance. Your success is just a few clicks away!
📈 Unlock the power of data-driven marketing with Landingi's intuitive platform. Start your Free Trial today and elevate your campaigns!

Frequently Asked Questions

What are the different pricing plans offered by Landingi?

Landingi offers a variety of pricing plans to suit different needs, including Basic, Core, Create, and Automate. Each plan comes with specific features and benefits tailored to various user requirements.

How can using a no-code platform benefit me?

A no-code platform like Landingi empowers users to create professional landing pages without requiring coding skills. This simplifies the process, saves time, and allows for quick customization to achieve desired results efficiently.

What advantages can I expect by enhancing my campaign results with Landingi?

By utilizing Landingi's tools and features to enhance your campaigns, you can experience improved lead generation, higher conversion rates, better user engagement, and ultimately increased ROI on your marketing efforts.

Does Landingi offer seamless integrations with other tools and platforms?

Landingi provides seamless integrations with popular tools such as Mailchimp, HubSpot, Salesforce, and more. This ensures smooth workflow continuity and allows users to connect their landing pages with their preferred marketing automation tools effortlessly.

Is there a risk-free trial offer available for Landingi?

Yes, Landingi offers a risk-free trial period for users to explore the platform's functionalities before committing. This allows you to experience firsthand how Landingi can benefit your marketing strategies without any initial financial investment.
Useful Links:
  1. Landingi pricing LifeTime Deal
  2. Landingi pricing Free Trial
submitted by Snushy_101 to Hairfortin [link] [comments]


2024.05.20 13:02 Plankton_Etn Need for Bridges (deep dive)

Bridges

With the proliferation of L1 blockchains and L2 scaling solutions, alongside an ever-growing number of decentralized applications going cross-chain, the need for communication and asset movement across chains has become an essential part of network infrastructure. Different types of bridges exist to help make this possible.

Need for Bridges

Bridges exist to connect blockchain networks. They enable connectivity and interoperability between blockchains.
Blockchains exist in siloed environments, meaning there is no way for blockchains to trade and communicate with other blockchains naturally. As a result, while there could be significant activity and innovation within an ecosystem, it is limited by the lack of connectivity and interoperability with other ecosystems.
Bridges offer a way for isolated blockchain environments to connect with each other. They establish a transportation route between blockchains where tokens, messages, arbitrary data, and even smart contract calls can be transferred from one chain to another.

Benefits of Bridges

Put simply, bridges unlock numerous use cases by allowing blockchain networks to exchange data and move assets between them.
Blockchains have unique strengths, weaknesses, and approaches to building applications (such as speed, throughput, costliness, etc.). Bridges help the development of ecosystems by enabling blockchains to leverage the innovations of each other.
For developers, bridges enable the following:

How do Bridges work?

While there are many types of bridge designs↗, three ways to facilitate the cross-chain transfer of assets stand out:

Bridge Types

Bridges can usually be classified into one of the following buckets:

Trade-offs to consider

With bridges, there are no perfect solutions. Rather, there are only trade-offs made to fulfil a purpose. Developers and users can evaluate bridges based on the following factors:
At a high level, bridges can be categorised as trusted and trustless.
To evaluate trustless bridges based on other factors, we must break them down into generalised message passing bridges and liquidity networks.

Risk with Bridges

Bridges account for the top three biggest hacks in DeFi↗ and are still in the early stages of development. Using any bridge carries the following risks:

How can Dapps use Bridges

Here are some practical applications that developers can consider about bridges and taking their dapp cross-chain:

Integrating bridges

For developers, there are many ways to add support for bridges:
  1. Building your own bridge – Building a secure and reliable bridge is not easy, especially if you take a more trust-minimised route. Moreover, it requires years of experience and technical expertise related to scalability and interoperability studies. Additionally, it would require a hands-on team to maintain a bridge and attract sufficient liquidity to make it feasible.
  2. Showing users multiple bridge options – Many dapps require users to have their native token to interact with them. To enable users to access their tokens, they offer different bridge options on their website. However, this method is a quick fix to the problem as it takes the user away from the dapp interface and still requires them to interact with other dapps and bridges. This is a cumbersome onboarding experience with the increased scope of making mistakes.
  3. Integrating a bridge – This solution doesn’t require the dapp to send users to the external bridge and DEX interfaces. It allows dapps to improve the user onboarding experience. However, this approach has its limitations:
  1. Integrating multiple bridges – This solution solves many problems associated with integrating a single bridge. However, it also has limitations, as integrating multiple bridges is resource-consuming and creates technical and communication overheads for developers—the scarcest resource in crypto.
  2. Integrating a bridge aggregator – Another option for dapps is integrating a bridge aggregation solution that gives them access to multiple bridges. Bridge aggregators inherit the strengths of all the bridges and thus are not limited by any single bridge’s capabilities. Notably, the bridge aggregators typically maintain the bridge integrations, which saves the dapp from the hassle of staying on top of the technical and operational aspects of a bridge integration.
That being said, bridge aggregators also have their limitations. For instance, while they can offer more bridge options, many more bridges are typically available in the market other than those offered on the aggregator's platform. Moreover, just like bridges, bridge aggregators are also exposed to smart contract and technology risks (more smart contracts = more risks).
If a dapp goes down the route of integrating a bridge or an aggregator, there are different options based on how deep the integration is meant to be. For instance, if it’s only a front-end integration to improve the user onboarding experience, a dapp would integrate the widget. However, if the integration is to explore deeper cross-chain strategies like staking, yield farming, etc., the dapp integrates the SDK or API.

Deploying a dapp on multiple chains

To deploy a dapp on multiple chains, developers can use development platforms like Alchemy↗, Hardhat↗, Truffle↗, Moralis↗, etc. Typically, these platforms come with composable plugins that can enable dapps to go cross-chain. For instance, developers can use a deterministic deployment proxy offered by the hardhat-deploy plugin↗.
Examples:

Monitoring contract activity across chains

To monitor contract activity across chains, developers can use subgraphs and developer platforms like Tenderly to observe smart contracts in real-time. Such platforms also have tools that offer greater data monitoring functionality for cross-chain activities, such as checking for events emitted by contracts↗, etc.
Tools

Further Reading

Additionally, here are some insightful presentations by James Prestwich↗ that can help develop a deeper understanding of bridges:
submitted by Plankton_Etn to Electroneum [link] [comments]


2024.05.19 21:26 xttuen Super VPN Proxy - Proxy Master v3.6.5 (Premium)

Super VPN Proxy - Proxy Master v3.6.5 (Premium)
https://preview.redd.it/y54yaj18pf1d1.png?width=240&format=png&auto=webp&s=42a988b37f63747d338fee83790339d7e47cf350
Name: Super VPN Proxy - Proxy Master
Version: 3.6.5
Credit to Telegram Channel -> https://t.me/dexload_official
Mod features: ◉ Premium Features Unlocked ◉ Ads Removed (Except credit) ◉ Full Multi Language ◉ Apk Fully Optimized ◉ All debug Info Removed ◉ CPUs arch: arm64-v8a arm-v7a
Download Link: https://filesuply.com/sq/Proxy_Master_v3.6.5_mod.apk
submitted by xttuen to ModforAndroid [link] [comments]


2024.05.19 00:44 Crushing_Blow Tale of Grimm Agenda Post-Bies

Tale of Grimm Agenda Post-Bies
Alright, posting on mobile probably screwed me over so allow me to convince you why Old Man Bies would be the perfect pick for the next Roster, even with such stiff competition. (Please this Roster goes up at 4:00 am for me, I am currently working off of 4 hours of sleep.)
The Goat!
Alright first my arena announcement for him, properly formatted this time! (I hate mobile with all my soul, i sucks so much)
If there’s one creature that all beings fear, it’s demons! Now, who among these creatures of darkness is the mightiest? Well, there can only be one option, the Devil! Though, this next fighter is not the red demon with a pitchfork you’re all thinking of. The first recorded demon in history, all other demons named their own species by their language’s version of his name! The ancient scourge of the Slavic people, his mere presence drives those around him insane! His magic is the strongest among all of demon kind! His might is absolute! Yet despite this, he did not wipe out those pesky humans who opposed him. Why? Cause there would be fun fun in it! This demon, above all else, seeks enjoyment! With his might, nothing else could possibly concern him! He enjoys a good drink, but above all else he enjoys a good fight! But with his power, none could challenge him. But watching those serving under him duke it out with the populace was a close second! So for millennia, he would send out his contracted demons and humans driven insane to attack any kingdom they could find, all for his own entertainment! He would make deals with desperate enough beings in exchange for their souls, just to see what they would do! It was all great fun, but he longed for some great battle to truly test his own might. But now, with this tournament he could finally find what he has yet to encounter. A worthy rival! So for whatever warrior from Midgard facing the Lord of all Demons, you’d best bring your A-Game! For your foe is-
He whose name means madness!
He who is the Strongest of the Demons!
He who is the Archetypal Devil!
BIES!

Anyways, there are multiple reasons why he should be on the Roster. For one he is the best way to get the "Devil" (the Devil is an important figure is many fairy tales, to the point that making a deal with the devil is it's own genre of legend). Bies, who's translated name became the word demon and who was seen as the Devil when the Slavic people got Christianity, is the Devil but while still avoiding the "no mythology" rule. Just make it so the Demon who rules Hell is different from Bies so he doesn't have to be connected to High John. (Or don't. Him reacting to his Son in-law being on the Roster could also be funny.) He also has one perfect fight on the Roster. I posted three on my comment just in case, but one is perfection personified.
VS Cinderella. Lord of Madness vs Magical Girl Now, at first glance this one makes little sense. But that’s only if you don’t have much knowledge of the magical girl genre. A staple of the genre is that the Big Bad has some way to magically force people to temporarily force people to be their minion, so they can serve as the Monster of the Week. Of course, they also have minions who serve of their own free will, and despite sending proxies the entire series to fight their foe they are always leagues above everyone they send. With his ability to drive people mad and the legions of Demons who would be loyal to him, Bies easily fits the bill as the main villain of a magical girl series. If this fight ism picked, just make it so Bies is the one behind all the villains and monsters Cinderella fought, and you already have a peak set-up. Add on Bies taking all the magic girl BS Cinderella does 100% serious(like, so serious it just sounds like he’s her biggest fan), and you have an actual masterpiece of a fight! Well, that and Magic Girl series are well known for having insanely OP protags by the end of the series and Bies is logically one of if not the strongest magic user to ever live, so he could definitely keep up with the escalation! (All quotes will be giving Cinderella the most ridiculous sounding magic girl attacks. Please understand that it’s peak.) Quotes:
“I’m so glad we’ve finally met, my Archnemeis. Oh, we’ve never fought before, but you sure did make short work of every monster I sent your way! For your sake, I do hope you live up to the hype.”
“Finally! You finally used the Burning Love Flame Saber! Honestly after you pulled it out on fight number 131 I kind of felt like it was an asspull, especially since you never used it again. But it’s still so damn cool!”
“Darkness Heart Ice Storm?! Damn, now you unlocking that one was so emotional! You finally accepted the negative emotions you held, and realized that there was nothing wrong with them. You’ve really grown so much, I was so proud when I first saw it!”
“Heat of Love, Full Flame Regalia. Your ultimate trump card, a blazing transformation first used when you were about to lose to Grand Dark Minister Daimon, which was your 200th fight by the way. It seemed all hope was lost, but yet you stood up. For being the guiding light in a sea of darkness, that’s what it truly means to be a magical girl! Well, if you’re going all out then I must respond in kind!”
The entire joke behind this match up is Satan himself being a weeb, it's peak. I don't know what else you could want honestly. This is literally perfect.
For powers, he has many types of magic but his specialties would be elemental magic and chaos magic. He can also change his size at will, which can be used to dwarf over his opponent near the end of the fight. Would make for a really intense fight (especially against an equally overwhelming magical girl!). So please upvote Bies today. He's so peak I am willing to lose for sleep him.

submitted by Crushing_Blow to ShuumatsuNoValkyrie [link] [comments]


2024.05.18 20:45 Obvious_Outsider Character Analysis: Rean Schwarzer (How do I Feel About Rean?)

This post contains spoilers from CS1-Reverie, including Reverie’s post-game content.
Disclaimer: The analysis portion of the Background section contains discussion of mental illness. I am not an expert in mental health, or any health field for that matter. I’m just a guy applying his own perception, lived experiences, and surface-level knowledge to interpreting Rean’s arc. I probably don’t even need to be making this disclaimer, but I felt like it.
Last year, I made this post asking how the members of this sub felt about Cold Steel’s protagonist: the one and only Rean Schwarzer. I was pleasantly surprised by the amount of engagement it got, as well as the diversity of opinion expressed in the comments. There were those who loved him, those who were neutral on him, and a few who just couldn’t stand him. At the time, I had just finished CS2, so there was a ton about Rean I wasn’t privy to. However, now that I’ve played Reverie and am fully caught up with the first half of the series, I have a much fuller picture of him. Since so many of you were kind enough to offer up your takes on Rean back then, I figured I’d express my own thoughts on him in the form of a proper analysis. Without further ado, let’s begin!

Background

Rean Schwarzer (born Rean Osborne) is the main protagonist of Trails of Cold Steel I, II, III, and IV, as well as one of the three main protagonists of Trails into Reverie. He was born in S.1187 to Erebonian commoners Brigadier General Giliath and Kasia Osborne. Rean’s father was a brilliant leader and strategist, but his commoner status made him an enemy of the military’s nobles. This led to Giliath’s home being attacked by jaegers when Rean was five, resulting in Kasia’s death and Rean’s heart being punctured by shrapnel. In a desperate bid to save his son’s life, Giliath made a deal with Ishmelga, the Ebon Knight, to become its Awakener and used its power to transplant his own heart into Rean’s body. Due to his deal with Ishmelga, Giliath was forced to give up custody of Rean, entrusting him to the care of Baron Teo Schwarzer. As a result, “Rean Osborne,” the son of a commoner military officer, became “Rean Schwarzer,” the adopted son of a minor noble family.
Although Rean’s new family was loving and supportive, his new life was not without struggle. The boy’s sudden, mysterious appearance in the Schwarzer household made the family - particularly Teo - the subject of gossip and controversy among other nobles. Some believed Rean was Teo’s illegitimate child, while others openly lambasted Teo for his willingness to potentially allow a commoner into the nobility’s ranks. Teo essentially became an outcast among his noble peers, his family’s name tarnished by rumor. Rean, for his part, came to believe he was at fault for this situation, and the subsequent guilt would plague him for many years.
Rean’s self-worth was further challenged by another, more personal problem that arose during his childhood. At age nine, Rean watched an unknown monster attack his younger sister, Elise, and the stress caused an innate “ogre power” within him to manifest. Rean fell into a blind rage, savagely killing the monster. When he returned to his senses, Rean was traumatized by the scene he had left behind, and by the discovery of this new, violent side of him he could not control.
Two years later, Rean became an apprentice of the legendary swordsman Yun Ka-fai, founder of the Eight Leaves One Blade school, hoping to learn how to control his ogre powers. Despite showing great promise as a swordsman, Rean was unable to develop control over his ogre power, and Yun was eventually forced to cut short Rean’s training for unrelated reasons. Although the beginner-rank Rean continued to train on his own, the damage to his psyche was too deep-seated for him to fix alone. He believed he was nothing but a burden and a monster, undeserving of love or happiness. This guilt and self-loathing spurred him to always put others’ needs and well-being above his own, believing himself less important than anyone else. This self-sacrificial behavior became a recurring problem for Rean over the course of his adolescence and early adulthood.
In S.1204, at age 17, Rean enrolled at the prestigious Thors Military Academy in eastern Erebonia. He, along with eight others, became part of Class VII, Thors’s first socially integrated graduating class. Although he still struggled with low self-worth, Rean thrived in this new environment, quickly befriending his classmates and discovering his natural-born ability as a leader. By this time, Rean’s real father, Giliath Osborne, had become Chancellor of Erebonia and was being targeted for death by the Imperial Liberation Front - an anti-Osborne terrorist group. The ILF was a recurring presence in Class VII’s lives during their first school year, and the two groups clashed frequently. At the end of the year, Rean’s life took a dramatic turn when he unexpectedly became the Awakener for the Divine Knight Valimar before watching the ILF - led by his friend Crow Armbrust - seemingly assassinate Osborne and spark a nationwide civil war. Thors came under siege by Crow shortly thereafter, and in the chaos, Rean was forcibly separated from his classmates.
One month later, Rean awoke in the Eisengard Mountain Range outside his adopted hometown, Ymir. Now armed with Valimar’s power, Rean rendezvoused with his family and set out to reunite Class VII. Although he succeeded, Rean was later captured by the Noble Alliance and was held captive alongside Erebonian princess Alfin Reise Arnor. With Alfin’s encouragement, Rean freed the two of them using his ogre powers and rejoined Class VII onboard the imperial family’s airship Courageous. Thanks to Alfin and his bond with his classmates, Rean learned to stop fearing his ogre powers and started opening up more to those closest to him. Using the Courageous, Class VII successfully led a mission to retake Thors before ultimately confronting the Noble Alliance’s leader, Duke Cayenne, and stopping his plan to use the Infernal Castle to win the war. At the same time, new drama entered Rean’s life: Shortly after stopping Duke Cayenne’s plan, Crow unexpectedly died and Osborne was revealed to still be alive - and Rean’s real father. Rean, for his part, was formally recognized by the imperial government for his role in ending the war and became a national hero. This was, however, merely a ploy to pressure Rean into obeying Osborne’s wishes, and it succeeded, as Rean subsequently became an operative in Erebonia’s conquest of Crossbell. It was during this time that he became acquainted with Crossbell Special Support Section leader Lloyd Bannings.After Crossbell’s annexation, Rean fought in the Northern War, which resulted in Erebonia annexing North Ambria. He partook in the siege of Haliask, where he fought archaisms using Valimar. During this stretch of the war, Rean lost control of his ogre powers and was rendered unconscious for three days. As a result, he once again lost faith in his ability to control himself, and swore off the use of his ogre power.
In April S.1206, roughly 1.5 years after the civil war’s end, Rean started a job as instructor of a “new Class VII” at Thors’s new branch campus in western Erebonia. At the branch campus, Rean bonded with his students and fellow faculty while also taking on assignments from the imperial government. It was also during this time that Osborne’s plan to trigger the Great Twilight started unfolding, causing Rean, his students, and his comrades to regularly butt heads with jaegers, Ouroboros, and powerful cryptids. Ultimately, however, Osborne outmaneuvered all attempts by Rean, Olivert, and others to stop him; the Courageous was destroyed by a bomb with Olivert still onboard, Rean’s forces were spread thin through various battles, and Rean himself was forced to watch as Millium Orion was killed and turned into a Sword of the End. Finally at his wit’s end, Rean suffered a mental breakdown and was consumed by his ogre powers, causing him to violently trigger the Great Twilight himself before being taken captive by Osborne and Ishmelga.
After a short period of captivity, Rean was freed by Class VII and their allies. He, along with the SSS and the Liberl Bracer Guild, declined to become part of Musse Egret’s Operation Mille Mirage, instead choosing to oppose Osborne their own way. Rean, as Valimar’s Awakener, decided to partake in the Rivalries to reform the Great One, in hopes of defeating Ishmelga’s curse. He gradually defeated and absorbed power from the other Awakeners until, finally, during Operation Jormungandr, he defeated Osborne and Ishmelga, becoming the pilot of a corrupted Great One. It is at this time when two different futures unfolded: In one, Rean flew the Great One beyond Zemuria’s atmosphere to remove Ishmelga from the continent. In the other, Rean used the power of the Holy Beast of Earth to give Ishmelga’s curse a corporeal form, allowing him and his friends to destroy it. It was this latter future that became Zemuria’s reality, while the former remained hypothetical and unrealized.
Many months after Ishmelga’s defeat, in S.1207, Rean became involved in the incident involving Crossbell and Elysium. While combating enemy forces in the Nord Highlands, Rean started undergoing assimilation with Ishmelga-Rean, an alternate version of himself created by Elysium based on the unrealized timeline from when Ishmelga was first beaten. Later, during the final confrontation with Ishmelga-Rean, the real Rean saw visions of his other self’s sacrifice and finally grasped the devastating effects his past martyr-like behavior had on those he loved. He vowed to make a change before eliminating Ishmelga-Rean, stopping the assimilation.
Sometime after the clash with Elysium, Rean visited Longlai in eastern Calvard with his family, secretly hoping to track down Yun while there. Instead, he encountered members of the Ikaruga jaeger corps, who informed him that Yun was not in Longlai before departing. Rean has since contented himself with his current life as a Thors instructor, sensing that the next incident to befall Zemuria will involve not him, but an entirely different group of heroes.
Analysis: From even a cursory glance at Rean’s story, it is clear he endured much distress and trauma at a young age, and in my view, the result was deep-seated mental illness - namely depression. I am not a psychologist, but I would wager that the violent manner in which his five year-old self lost his home, his mother, and, almost, his own life, was horrific enough for his mind to block all memory of that period as a defense mechanism. This would help explain how Rean did not remember his real parentage until his encounter with Osborne in CS2 jogged his memory. Further stressing Rean were the controversies surrounding his adoption, which were not at all his fault but still interpreted as such by him, and the sudden, gory manner in which he learned of his ogre power. With such a potent combination of stressors burdening his young mind, it is no surprise to me that it took Rean such a long time to overcome his feelings of guilt and worthlessness. He was saddled with depression during the most formative period of his life, and like any mental illness, depression cannot be overcome with just one or two instances of positive reinforcement. It is often something people have to live with for many years, with periods of relative difficulty and relative ease. Looking at it this way, it makes sense for Rean’s arc to have taken as long as it did.
Side note: Obviously, Rean’s story is not the most realistic depiction of depression in fiction, but the manner in which it unfolds and is presented is still enough for me to take it seriously as a journey of struggling with mental health. When Rean receives support or encouragement from his friends and family, it helps in the short-term, but does little to erode the larger problem because that simply isn’t enough. Further, Rean’s progress is not linear, but is marked with occasional setbacks: In CS2, he finally learns to stop fearing his ogre power, but in CS3, we see that he is still vulnerable to losing control of it, and he does so during the Northern War and in the finale of that game. He receives a pendant (“meds?”) and training (“therapy?”) to control said power in CS3, but he still struggles with it. In CS4’s “bad” ending, even after everything he has gone through, Rean falls back into his old habits of self-sacrifice, because that’s how “baked-in” his problems are; he doesn’t even see the issue because he’s lived that way for so long. It is CS3’s finale that is the most striking part of Rean’s journey to me: In my eyes, it is the same as Rean having a mental breakdown, too overcome by his own emotional turmoil to control himself. He becomes consumed by his own demons, literally and figuratively, and it takes the collective effort of his loved ones in CS4 to bring him back to stability.
It is also fitting that Rean’s big turning point - the moment in Reverie where he sees the pain his martyr-esque behavior causes others - is as dramatic as the instances that facilitated Rean’s internal struggle to begin with. What I particularly appreciate about this chunk of Rean’s arc is that it is presented as Rean finally realizing the change he needs to make, rather than him being instantly cured of his ailments. It is simply him resolving to change his outlook on himself and his relationships, and that feels more grounded to me than any alternative route the writers could have taken.

Personality

Rean is a kind, courageous, selfless individual who greatly cares about those around him. Despite his own low self-esteem, he is a gifted speaker and possesses the spirit of a natural-born leader. It is this charisma that quickly made him the de facto leader of Class VII, as he often served as an intermediary for the interpersonal clashes between his other classmates (see: Machias/Jusis and Fie/Laura). He often goes out of his way to help his peers solve problems or make their lives easier. This behavior is propelled by his own feelings of worthlessness, which causes his generosity to often escalate to self-sacrificial activity. On the occasions when Rean is unable to help someone, he often feels guilty, even if the problem at hand was not his fault or was out of his control (examples include his inability to stop Vulcan and Crow from dying in CS2).
Rean is also extraordinarily perceptive thanks to his Unclouded Eye technique, which he learned from Yun Ka-fai. This allows him to set aside any preconceived notions or prejudices he may have and accurately discern a person’s true nature. His training also allows him to notice things others may not, such as objects moving at high speed or unseen people/creatures in his vicinity. At the same time, there are things he struggles to pick up on, namely when it comes to others’ feelings regarding him. Rean often fumbles when it comes to romantic/intimate interactions with the girls in his life, either unintentionally flustering them or failing to understand how deep their feelings run. Rean also fails to understand how his martyr behavior hurts those he cares about, despite numerous incidents ending with people refusing to abandon him and calling him out for perceived recklessness.
Analysis: One thing I’ve always appreciated about Rean is that, despite his serious personal problems, he never comes off as whiny, annoying, cringe, etc. He knows how to compartmentalize and portray an air of confidence and amicability; I would attribute this to his noble upbringing, as we see similar behavior in other noble characters like Laura and Jusis. His natural ability as a speaker and leader are reminiscent of Osborne’s, as is his penchant for self-sacrificial behavior; Osborne was, after all, willing to bond with Ishmelga, literally give his heart to his son, and turn himself into a villain for the sake of his people.
There are considerable differences between Rean and the three protagonists who preceded him. He is almost the antithesis of Estelle: She is lively, spontaneous, and unafraid to open up to others emotionally, Rean is more reserved and measured, and is initially guarded, though he does learn to express himself over time. While he does share similar backstory details to Kevin, their outward personalities are starkly different, with Kevin being suave and laid-back and Rean being more serious and passive. As for Lloyd, while Rean does share his kindness, perception, and leadership ability, the two do have their differences as well. Lloyd’s arc is about starting from nothing and overcoming barriers, gaining strength along the way. He is driven by a commitment to justice and a zealous patriotic spirit. Rean, on the other hand, starts out with great power at a young age but struggles to control it, making his journey more internal and personal than Lloyd’s. Additionally, his fighting spirit comes not from burning passion, but from steely nerve and trust in his companions. And, of course, he is not morally gray like his successor, Van.

Relationships

Due to the sheer number of people Rean becomes involved with, I will only address his more notable relationships. Many will be in clusters, with only a select few individuals receiving their own entries.

Future

As a main series protagonist, Rean is basically guaranteed to return in a future game. Whether or not he will be playable or have a significant role in said game is difficult to ascertain, but given his lengthy period of stardom in the Cold Steel games and Trails’s treatment of other past protagonists, my guess is that he will take more of a side role. Since Rean was looking for Yun Ka-fai after Reverie, and Yun is set to appear in Kai no Kiseki, I wouldn’t be surprised to see Rean in that game at all - at least in flashback form. Failing that, Rean will surely appear in or close to the series finale. Of this I am certain.

Misc. Notes/Commentary

submitted by Obvious_Outsider to Falcom [link] [comments]


2024.05.18 14:47 molten07 Help With This Crash Please! "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000"

Fallout 4 v1.10.163
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000
\[Compatibility\] F4EE: false \[Crashlog\] AutoOpen: true PromptUpload: true \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: false HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: -1 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz GPU #1: Nvidia GA106M \[GeForce RTX 3060 Mobile / Max-Q\] GPU #2: Intel TigerLake-H GT1 \[UHD Graphics\] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 11.39 GB/15.75 GB 
PROBABLE CALL STACK:
\[0\] 0x7FFC405E5CE2 Buffout4.dll+0085CE2 \[1\] 0x7FFC405D9E7F Buffout4.dll+0079E7F \[2\] 0x7FFC405E34F5 Buffout4.dll+00834F5 \[3\] 0x7FFCAD8BD827 KERNELBASE.dll+012D827 \[4\] 0x7FFCAFE75570 ntdll.dll+00A5570 \[5\] 0x7FFCAFE5CA06 ntdll.dll+008CA06 \[6\] 0x7FFCAFE7247F ntdll.dll+00A247F \[7\] 0x7FFCAFE214B4 ntdll.dll+00514B4 \[8\] 0x7FFCAFE70F8E ntdll.dll+00A0F8E 
REGISTERS:
RAX 0x1C433721280 (void\*) RCX 0x1C433723E40 (void\*) RDX 0x0 (size\_t) RBX 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" RSP 0x8C7CDCF458 (void\*) RBP 0x8C7CDCF620 (void\*) RSI 0xD0 (size\_t) RDI 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" R8 0x1 (size\_t) R9 0x20 (size\_t) R10 0x8C7CDCF240 (BSTArrayAllocatorFunctor\*) R11 0x8C7CDCF3F0 (void\*) R12 0x1 (size\_t) R13 0x1C37452CAE0 (void\*) R14 0x4F (size\_t) R15 0x69 (size\_t) 
STACK:
\[RSP+0 \] 0x7FF7F64F9277 (void\* -> Fallout4.exe+1B99277) \[RSP+8 \] 0x1C4E5047900 (BSFadeNode\*) Name: "PlasticBin" \[RSP+10 \] 0x1C400000002 (void\*) \[RSP+18 \] 0x1C47FFFFFFF (size\_t) \[RSP+20 \] 0x1C4E5078EA8 (void\*) \[RSP+28 \] 0x69 (size\_t) \[RSP+30 \] 0x0 (size\_t) \[RSP+38 \] 0x8C7CDCF620 (void\*) \[RSP+40 \] 0x7FF7F7131AC5 (void\* -> Fallout4.exe+27D1AC5) \[RSP+48 \] 0x8C7CDCF620 (void\*) \[RSP+50 \] 0xD0 (size\_t) \[RSP+58 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+60 \] 0x1 (size\_t) \[RSP+68 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+70 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+78 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+80 \] 0x0 (size\_t) \[RSP+88 \] 0x1C51EEFF4C0 (NiNode\*) Name: "" \[RSP+90 \] 0x0 (size\_t) \[RSP+98 \] 0xA (size\_t) \[RSP+A0 \] 0x1 (size\_t) \[RSP+A8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+B0 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+B8 \] 0x8C7CDCF620 (void\*) \[RSP+C0 \] 0x48 (size\_t) \[RSP+C8 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+D0 \] 0x0 (size\_t) \[RSP+D8 \] 0x0 (size\_t) \[RSP+E0 \] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+E8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+F0 \] 0x7FF7F6638C58 (void\* -> Fallout4.exe+1CD8C58) \[RSP+F8 \] 0x9C0 (size\_t) \[RSP+100\] 0x0 (size\_t) \[RSP+108\] 0x8C7CDCF620 (void\*) \[RSP+110\] 0x0 (size\_t) \[RSP+118\] 0x3F800000 (size\_t) \[RSP+120\] 0x0 (size\_t) \[RSP+128\] 0x3F80000000000000 (size\_t) \[RSP+130\] 0x0 (size\_t) \[RSP+138\] 0x0 (size\_t) \[RSP+140\] 0x3F800000 (size\_t) \[RSP+148\] 0x0 (size\_t) \[RSP+150\] 0x3F80000000000000 (size\_t) \[RSP+158\] 0x0 (size\_t) \[RSP+160\] 0x0 (size\_t) \[RSP+168\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+170\] 0x7FF7F6503C05 (void\* -> Fallout4.exe+1BA3C05) \[RSP+178\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+180\] 0x8C7CDCF620 (void\*) \[RSP+188\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+190\] 0x9C0 (size\_t) \[RSP+198\] 0x2 (size\_t) \[RSP+1A0\] 0x7FF7F4D19A60 (void\* -> Fallout4.exe+03B9A60) \[RSP+1A8\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+1B0\] 0x1C546BC6180 (AddCellGrassTask\*) \[RSP+1B8\] 0x2 (size\_t) \[RSP+1C0\] 0x1C37452CAE0 (void\*) \[RSP+1C8\] 0x1C400000000 (void\*) \[RSP+1D0\] 0x0 (size\_t) \[RSP+1D8\] 0x80000 (size\_t) \[RSP+1E0\] 0x7FF700000001 (size\_t) \[RSP+1E8\] 0x0 (size\_t) \[RSP+1F0\] 0x0 (size\_t) \[RSP+1F8\] 0x1C3C9E061D0 (GridCellArray\*) \[RSP+200\] 0x0 (size\_t) \[RSP+208\] 0x0 (size\_t) \[RSP+210\] 0x7FF7F4B33A98 (void\* -> Fallout4.exe+01D3A98) \[RSP+218\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+220\] 0x1C4DE672401 (void\*) \[RSP+228\] 0x0 (size\_t) \[RSP+230\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+238\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+240\] 0x1C348BF17A0 (void\*) \[RSP+248\] 0x1C3C9DB3EC0 (TES\*) \[RSP+250\] 0x7FF7F4A55DA8 (void\* -> Fallout4.exe+00F5DA8) \[RSP+258\] 0x1C3C9DB3EC0 (TES\*) \[RSP+260\] 0x1C348CB4450 (void\*) \[RSP+268\] 0x1C35C612800 (SceneGraph\*) Name: "WorldRoot Node" \[RSP+270\] 0x7FFCAD7FF55B (void\* -> KERNELBASE.dll+006F55B) \[RSP+278\] 0x0 (size\_t) \[RSP+280\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+288\] 0x0 (size\_t) \[RSP+290\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+298\] 0x0 (size\_t) \[RSP+2A0\] 0x7FFCAD7B1C4E (void\* -> KERNELBASE.dll+0021C4E) \[RSP+2A8\] 0x6 (size\_t) \[RSP+2B0\] 0x1C35C61DC20 (void\*) \[RSP+2B8\] 0x1C4DE81A100 (TESObjectCELL\*) File: "BusMod.esl" Flags: 0x0004000B Form ID: 0x03000D0B Form Type: 63 Full Name: "" \[RSP+2C0\] 0x7FF7F569C080 (void\* -> Fallout4.exe+0D3C080) \[RSP+2C8\] 0x1C300000000 (void\*) \[RSP+2D0\] 0x0 (size\_t) \[RSP+2D8\] 0x48 (size\_t) \[RSP+2E0\] 0x1 (size\_t) \[RSP+2E8\] 0x0 (size\_t) \[RSP+2F0\] 0x0 (size\_t) \[RSP+2F8\] 0x46BF538AC5BF7210 (size\_t) \[RSP+300\] 0x446C5474 (size\_t) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0x7FF7F561E5B0 (void\* -> Fallout4.exe+0CBE5B0) \[RSP+318\] 0x1C348CB4448 (void\*) \[RSP+320\] 0x0 (size\_t) \[RSP+328\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+330\] 0x1C348BF17A0 (void\*) \[RSP+338\] 0x0 (size\_t) \[RSP+340\] 0x7FF7F561D20D (void\* -> Fallout4.exe+0CBD20D) \[RSP+348\] 0x1C348CB4448 (void\*) \[RSP+350\] 0x1C348CB4450 (void\*) \[RSP+358\] 0x0 (size\_t) \[RSP+360\] 0x4F18 (size\_t) \[RSP+368\] 0x0 (size\_t) \[RSP+370\] 0x0 (size\_t) \[RSP+378\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+380\] 0x7FF7F56207A7 (void\* -> Fallout4.exe+0CC07A7) \[RSP+388\] 0x1C348CB4400 (void\*) \[RSP+390\] 0x1C348CB4450 (void\*) \[RSP+398\] 0x0 (size\_t) \[RSP+3A0\] 0x0 (size\_t) \[RSP+3A8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3B0\] 0x7FF7F647CFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+3B8\] 0x4F48 (size\_t) \[RSP+3C0\] 0x8C7CDCF830 (void\*) \[RSP+3C8\] 0x1C35C5FBC90 (void\*) \[RSP+3D0\] 0x0 (size\_t) \[RSP+3D8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x0 (size\_t) \[RSP+3F0\] 0x7FFCADE17344 (void\* -> KERNEL32.DLL+0017344) \[RSP+3F8\] 0x0 (size\_t) \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x0 (size\_t) \[RSP+418\] 0x0 (size\_t) \[RSP+420\] 0x7FFCAFE226B1 (void\* -> ntdll.dll+00526B1) \[RSP+428\] 0x0 (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x0 (size\_t) \[RSP+440\] 0x0 (size\_t) \[RSP+448\] 0x0 (size\_t) \[RSP+450\] 0x0 (size\_t) \[RSP+458\] 0xA8D0C89F00000000 (size\_t) \[RSP+460\] 0x0 (size\_t) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x7FFCAD8BD640 (void\* -> KERNELBASE.dll+012D640) \[RSP+478\] 0x8C7CDCDF80 (void\*) \[RSP+480\] 0xAB63DBE0000FFF8 (size\_t) \[RSP+488\] 0x7FFC055B1EDF (size\_t) \[RSP+490\] 0x8C7CDCDF80 (void\*) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x0 (size\_t) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x0 (size\_t) \[RSP+4D8\] 0x0 (size\_t) \[RSP+4E0\] 0x0 (size\_t) \[RSP+4E8\] 0x0 (size\_t) \[RSP+4F0\] 0x0 (size\_t) \[RSP+4F8\] 0x0 (size\_t) \[RSP+500\] 0x0 (size\_t) \[RSP+508\] 0x0 (size\_t) \[RSP+510\] 0x0 (size\_t) \[RSP+518\] 0x0 (size\_t) \[RSP+520\] 0x0 (size\_t) \[RSP+528\] 0x0 (size\_t) \[RSP+530\] 0x0 (size\_t) \[RSP+538\] 0x0 (size\_t) \[RSP+540\] 0x0 (size\_t) \[RSP+548\] 0x0 (size\_t) \[RSP+550\] 0x0 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x0 (size\_t) \[RSP+568\] 0x0 (size\_t) \[RSP+570\] 0x0 (size\_t) \[RSP+578\] 0x0 (size\_t) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x0 (size\_t) \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x0 (size\_t) \[RSP+5A0\] 0x0 (size\_t) \[RSP+5A8\] 0x0 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x0 (size\_t) \[RSP+5C0\] 0x0 (size\_t) \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x0 (size\_t) \[RSP+5D8\] 0x0 (size\_t) \[RSP+5E0\] 0x0 (size\_t) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x0 (size\_t) \[RSP+600\] 0x0 (size\_t) \[RSP+608\] 0x0 (size\_t) \[RSP+610\] 0x0 (size\_t) \[RSP+618\] 0x0 (size\_t) \[RSP+620\] 0x0 (size\_t) \[RSP+628\] 0x0 (size\_t) \[RSP+630\] 0x0 (size\_t) \[RSP+638\] 0x0 (size\_t) \[RSP+640\] 0x0 (size\_t) \[RSP+648\] 0x0 (size\_t) \[RSP+650\] 0x0 (size\_t) \[RSP+658\] 0x0 (size\_t) \[RSP+660\] 0x0 (size\_t) \[RSP+668\] 0x0 (size\_t) \[RSP+670\] 0x0 (size\_t) \[RSP+678\] 0x0 (size\_t) \[RSP+680\] 0x0 (size\_t) \[RSP+688\] 0x0 (size\_t) \[RSP+690\] 0x0 (size\_t) \[RSP+698\] 0x0 (size\_t) \[RSP+6A0\] 0x0 (size\_t) \[RSP+6A8\] 0x0 (size\_t) \[RSP+6B0\] 0x0 (size\_t) \[RSP+6B8\] 0x0 (size\_t) \[RSP+6C0\] 0x0 (size\_t) \[RSP+6C8\] 0x0 (size\_t) \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x0 (size\_t) \[RSP+6E0\] 0x0 (size\_t) \[RSP+6E8\] 0x0 (size\_t) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x0 (size\_t) \[RSP+728\] 0x0 (size\_t) \[RSP+730\] 0x0 (size\_t) \[RSP+738\] 0x0 (size\_t) \[RSP+740\] 0x0 (size\_t) \[RSP+748\] 0x0 (size\_t) \[RSP+750\] 0x0 (size\_t) \[RSP+758\] 0x0 (size\_t) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x0 (size\_t) \[RSP+770\] 0x0 (size\_t) \[RSP+778\] 0x0 (size\_t) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x0 (size\_t) \[RSP+7B8\] 0x0 (size\_t) \[RSP+7C0\] 0x0 (size\_t) \[RSP+7C8\] 0x0 (size\_t) \[RSP+7D0\] 0x0 (size\_t) \[RSP+7D8\] 0x0 (size\_t) \[RSP+7E0\] 0x0 (size\_t) \[RSP+7E8\] 0x0 (size\_t) \[RSP+7F0\] 0x0 (size\_t) \[RSP+7F8\] 0x0 (size\_t) \[RSP+800\] 0x0 (size\_t) \[RSP+808\] 0x0 (size\_t) \[RSP+810\] 0x0 (size\_t) \[RSP+818\] 0x0 (size\_t) \[RSP+820\] 0x0 (size\_t) \[RSP+828\] 0x0 (size\_t) \[RSP+830\] 0x0 (size\_t) \[RSP+838\] 0x0 (size\_t) \[RSP+840\] 0x0 (size\_t) \[RSP+848\] 0x0 (size\_t) \[RSP+850\] 0x0 (size\_t) \[RSP+858\] 0x0 (size\_t) \[RSP+860\] 0x0 (size\_t) \[RSP+868\] 0x0 (size\_t) \[RSP+870\] 0x0 (size\_t) \[RSP+878\] 0x0 (size\_t) \[RSP+880\] 0x0 (size\_t) \[RSP+888\] 0x0 (size\_t) \[RSP+890\] 0x0 (size\_t) \[RSP+898\] 0x0 (size\_t) \[RSP+8A0\] 0x0 (size\_t) \[RSP+8A8\] 0x0 (size\_t) \[RSP+8B0\] 0x0 (size\_t) \[RSP+8B8\] 0x0 (size\_t) \[RSP+8C0\] 0x0 (size\_t) \[RSP+8C8\] 0x0 (size\_t) \[RSP+8D0\] 0x0 (size\_t) \[RSP+8D8\] 0x0 (size\_t) \[RSP+8E0\] 0x0 (size\_t) \[RSP+8E8\] 0x0 (size\_t) \[RSP+8F0\] 0x0 (size\_t) \[RSP+8F8\] 0x0 (size\_t) \[RSP+900\] 0x0 (size\_t) \[RSP+908\] 0x0 (size\_t) \[RSP+910\] 0x0 (size\_t) \[RSP+918\] 0x0 (size\_t) \[RSP+920\] 0x0 (size\_t) \[RSP+928\] 0x0 (size\_t) \[RSP+930\] 0x0 (size\_t) \[RSP+938\] 0x0 (size\_t) \[RSP+940\] 0x0 (size\_t) \[RSP+948\] 0x0 (size\_t) \[RSP+950\] 0x0 (size\_t) \[RSP+958\] 0x0 (size\_t) \[RSP+960\] 0x0 (size\_t) \[RSP+968\] 0x0 (size\_t) \[RSP+970\] 0x0 (size\_t) \[RSP+978\] 0x0 (size\_t) \[RSP+980\] 0x0 (size\_t) \[RSP+988\] 0x0 (size\_t) \[RSP+990\] 0x0 (size\_t) \[RSP+998\] 0x0 (size\_t) \[RSP+9A0\] 0x0 (size\_t) \[RSP+9A8\] 0x0 (size\_t) \[RSP+9B0\] 0x0 (size\_t) \[RSP+9B8\] 0x0 (size\_t) \[RSP+9C0\] 0x0 (size\_t) \[RSP+9C8\] 0x0 (size\_t) \[RSP+9D0\] 0x0 (size\_t) \[RSP+9D8\] 0x0 (size\_t) \[RSP+9E0\] 0x0 (size\_t) \[RSP+9E8\] 0x0 (size\_t) \[RSP+9F0\] 0x0 (size\_t) \[RSP+9F8\] 0x0 (size\_t) \[RSP+A00\] 0x0 (size\_t) \[RSP+A08\] 0x0 (size\_t) \[RSP+A10\] 0x0 (size\_t) \[RSP+A18\] 0x0 (size\_t) \[RSP+A20\] 0x0 (size\_t) \[RSP+A28\] 0x0 (size\_t) \[RSP+A30\] 0x0 (size\_t) \[RSP+A38\] 0x0 (size\_t) \[RSP+A40\] 0x0 (size\_t) \[RSP+A48\] 0x0 (size\_t) \[RSP+A50\] 0x0 (size\_t) \[RSP+A58\] 0x0 (size\_t) \[RSP+A60\] 0x0 (size\_t) \[RSP+A68\] 0x0 (size\_t) \[RSP+A70\] 0x0 (size\_t) \[RSP+A78\] 0x0 (size\_t) \[RSP+A80\] 0x0 (size\_t) \[RSP+A88\] 0x0 (size\_t) \[RSP+A90\] 0x0 (size\_t) \[RSP+A98\] 0x0 (size\_t) \[RSP+AA0\] 0x0 (size\_t) \[RSP+AA8\] 0x0 (size\_t) \[RSP+AB0\] 0x0 (size\_t) \[RSP+AB8\] 0x0 (size\_t) \[RSP+AC0\] 0x0 (size\_t) \[RSP+AC8\] 0x0 (size\_t) \[RSP+AD0\] 0x0 (size\_t) \[RSP+AD8\] 0x0 (size\_t) \[RSP+AE0\] 0x0 (size\_t) \[RSP+AE8\] 0x0 (size\_t) \[RSP+AF0\] 0x0 (size\_t) \[RSP+AF8\] 0x0 (size\_t) \[RSP+B00\] 0x0 (size\_t) \[RSP+B08\] 0x0 (size\_t) \[RSP+B10\] 0x0 (size\_t) \[RSP+B18\] 0x0 (size\_t) \[RSP+B20\] 0x0 (size\_t) \[RSP+B28\] 0x0 (size\_t) \[RSP+B30\] 0x0 (size\_t) \[RSP+B38\] 0x0 (size\_t) \[RSP+B40\] 0x0 (size\_t) \[RSP+B48\] 0x0 (size\_t) \[RSP+B50\] 0x0 (size\_t) \[RSP+B58\] 0x0 (size\_t) \[RSP+B60\] 0x0 (size\_t) \[RSP+B68\] 0x0 (size\_t) \[RSP+B70\] 0x0 (size\_t) \[RSP+B78\] 0x0 (size\_t) \[RSP+B80\] 0x0 (size\_t) \[RSP+B88\] 0x0 (size\_t) \[RSP+B90\] 0x0 (size\_t) \[RSP+B98\] 0x0 (size\_t) \[RSP+BA0\] 0x0 (size\_t) 
MODULES:
XINPUT1\_3.dll 0x000000400000 mdnsNSP.dll 0x000068F90000 X3DAudio1\_7.dll 0x000069340000 steam\_api64.dll 0x000069350000 BakaScrapHeap.dll 0x01C3579D0000 wintrust.dll 0x01C361800000 Fallout4.exe 0x7FF7F4960000 DSOUND.DLL 0x7FFBEDED0000 MpOav.dll 0x7FFBF73C0000 nvcuda64.dll 0x7FFC3D940000 d3dcompiler\_47\_64.dll 0x7FFC3E360000 NvCamera64.dll 0x7FFC3E770000 XAudio2\_7.dll 0x7FFC3FE10000 DINPUT8.dll 0x7FFC3FEA0000 gameoverlayrenderer64.dll 0x7FFC3FEF0000 UneducatedShooter.dll 0x7FFC40090000 rename\_anything.dll 0x7FFC40110000 RefLookup.dll 0x7FFC40160000 mcm.dll 0x7FFC401A0000 LongLoadingTimesFix.dll 0x7FFC40240000 HighFPSPhysicsFix.dll 0x7FFC402A0000 f4pm.dll 0x7FFC40330000 f4ee.dll 0x7FFC403A0000 ClassicHolsteredWeapons.dll 0x7FFC404B0000 Buffout4.dll 0x7FFC40560000 f4se\_1\_10\_163.dll 0x7FFC40990000 tier0\_s64.dll 0x7FFC40A70000 steamclient64.dll 0x7FFC40C10000 flexRelease\_x64.dll 0x7FFC42290000 vstdlib\_s64.dll 0x7FFC44630000 MSVCR110.dll 0x7FFC446F0000 BulletCountedReload.dll 0x7FFC46FB0000 achievements.dll 0x7FFC4CE70000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFC4DAE0000 nvwgf2umx.dll 0x7FFC56FA0000 f4se\_steam\_loader.dll 0x7FFC5D0F0000 MSVCP110.dll 0x7FFC5D130000 cudart64\_75.dll 0x7FFC5E080000 bink2w64.dll 0x7FFC5E0E0000 GFSDK\_GodraysLib.x64.dll 0x7FFC6A0F0000 flexExtRelease\_x64.dll 0x7FFC6AC70000 nvspcap64.dll 0x7FFC6BFE0000 nvgpucomp64.dll 0x7FFC72020000 nvldumdx.dll 0x7FFC75590000 MSVCP140.dll 0x7FFC84E10000 MessageBus.dll 0x7FFC87970000 ncryptsslp.dll 0x7FFC88C40000 VCRUNTIME140.dll 0x7FFC8A040000 VCRUNTIME140\_1.dll 0x7FFC8B020000 webio.dll 0x7FFC8F640000 winmmbase.dll 0x7FFC91DD0000 mskeyprotect.dll 0x7FFC91F60000 igc64.dll 0x7FFC94240000 dbghelp.dll 0x7FFC98B70000 Secur32.dll 0x7FFC9B840000 OneCoreCommonProxyStub.dll 0x7FFC9BB70000 amsi.dll 0x7FFC9D010000 WeaponDebrisCrashFix.dll 0x7FFC9D8E0000 wbemsvc.dll 0x7FFC9E590000 fastprox.dll 0x7FFC9E5B0000 NvMessageBus.dll 0x7FFC9E930000 wbemcomn.dll 0x7FFC9EE50000 nvapi64.dll 0x7FFC9F020000 igd10um64xe.DLL 0x7FFC9F6F0000 textinputframework.dll 0x7FFCA08E0000 WINMM.dll 0x7FFCA0A40000 igdgmm64.dll 0x7FFCA0A70000 IntelControlLib.dll 0x7FFCA0EB0000 ControlLib.dll 0x7FFCA0F20000 igd10iumd64.dll 0x7FFCA0FB0000 inputhost.dll 0x7FFCA1390000 Windows.UI.dll 0x7FFCA1850000 dxcore.dll 0x7FFCA21D0000 wbemprox.dll 0x7FFCA2E40000 OneCoreUAPCommonProxyStub.dll 0x7FFCA2E80000 drvstore.dll 0x7FFCA4660000 cryptnet.dll 0x7FFCA4800000 WindowsCodecs.dll 0x7FFCA5270000 fwpuclnt.dll 0x7FFCA57A0000 twinapi.appcore.dll 0x7FFCA5980000 WindowManagementAPI.dll 0x7FFCA5BF0000 MMDevApi.dll 0x7FFCA5D80000 AUDIOSES.DLL 0x7FFCA5E10000 VERSION.dll 0x7FFCA5FC0000 rasadhlp.dll 0x7FFCA6330000 dhcpcsvc6.DLL 0x7FFCA6360000 XINPUT9\_1\_0.dll 0x7FFCA6650000 avrt.dll 0x7FFCA6A20000 dhcpcsvc.DLL 0x7FFCA6BB0000 nvToolsExt64\_1.dll 0x7FFCA6E40000 WINHTTP.dll 0x7FFCA8210000 WINNSI.DLL 0x7FFCA8330000 PROPSYS.dll 0x7FFCA8C40000 d3d11.dll 0x7FFCA9330000 wintypes.dll 0x7FFCA9FD0000 dcomp.dll 0x7FFCAA130000 CoreMessaging.dll 0x7FFCAA6A0000 CoreUIComponents.dll 0x7FFCAA7A0000 apphelp.dll 0x7FFCAAC30000 uxtheme.dll 0x7FFCAAD20000 resourcepolicyclient.dll 0x7FFCAAEF0000 dwmapi.dll 0x7FFCAAFF0000 kernel.appcore.dll 0x7FFCAB2E0000 windows.storage.dll 0x7FFCAB500000 HID.DLL 0x7FFCABCA0000 dxgi.dll 0x7FFCABD00000 schannel.DLL 0x7FFCAC3C0000 rsaenh.dll 0x7FFCAC4B0000 ntmarta.dll 0x7FFCAC5D0000 UMPDC.dll 0x7FFCAC870000 IPHLPAPI.DLL 0x7FFCAC890000 DNSAPI.dll 0x7FFCAC8D0000 powrprof.dll 0x7FFCACA00000 MSWSOCK.dll 0x7FFCACC00000 CRYPTBASE.DLL 0x7FFCACDF0000 CRYPTSP.dll 0x7FFCACE00000 Wldp.dll 0x7FFCACEA0000 NTASN1.dll 0x7FFCACED0000 ncrypt.dll 0x7FFCACF10000 msasn1.dll 0x7FFCAD030000 devobj.dll 0x7FFCAD200000 DPAPI.DLL 0x7FFCAD260000 USERENV.dll 0x7FFCAD320000 SSPICLI.DLL 0x7FFCAD350000 profapi.dll 0x7FFCAD3B0000 gdi32full.dll 0x7FFCAD480000 bcryptPrimitives.dll 0x7FFCAD5A0000 cfgmgr32.dll 0x7FFCAD6A0000 msvcp\_win.dll 0x7FFCAD6F0000 KERNELBASE.dll 0x7FFCAD790000 bcrypt.dll 0x7FFCADA90000 win32u.dll 0x7FFCADB70000 ucrtbase.dll 0x7FFCADBA0000 CRYPT32.dll 0x7FFCADCA0000 KERNEL32.DLL 0x7FFCADE00000 MSCTF.dll 0x7FFCADEC0000 SHELL32.dll 0x7FFCADFE0000 SETUPAPI.dll 0x7FFCAE750000 NSI.dll 0x7FFCAEC20000 SHCORE.dll 0x7FFCAEC30000 ADVAPI32.dll 0x7FFCAECE0000 GDI32.dll 0x7FFCAED90000 imagehlp.dll 0x7FFCAEE80000 OLEAUT32.dll 0x7FFCAEEA0000 clbcatq.dll 0x7FFCAEF70000 sechost.dll 0x7FFCAF020000 WS2\_32.dll 0x7FFCAF0C0000 ole32.dll 0x7FFCAF140000 USER32.dll 0x7FFCAF270000 shlwapi.dll 0x7FFCAF410000 PSAPI.DLL 0x7FFCAF470000 msvcrt.dll 0x7FFCAF630000 IMM32.DLL 0x7FFCAF6D0000 combase.dll 0x7FFCAF820000 RPCRT4.dll 0x7FFCAFC60000 ntdll.dll 0x7FFCAFDD0000 
F4SE PLUGINS:
achievements.dll BakaScrapHeap.dll v1.3 Buffout4.dll v1.28.6 BulletCountedReload.dll ClassicHolsteredWeapons.dll f4ee.dll f4pm.dll HighFPSPhysicsFix.dll LongLoadingTimesFix.dll mcm.dll RefLookup.dll rename\_anything.dll UneducatedShooter.dll v1 WeaponDebrisCrashFix.dll 
PLUGINS:
\[ 0\] Fallout4.esm \[ 1\] DLCRobot.esm \[ 2\] DLCworkshop01.esm \[ 3\] DLCCoast.esm \[ 4\] DLCworkshop02.esm \[ 5\] DLCworkshop03.esm \[ 6\] DLCNukaWorld.esm \[ 7\] Unofficial Fallout 4 Patch.esp \[ 8\] ArmorKeywords.esm \[ 9\] HUDFramework.esm \[ A\] Homemaker.esm \[ B\] Loads.esm \[ C\] Armorsmith Extended.esp \[ D\] clothingoverhaul.esp \[ E\] OA\_LootableMaterialsCrates\_vanilla.esp \[ F\] A Forest.esp \[10\] Ceft\_Main.esp \[11\] OpenCambridge.esp \[12\] downtownsettlement01\_v2.0.esp \[13\] MojaveImports.esp \[14\] Eli\_Armour\_Compendium.esp \[15\] Some Assembly Required.esp \[16\] Reverb and Ambiance Overhaul.esp \[17\] Rebuilt\_Tenpines.esp \[18\] Raider Gang Extended NPC (Fixed & Cleaned).esp \[19\] AssaultRifleOverhaul.esp \[1A\] UniqueUniques.esp \[1B\] 3dscopes.esp \[1C\] JUNKLANDFIREARMS.esp \[1D\] F4NVRechargerWeapons.esp \[1E\] PigFNC.esp \[1F\] DAKMAC.esp \[20\] Fr4nssonsLightTweaks.esp \[21\] Vivid Weathers - FO4.esp \[22\] RRSouthBoston.esp \[23\] MikeMooresMCAM.esp \[24\] Gas Masks of the Wasteland.esp \[25\] Skb\_RiflesRebirth.esp \[26\] Backpacks of the Commonwealth.esp \[27\] Moddable Plasma Caster.esp \[28\] Glock86.esp \[29\] 1918bar.esp \[2A\] SigSauer127.esp \[2B\] ChinaLakeandHolorifle.esp \[2C\] CorvalhoWidowShotgun.esp \[2D\] AMAC1500.esp \[2E\] mk14.esp \[2F\] cambridgefacility.esp \[30\] LeeEnfieldNo4MkI.esp \[31\] MTs255.esp \[32\] FN-FAL.esp \[33\] RemingtonM11.esp \[34\] HuntingShotgun.esp \[35\] win1897.esp \[36\] DP\_CaravanShotgun.esp \[37\] FCOM.esp \[38\] HandmadeRevolver.esp \[39\] SVT40.esp \[3A\] Dak20mm.esp \[3B\] SettlementMenuManager.esp \[3C\] Gas Mask NPC.esp \[3D\] DV-Durable Vertibirds.esp \[3E\] DV-No Levelled Vertibirds.esp \[3F\] TimedAutosave10Min.esp \[40\] HuntingRevolver.esp \[41\] MysteriousMagnum.esp \[42\] WM Chinese Assault Rifle - Standalone.esp \[43\] DOOMThatGun.esp \[44\] AUG-A1.esp \[45\] M1A.esp \[46\] Sten.esp \[47\] 45autoPistol.esp \[48\] Hunting Revolver\_SA.esp \[49\] 10mm.esp \[4A\] AROAWKCR.esp \[4B\] ARONukaWorld.esp \[4C\] AROSeeThrough.esp \[4D\] AnimChemRedux.esp \[4E\] DX Adventurer Outfit.esp \[4F\] AnimatedRadaway.esp \[50\] Brown Face Fix Male.esp \[51\] BLD\_Barricades.esp \[52\] 44MBF4.esp \[53\] DOOMDesertEagle.esp \[54\] Extended weapon mods.esp \[55\] DaksCombatRifle.esp \[56\] HlgCavalryRevolver.esp \[57\] Campsite.esp \[58\] AWKCR - Mod Power Armor Engine Glitch Fix.esp \[59\] ClothingOverhaulSP\_XB1\_PC.esp \[5A\] FunctionalDisplays.esp \[5B\] FunctionalDisplays-Patch-DLC-ALL.esp \[5C\] Crossbow.esp \[5D\] CrossbowPatch.esp \[5E\] EveryonesBestFriend.esp \[5F\] Meleebangs.esp \[60\] \[ETH\]EthnetsMeleeSounds.esp \[61\] Gas Mask ArmorKeywords.esp \[62\] Holsters & sheaths.esp \[63\] FunctionalDisplays-AID-VIS.esp \[64\] FunctionalDisplays-Collectibles.esp \[65\] FunctionalDisplays-MISC-VIS.esp \[66\] FunctionalDisplays-Patch-DLC-ALL-VIS.esp \[67\] Hunter of the Commonwealth.esp \[68\] ImmersiveAnimationFramework.esp \[69\] HandmadeRevolver - AWKCR.esp \[6A\] PigAAMBeretta.esp \[6B\] FLTWP\_HMEPistol.esp \[6C\] Flashy\_CommonwealthFishing.esp \[6D\] Homemaker - Streetlights Use Passive Power.esp \[6E\] Homemaker - Unlocked Institute Objects.esp \[6F\] K9TacticalHarness.esp \[70\] Journey.esp \[71\] RailwayPistol.esp \[72\] Mosin.esp \[73\] M14.esp \[74\] MP153.esp \[75\] Project Reality Footsteps FO4.esp \[76\] Binoculars.esp \[77\] Locksmith.esp \[78\] NewShacksBGD00.esp \[79\] PhotoMode.esp \[7A\] Post Apocalyptic Survivor Outfit.esp \[7B\] Loads of Ammo - Leveled Lists.esp \[7C\] RealThrowingWeapons.esp \[7D\] Schofield.esp \[7E\] LureEnemies.esp \[7F\] Smoke-able Cigars.esp \[80\] rhlegendary.esp \[81\] NateOutfit.esp \[82\] M2216.esp \[83\] SingleShotgun.esp \[84\] TruePipBoyLight.esp \[85\] GR123 West Tek Tactical Gloves.esp \[86\] SVT40-AWKCR.esp \[87\] 1CAS\_serviceRifle.esp \[88\] AnS Wearable Backpacks and Pouches.esp \[89\] Wasteland Sniper by Hothtrooper44.esp \[8A\] TFSRangerRedux.esp \[8B\] WastelandFashion.esp \[8C\] Vivid Weathers - FO4 - Far Harbor.esp \[8D\] Vivid Weathers - Natural Bright.esp \[8E\] Vivid Weathers - Nuka World.esp \[8F\] WastelandFashionAccessories.esp \[90\] console.esp \[91\] StartMeUp.esp \[92\] BostonFPSFixAutomatron.esp \[93\] EnhancedLightsandFX.esp \[FE: 0\] Munitions - An Ammo Expansion.esl \[FE: 1\] Munitions - Vanilla Ammo Addon.esl \[FE: 2\] BusMod.esl \[FE: 3\] BulldogRevolver.esl \[FE: 4\] FO4ParticlePatch.esp \[FE: 5\] AUR\_RebuildCastle.esp \[FE: 6\] AUR\_RebuildTenpinesBluff.esp \[FE: 7\] LushAmbienceFarHarbor.esp \[FE: 8\] AUR\_Build\_LongfellowsBridge.esp \[FE: 9\] RCW.esp \[FE: A\] wastelandwoundcare.esp \[FE: B\] AnotherOneKukri.esp \[FE: C\] RSh-12.esp \[FE: D\] BusMod-VIS.esp \[FE: E\] SF Beards N Staches.esp \[FE: F\] MinutemenEnforcer.esp \[FE: 10\] Huot.esp \[FE: 11\] CROSS\_BreakActionLaser.esp \[FE: 12\] TEC9.esp \[FE: 13\] Vz52.esp \[FE: 14\] AmmoCounterFramework.esp \[FE: 15\] M1 Carbine.esp \[FE: 16\] CovertSidearmVVSounds.esp \[FE: 17\] Bullet Impact Overhaul.esp \[FE: 18\] CODVG Wade Outfit Pack.esp \[FE: 19\] GaussRifleVVSounds.esp \[FE: 1A\] OMEGA - IAF Wound Care Patch.esp \[FE: 1B\] IAF - Far Harbor & Nuka World.esp \[FE: 1C\] LaserGarand.esp \[FE: 1D\] LostWorld.esp \[FE: 1E\] FS\_NukaWorldTramFastTravel.esp \[FE: 1F\] ODT - Pip Boy Skins.esp 
submitted by molten07 to Fallout4Mods [link] [comments]


2024.05.14 21:39 Dazzling-Excuses Try to do us dirty? Now you have to wait an hour!

This isn’t so much petty revenge as much as it is petty delight in comeupance for a couple who tried to do us dirty. Maybe petty revenge by proxy.
There is this pretty cool island about 20 miles outside of the city I live in. It has one major road that goes around the whole island and a bunch of beaches, you pick berry farms, farm stands and wild life. And my friend and I wanted to bike around the island for a day. The island is such a great little day trip without having to go far out of town.
The way to do this was to bike 5 miles to the edge of town to catch a bus that goes to the island. The bus only runs once an hour. We get to the bus stop about 25 minutes early. We lock our bikes to the bus stop pole. I go into a coffee shop and get a cup of coffee and my friend starts chatting with a couple of people sitting at café tables on the sidewalk. About five minutes before the bus is supposed to arrive I unlock our bikes from the bus stop pole. As I’m doing this a couple bike up and get off their bikes and wait next to me. As soon as the bus pulls up, the guy runs to the front of the bus with his bike, pulls down the bike rack and sticks his bike on the front. And his girlfriend follows suit. Despite our protests that we were there first the couple just ignored us.
There are only two spaces for bikes on the bus. We were clearly there waiting for the bus before they were. They got on and sat down in the back and my friend and I politely ask the bus driver if we could please bring our bikes inside. This normally isn’t allowed, but the only other people on the bus was the couple. The bus driver said OK and we brought our bikes on the bus. We thanked him profusely and set off to the island.
We had such a lovely day, biking around the island, a little swimming at the beach, a nice picnic lunch, berry picking and doing the whole loop around the island. We get back to the bus stop around 6 o’clock and have a half an hour to wait for the next bus.
About 10 minutes before the bus is supposed to arrive that same couple shows up at the stop. They sat about 10 or 15 feet away from us as we were sat right in front of the stop. The bus pulls up and my friend and I put our bikes on the rack and board the buss. As we are taking our seats, the guy is begging the bus driver to let them bring their bikes inside the bus. The driver is having none of it, and keeps telling them no. There isn’t anyone else on the bus except me and my friend and the driver still tells him no. The driver shuts the bus doors and starts to pull off and dude is pissed. Arms flailing and yelling.
My friend and I were laughing so hard. They would have another hour to wait for the bus. They had no issue when he tried to put us out for an hour.
submitted by Dazzling-Excuses to pettyrevenge [link] [comments]


2024.05.13 17:50 Basketbomber Stupid main patroller powerscaling time!

So, let’s say every fight the main patroller is in, their powerscaling is equal across the races they can be as it wouldn’t make sense for one to be weaker than the other but still achieve identical feats. Now, let’s assume they use transformations and which ones they use are based off when it makes the most sense for them to unlock while also saying it goes in order of powerscaling (kaioken-super saiyan-potential unleashed and so on).
Prior to unlocking PU, earthlings have the strongest base form out of any avatar since they don’t have any amped states they can use (a cloud and a stick aren’t amps, just gear and tools). After PU is unlocked, all races equalize except saiyans, who then have the weakest base form. They gain access to god forms and yet they achieve the same feats as the other races that lack forms with equal power to the god forms prior to beast form, which means they equalize with PU earthlings, PU majins, PU Friezas, and PU nameks when they themselves are going god-blue-evo.
When they all achieve beast, the saiyans immediately catch up to everyone in base form so the amp from beast would be equal across them.
reminder that golden is only a giant amp for Frieza’s family due to their mutation, so for the normal members of the frieza race, it’s mostly just a super Saiyan equivalent. When Friezas snag PU, it’s by proxy gonna be stronger than golden. I’m willing to bet that PU doesn’t use god ki even if the user has access to god ki in any way shape or form, but beast possibly does.
Before anyone says beast is weaker than the god forms due to the stats it gives, do I need to bring up how PU and kaioken x20 have an identical damage buff and said buff is weaker than ssj3 strike and BA damage as well as sv2 blast and BB damage, while beast form LOWERS DEFENSE WHEN IN THE MOVIE IT BOOSTS IT? Or, of course, how beast suddenly made gohan near our favorite carrot head’s white hair dye state if not stronger? If that isn’t enough, there’s also UI. We can just say UI instead of beast whenever I brought it up before this paragraph and nothing really changes.
this is all happening in the same game where base Buu saga vegeta final flashes an SV Janemba to death in a basegame story cutscene, and a “much stronger” bardock that can fend off the patroller in a dlc story mission is FULL NELSON’D BY A BASIC FRIEZA GRUNT AND CANNOT BREAK OUT WITHOUT ASSISTANCE. Take this post with a truck full of salt and recognize that I just REALLY wanna make sense of the patroller’s powerscaling whenever I can.
submitted by Basketbomber to DragonBallXenoverse2 [link] [comments]


2024.05.13 15:48 Queen-Avocado Help with join function LogScale

hi
What is the optimal way to join these 2 searches in order to check logon type of RunasUser?
#event_simpleName = /ProcessRollup2/ FileName = runas.exe CommandLine = /.*user\:(?\S+)/ splitString(field=RunasUser, by="\\\\", as=RunasUser , index=1) UserMatch := if((UserName == RunasUser), then=1, else=0) test(UserMatch == 0) select([@timestamp , aid , ComputerName , UserName , RunasUser , UserMatch ,ParentBaseFileName , CommandLine , TargetProcessId]) #event_simpleName=UserLogon case { LogonType = "2" LogonType := "Interactive" ; LogonType = "3" LogonType := "Network" ; LogonType = "4" LogonType := "Batch" ; LogonType = "5" LogonType := "Service" ; LogonType = "6" LogonType := "Proxy" ; LogonType = "7" LogonType := "Unlock" ; LogonType = "8" LogonType := "Network Cleartext" ; LogonType = "9" LogonType := "New Credential" ; LogonType = "10" LogonType := "Remote Interactive" ; LogonType = "11" LogonType := "Cached Interactive" ; LogonType = "12" LogonType := "Cached Remote Interactive" ; LogonType = "13" LogonType := "Cached Unlock" ; * } 
I tried using this function but it exceeds the maximum number of rows (100000) I believe I should use something like earliest to focus on logs close to the timestamp but i can't find any reference on this in CS GitHub
 join({#event_simpleName=UserLogon rename(field=UserName , as="RunasUser")}, field=[aid, RunasUser], include=LogonType , mode=left) 
submitted by Queen-Avocado to crowdstrike [link] [comments]


2024.05.13 13:00 Splatweene Maxing Out the Clockie Statue. The Journey

This Face...
So first off this post will have minor spoilers for of course one thing... Harmony Traileblazer.This post as you can probably see if pretty long but it will be separated in to parts to make it easier to navigate. And lastly this post is meant to both be a sort of guide to help people bc I haven't seen anyone make a post like this yet and to tell the tale of how I spent So long trying to pay this sentient comp-clock.

The Story.

So >be me (Just go along with the 2nd person pov amd you can skip this) you finished the Story got Harmony Trailblazer(Which will be the last time I'll blank that out because by now you probably already know or knew what I'm talking about) and your thinking about getting more than just E1 because of all the 100k damage showcases you've seen in like the first week. You look at his character menu and tap on any of their Eidolons to see where to get them and you see the Clockie statue. You think this will just be like getting max Physical and Fire Tralblazer... then you see that you need level 50 Clockie statue and your heart sinks, but you go along with It anyway cause "how Bad could it Be"

InItal Info

Some things that I should probably say before hand is that I started this whole thing at Statue level 25-30 and the story was finished.
and I was left with 70 bucks by the end of the whole ordeal
which leads into how LONG this took being around I duno... 10-15+ hours over 2 days. ya know a bit of time. Ill get in to how I Feel about this later but just know about this before fully committing
Oh and btw you can't get E6 by the time of me writing this... just E5. can't wait for 2.3 : ' )

Puzzles

https://preview.redd.it/sb4frd01r30d1.jpg?width=300&format=pjpg&auto=webp&s=6c2efe95e66366f076e76a186a91dc34dc33bd38
So remember those dream tickers and Dream Jigsaws littered through out the maps. well I hope you like them because you have to do All of Them. Ok ok that's a bit of hyperbole you don'y have to do All of the... you can skip a couple but that just means more chests. all the Dream Jigsaws are all pretty easy and marked on the map so this is probably the easist part of the grind outside of the story I can only remember like 2 Dream Tickers that I couldn't solve legitimently. These also probably contribute some of the most to the over all Jade total by the end so that another thing going for them.

Elites

https://preview.redd.it/j2eltzkbr30d1.png?width=1024&format=png&auto=webp&s=244cfe452b7c1f8854b8027c6d8be1f7ff32baa4
So theses Guys are just kinda annoying. like its not hard to just go IPC Concert and go all Geno route on them but again ALL of the must perish (ps if you have Acheron this is the easiest part) I remember one Specific fight with two waves of TV guys which draged on for YEEARRSSS but outside of that just use your strongest team and guide these guys back to the waking world.

Chests

I Love This Women
Ok I know what your thinking. You think im gonna say that you need Every Single Chest in penacony right. Well.... you don't but that's going to make another part harder. the way it worked out for me I got the Achivement for opening 300 Chests if that says something. a couple things to know Dream Jigsaw and Eliets don't count towards the overworld chest count but it does count towards total chest open and I THINK The sub worlds in the Grand Theater don't count either but idk. you get 60/120/180 buckes per chest depending on the rareity and probably gives The most jades out of everything here. So pull Topaz pull Topaz pull Topaz pull Topaz pull Topaz pull Topaz pull Topaz pull Topaz pull Topaz pull Topaz

Quests

https://preview.redd.it/xvd8o3s1160d1.jpg?width=360&format=pjpg&auto=webp&s=35a759668b7575512cf1082210bb667edc3b3f8a
You knew it was coming side quests. Do them their should be a couple in the quest menu that give 360 bucks and then theirs also the all the fate atlus ones which also give the same amount. btw doing all of these takes a couple Hours and that's with mashing sooo yea clear up your Saturday or wait like a week to finish these up. one more thing I didn't pay attention to the stories of all of them but I did for the ends of them so here's what happens in like 4 of them One of the people almost comits ALT f4 in their emo scape :( one of them was a tyrannical ruler in belebog in some form and one of them was a former geinus society member.

Emo-gencies

https://preview.redd.it/juovqonn360d1.jpg?width=1920&format=pjpg&auto=webp&s=dcba99a4f93cbc83b5bc9501bf1661325da44b5a
Now these are the last two thing really Grind my Gears (like the word play im going for yea I know it sucks) but seriously tho these suck so around the safe sections of the maps theirs these people with wrenches where the clockwork symbole should be and that means their having an Emo-gency. there spred out so its hard enough to find some of these flipper floppers but... you remeber how the emotion gears yea you need the coresponding gear to even start the quest and these are basicaly a mini side quest with normally like one or two things you need to do. these each give 180 bucks which means save these for the end of the marathon, like 10 or less statue levels remaning.

B.I.R.D.S

https://preview.redd.it/r0alreko560d1.jpg?width=300&format=pjpg&auto=webp&s=3fc493ee9014acb02bd8af085ca84ce0509d7fad
Now... I HATE THESE FUCKERS now I know thats harsh their cute and sometimes gives a funny little quip of dialog that may make you exhale out of your nose a bit. But After 90 OF THEM you start to go a little mad silly even. I hope you were looking for these pidgons during the story like I didn't because you need to colect ten in each of the 9 maps in the Dream Scape for a Grand Total OF 1,620 bucks... which if you didn't notice is NOT EVEN THREE LEVELS and the worst part is if you skip one of these you have to subsitute the 180 your missing out on with an Emo-gency or like 3 more chesets on top of the 300 you alredy got...
some tips the gambaling tokens you can buy (the ones firefly gave you) can be given to the biggest birds to drop a pin on a birds location and turn your sound affect volume and music down because the small birds make a little chirping sound. look up alot because these savages like hiding in high places. and if you have Acheron, Sparkle, Fu xuan, Seele, the Watch Maker, Huo Huo, Dr. Ratio, and Robin in that order of priority USE THEM because your going to wish enemies didn't exsits while surching for these """Birds""" oh and one last thing one of these on Dew Light Pavilion is locked behind a quest : ) (Edit: the quest also has like 9 chest in it that All give clockie bucks that aren’t marked on the map… for some reason. Talk to the dude near the red door on second floor to the right and he’ll unlock it and start the outsourcer quest)

The Results

https://preview.redd.it/o909syoxa60d1.jpg?width=225&format=pjpg&auto=webp&s=eb0be80937bfbfe02da2d651b10de46cb9a9bd72
So (again 2nd person) You spent Hours scrougung up all the money in the world to fully level Clockie Statue...what do you get well first off you get the thing you started this all for E.. 5 you also get a [SHOT] ton of Relic lightcone and character levelup matz and.. MOST importantly around 20-40 pulls depending on how much of this was alredy done before hand. ANNNNNNNDD THATS IT

MY OPINON!!!!!!

I see the vision but this SUCKS bro like I get it in the last two reagions it was pretty easy to get like E3 or 4 by the end of the Story if you didn't spend it on fucking credits or something like that and they want you to interact with the World of Penecony and the world is nice... BUT 10 HOURS WORTH OF INTERACTING IS NOT OK and its not like you get exclusively E5 see the section above but you get those by PROXY of doing every thing and remeber 10 HOURS FOR E5 and im not saying I HAATTEED my time but it just dragged on for HOURS AND HOURS that after it was done I wanted to just go for a walk... But becaues it was like 9:00 I started writing this up insted.
So I Hope this helped and may your Giathra Triclops Close her Eyes Thrice.
submitted by Splatweene to HonkaiStarRail [link] [comments]


2024.05.12 18:24 IdiotsRevenge Constant lecturing?

I'm not great at titles, sorry. Im kind of concerned. I'm just looking at everything thing she does as narcassitic because I've lived with this kind of shit on a constant. How did I miss this for so long?
Does anyone else know that NMom constantly LECTURE or talks or just wordddddsss. Sometimes stuff I've said or we've already talked about, and she's repeating PASSIONATELY again. And if I'm not a captive audience, she gets kind of shitted off.
Examples.
Even if we've debated a subject before and AGREED on its she will basically force it at me again at a later date. Days or a weeks later.
I used the keys to open the back shed and brought them back inside. She found that shed door unlocked. She came in to tell me how I hadn't remembered to lock the back shed last time I was here, and it was open. I told her that no, I had just unlocked it. I still have a "nice" 15-minute reminder of the consequences of leaving it open. "You know what could happen around here."
If she finds a subject I don't know about she will tell me about it. These conversations can last up to half an hour, if not longer, depending on the setting and the subject.
Often she will talk and if I try to correct her on something or try to add not even interject just generally have conversation and she would again get kind of angry or irritable and just shut the conversation down and kind of let me know by her foul as hell face or that she went dead silent for me to be like "sorry continue" for her to finish. She doesn't do this to anyone else as fsr as I can see.
She used to have long pauses in her lecture when I was a kid and I was never sure if she was finished because emany times I thought I could talk or leave and she would get a second wind.
She also seems to start talking before I go to leave for things.
My sister called her for mother day and she repeated back to Me what my sister had already told me the week before basically with some minor updates and she started repeating it and saying what she advises and what she would do in my sisters situation. I can't agree with it, but I'm trying to sort of debate but compromise on the best possible solution because my sister has asked me to handle some of it when I visit. When my sister first asked me to go, my mom was like, "Only you?" Eyebrow raise, and now 2 weeks later, my Mom seems to think it should be handled by a church man and not a woman given the subject matter. She's also doing other subtle things, like delaying a trip, that I feel like maybe I'm just paranoid now, and I'm just seeing it EVERYWHERE.
Also, is it normal to struggle and feel weird about spending your own money on yourself? I feel like I shouldn't be doing it or if it's wrong somehow or a waste. Sorry for the long post. Just feel like maybe I'm doing some sort of confirmation bias against my Mom and looking at everything as a trait cause I'm angry about stuff. Thanks all.
Edit. Additionally, I can't seem to talk to her about friends or troubles or issues as she either gets too negative or tells me what she thinks they should do. Giving me the advice as a proxy. Or asking me questions about the situation like it's me and I know all the answers. Not listening when I say "I don't know." Then speculates and still gives advice.
submitted by IdiotsRevenge to NarcissisticMothers [link] [comments]


2024.05.12 16:43 RyanVNL26 Experience the joy of becoming a hive mind after game start with the updated cybernetic ascension!

Experience the joy of becoming a hive mind after game start with the updated cybernetic ascension! submitted by RyanVNL26 to Stellaris [link] [comments]


2024.05.12 05:53 Throwawaygarbageboi Personal ranking of every CoTM 2 subweapon and character

Preamble:

I ranked subjects on universal usability, so if they have a very important role in one mode or gameplay style but are borderline unusable in the rest, they can still have a decent ranking. This is all my opinion, and I'd like to hear yours since there are several things on this list that I'm contentious on, and despite having completed this game I still have a decent bit to learn. This list doesn't count glitches either, but if it did Sickle and Frostcalibur would be a tier or two higher because the second final boss is the hardest part of the game (in my opinion) and Alfred + Miriam completely skip it. Alfred would be in the same tier as (but probably not above) Hachi, and Miriam would be somewhere in A Tier.

Ranking:

D Tier

  1. Dagger - Infinite range is no longer unique to Miriam and Soul Vision was mega buffed, eliminating the competition. It's not completely useless, but it's legitimate only use is in stage 3 against the puffy flying enemies that explode when you hit them, exclusively in Episode EX since you'll have Robert everywhere else, and even then Miriam's the only other character whose range is long enough she can safely kill them. If it were an option for Zangetsu without taking another sub's place, it would at least be C Tier since he needs range, but Miriam is bottom 2 for characters that need this. Finally, the fact Sickle exists kills any niche this weapon might have ever had.

C Tier

  1. Hand Grenade - Has almost zero use cases, but that's mainly due to stage and character design instead of weapon design. Just barely edges out Dagger in terms of WP/dmg efficiency but gets swamped by everything else. Too expensive to be a regular weapon and too weak to be a DPS powerhouse. Despite that, it has some incredibly cool (albeit ridiculously niche) uses in stages 6 and 7 to hit enemies like the red shield and spear soldiers from above or roll across platforms to hit tricky enemies like this: (https://youtu.be/fRMA744Yzow?si=ItSVhoSMivUFmsBK&t=67m20s). Has a few niches in solo mode, but is outclassed by something else in literally every other scenario.

C+ Tier

  1. Partisan - Easily the best coverage of any upwards style sub, but otherwise very underwhelming. Hitting with one partisan does less than 1 damage per WP, and hitting with both does less than 2. It's best unique use is blocking Gremory's orbs in a solo run due to it's infinite pierce, but Drake Cannon can do that, too (albeit it's expensive enough that hard mode Gremory still warrants Partisan.) Otherwise, it can come in clutch for hitting important targets high up, but almost every other character has a subweapon that does the same thing but cheaper, faster, and stronger.
  2. Impact Lance - Has only a few use cases throughout the entire game, but is very good when those use cases occur. One is to skip the vertical platforming sections in level 8 during the locusts swarms on episode 1 and solo runs. Another few are the final bosses in episodes 1/solo, and the final episode. She can use it during both fights to get above the bosses final phases and pogo on them for a long time. The flaws include it's bad hitbox, slow speed, and liability against the bosses as both have attacks that will knock her off them and deal major damage. The shortcuts it can take are nice but are far from exclusive to Dominique (Robert can canon-jump, Alfred can create platforms from frozen entities, and Gebel can fly)
  3. Ball and Chain - This is where weapons start to get genuinely good. The larger screens in the game mean the formerly good-enough range on this weapon doesn't quite cut it anymore, and while it has good raw power and decent efficiency, it's pretty slow and precise for what it does. The real crux of this weapon is the fact it takes up space for other sub weapons for Zangetsu, who (unlike other characters) has other sub weapons that are so good they completely outclass this one even considering it's unique function. Also it's completely worthless on Ultimate Zangetsu unlike his other subs.
  4. Rising Wind - This weapon is incredibly strange to rank. It's not bad by any means - fundamentally it's actually pretty amazing. It's efficient, cheap, powerful, and has almost screen wide range. However, being somewhat slow, inaccurate, and lacking coverage aren't it's biggest problem's (although they are considerable) - it's competition. It is HARD outclassed by other options on Dominique - not just other sub weapons, but her regular attacks. Someone like Zangetsu or Alfred would potentially give up one of their existing subs for that, but Dominique has anti-air combat baked into her character due to her upward stabs. It's not a spot Dominique can afford to waste, either due to her other amazing subs. You can also use it to get a high jump, but it's not necessary for any power ups or alternate paths to my knowledge. On the contrary it can actually kill you by making you overshoot your jumps and fall off the screen while platforming.
  5. Electro Crawler - Completely annihilates the ending of stage 6 (one of the hardest parts of the game if left uncountered) and chunks bosses above her, but like impact lance is a little too situational and outclassed by her default kit. Is incredible for a solo run, but ranges from OK to useless everywhere else.
  6. Sickle - Unlike Daggers, this is a piercing weapon with half-decent power, especially on multi-hit. Its pseudo-infinite range blends well with its piece as it can cut through projectiles like archer barrages and ninja shurikens, allowing Miriam to either camp back and keep throwing or kite the projectiles to finish the enemy off herself. Its main issue is raw efficiency and consistency - If it only hits once (which isn't uncommon due to the necessity to use it defensively from fullscreen as it's too slow to use up close) it's incredibly inefficient with its WP/dmg ratio, especially if you can't catch it on return. That, combined with its overall middling power and lack of any solo shortcut usage keeps it from being any higher.
  7. Explosive Chain - It's a small boost to Ball and Chain, but it makes a world of difference. It's efficiency is definitely higher up on the list of weapons but again it's outclassed not just by other options but the possibility of Ultimate Zangetsu's charge slash (or even the ever-presence of helm splitter in Soul Eraser and Daizangetsuto runs). The extra range allows it to hit enemies it couldn't before (both with and without jumping) but it still retains the slowness. Like with Dominique, it's also a sub-slot on a character that absolutely can not afford to waste it.
  8. Soul Vision - The best sub weapon for Solo Alfred runs - completely useless everywhere else. It increases range, it's safe on usage, it increases DPS, enemies will target it instead of Alfred, it can collect multiple power ups (which are absolutely essential for solo Alfred runs), and it makes you use your normal attack which regenerates WP, making it essentially free. It absolutely carries Alfred solo runs - but that alone doesn't warrant a higher placement. It's also the key to acquiring Voltaic Ray in roughly half the stages, which is small but very important outside solo runs.

B Tier

  1. Healing Fruit - Inefficient for what it is, but what it is (is) incredible. It's best used for focusing on a single, essential character's health regeneration as focusing on multiple is too expensive. It can also be used in both normal and solo runs as a pogo-boost as the fruit is bounce-able for a short moment after spawning, allowing for certain power ups to be acquired. It's also incredible in Solo Mode for self sustenance, making Dominique's survivability almost as good as Hachi's despite having half as much HP. It's niche in boss rush, but if you get hurt by an early boss and know you can beat the following one, it's good to top off a character without spending a valuable heart.
  2. Demon Essence - Does great damage boosting on paper, but the only things it would make big damage against on are big enemies (which will die before the damage boost really cumulates) or bosses (which won't stay still/vulnerable long enough to allow for several melee attacks anyway). In that same situation, it's also much worse on anybody that isn't Zangetsu since they attack so slow that it won't get the chance to rack up damage. It's true best use is passing damage thresholds against mid-strength enemies, turning 2 hit kills into 1 hit kills, but this depends on the character and power ups acquired. For example, if an enemy has 6 HP, even with Demon Essence only Hachi can one-hit kill it while everyone else still 2 shots (boosted or not). Meanwhile, if you have the attack glove upgrade, everyone besides Robert and Alfred (without the wind spell) one-shots when boosted. In short, it has good potential, but requires a ton of game knowledge to use to it's fullest.
  3. Rapier - The best upwards focused sub weapon in my opinion. It has the coverage of Robert, the cheapness and power of Zangetsu, and the speed of Dominique. It can create just enough room to walk at the end of stage 6 and has enough range to kill all of the heads on the wall of boss 6 in a single throw - do it twice (which costs nothing due to the WP drops) and the boss is toast. That's not to mention it's so fast and powerful (if all 3 daggers hit) that it's essentially a superior main DPS option to any normal attack by any normal character.
  4. Magic Charm - The second most WP-efficient sub in the entire game. Does great damage, puts enemies in hitlag, and even blocks low projectiles. It's slow and has pitiful range on the ground, but is overall strong nonetheless.

A Tier

  1. Void Charm - Essentially a catch-all subweapon: It hits below its landing, it hits upwards, it does good damage, it protects Zangetsu from weak entities, and it's affordable. It's biggest weakness are that every route's final boss is basically immune to it and it doesn't get any power ups. Every enemy and many other bosses dread it, however.
  2. Axe - It was the undisputed second (arguably first) best subweapon in the first game, but it doesn't hold up as well this time around. Not only was it nerfed in damage, but the environment of this game is a lot less friendly to it. Bosses have a lot more health so using it as your primary DPS is too expensive to one-cycle, and it's now outclassed by Drake Canon for that role against things like the 5th Boss and spontaneous enemies. Good news is that she can unlock Hachi exclusive shortcuts since it pierces armor, and it (+ Frostcalibur) is still arguably the second best way to beat bosses despite the nerfs, so it's still very powerful. Voltaic Ray absolutely outclasses it (even with Frostcalibur) against bosses, but that's not always available and Axe is still a one-hit kill against any normal enemy regardless of health (unlike Drake Cannon), which is useful leading up to Gremory regardless of route. (EDIT: I found out that with a perfectly spaced jump, it can oneshot 3 of Mephisto's Eyes so it goes up a tier and 2 spots.)
  3. Drake Canon - Slaughters boss 5, slaughters every normal enemy (besides stage 7 mechs, but those die in 1-2 hits afterwards), is decent burst DPS against every boss besides 6, and can even be used as a second mid-air jump. That last part sounds innocuous, but can allow for multiple powers the be acquired that some other characters can't get, and is essential for Solo mode. Plus, it can allow for shortcuts to be taken that Robert and other characters aren't supposed to be able to access, and it can even theoretically clutch up as a last-resort double jump if you mess up platforming.
  4. Frostcalibur - Kills every unarmored enemy in one hit, can stunlock bosses to near-death with Axe, and can be used for platforming with sickle. It's heavily reliant on Drake Canon or Axe to beat bosses and is very niche in a solo run (mainly used for a few small skips and to oneshot a few select enemies), so it's too limited and situational for S Tier.

S Tier

7/6 (Interchangeable). Devil Essence - Zangetsu's jump attack becomes the best source of targeted, inexpensive DPS in the game. It's only limit is it's range making it dangerous to use against bosses like Gremory and Beelzebub, and the fact you need to keep using it instead of having a one and done attack, but it's practically nuclear otherwise.
6/7 (Interchangeable). Rapid Scarf - Beats almost every boss (besides the final one in the final episode, hard Gremory, and the 5th one), beats every normal enemy, and is less expensive than Drake Cannon despite hitting harder. Also unlimited range ftw.
  1. Resurrection Anthem - It can heal up to 56 HP and revive 6 characters if used correctly. It also costs 0 WP and essentially gives you as many as 6 more tries on any boss. It's slow, rare, and is almost useless on a solo run, but otherwise gamebreaking. If it could be used more than once, even if it cost ALL of your WP, it would be the best in the game (since you literally wouldn't be able to lose if you kept Dominique and Gebel, Hachi, or Alfred alive for bonus WP.) It's a lot weaker on legendary difficulty since you can't lose a single character, but if you spread your damage across everyone it still has a good use case.

SS Tier

  1. Immortal Metamorphosis - Skips every platforming section. Also gets ~80% of all upgrades by itself. It's only limit is that Flame Wheel in acquirable in every run that Gebel is (except solo), but that doesn't heal it's user, bypass strong enemies, and sometimes cheat death on hit, so this is still viable. Extremely niche in boss rush, but almost imperative everywhere else.
  2. Flame Sphere - Its damage was nuked into the ground but its utility remains intact. There's at least multiple sections in every single stage that become cakewalks with this. It's a little expensive but still FAR more affordable over time than Invincible Iron. Both the Sarcophagus Boss and Gremory are also hard countered by this subweapon, to the point where this dude (https://youtu.be/u8-4aTJuJS8?si=yPkBHkfn55OmQbhJ&t=87m) beat Gremory with Solo Alfred (the worst solo character) in ONE TRY. Just have someone to handle other bosses and the game is essentially won. On top of THAT, it's even better on Legendary difficulty because there are new enemies on almost every single screen that, if left unchecked, automatically end your runs with unavoidable chip damage and instant-death pitfalls. Outside solo runs it's absolutely game breaking. (Edit: I counted, and assuming we count clones as separate enemies since they appear in different stages and have slightly different behaviors and stats, there are over SEVENTY enemies and hazards that Alfred checks, counters, or is straight up immune to with this, not even counting things like the boulders and tail lasers from boss 5, the fire rain from boss 3, the ice spikes and enemy spawns from boss 4, the spray gas/projectiles/enemy spawners, from boss 2, the... everything of boss 6, Mephisto's Eye projectiles, Sariel's sickle projectiles, and Gremory's f$&#! orbs.)
  3. Voltaic Ray - Skips every boss outside solo runs, but even then you can make it work if you try.
  4. Invincible Iron - Skips every platforming section AND boss!

Characters Ranked

C Tier

  1. Base Zangetsu - He can't collect a single power up on his own, he can't heal, he doesn't have very good boss killers, his DPS options aren't always viable to use and are outclassed, he doesn't get bonus WP like Alfred, Gebel, or Hachi, he doesn't have any platforming advantages or even good range (regardless of subweapon), and he doesn't have a unique specialty in any given area. He has solid raw stats, but he's outclassed everywhere else.
  2. Robert - He's cool AF, but he literally doesn't have a single unique-to-him upgrade, and actually misses out on a lot of secrets (health and point bags) because he can't break walls. His range is amazing, but his damage and subweapon costs (minus the Scarf, and possibly Drake Cannon for upgrades) are the worst in the game. He's pretty good all around even in solo mode, but he's also in a game where boss nukes, flight, invulnerability, and mass revival are things the player can use; He's an honest character in a dishonest game.

B Tier (interchangeable)

7/6. Upgraded Zangetsu - He's a walking nuke, and really hard to rank since he's the only character without anything resembling a solo mode dedicated to him (since the final episode and/or legendary difficulty sort of count for Ultimate Zangetsu). He's still held back by his lack of versatility and upgrades, but he'd be A Tier if he could collect any of them. He hits harder than any other character (outside Voltaic Ray), but still has a hard time with things like platforming and certain bosses (examples being Stage 6's, Episode 1's finale, the normal Final Episode final boss, and Gremory's hard version.) He's the opposite of versatile characters like Miram, Hachi, and Dominique: He has 1 trick, and that trick is killing everything that gets close to him. He is mostly bad at everything else.
6/7. Miriam - She's a genuinely good character all around, but she also suffers from "fair character" syndrome. She's arguably even stronger than she was in the first game, but this game isn't designed around her like the last one was, so she's worse off overall. Bosses take WAY more damage to kill in this game than in the first and her axe was actually nerfed in damage slightly. Furthermore, since this game requires a lot more upwards attacking in platforming areas for ghosts, frogs, hanging mouth spitters, floating head ceiling spawners, etc. she's going to be using a lot more WP on her upwards throwing dagger, which hurts her longevity and consistency. Everything near the end of every run also hits a decent bit harder, so her formerly "close 2nd best" HP isn't quite so insurmountable (or 2nd best) anymore. She also seems to suffer from subweapon limitations more than other characters, as she doesn't always get the necessary tools for the job (a good example being how you can't get the Axe in Level 1 even though it would help immensely against the boss due to armor piercing.) Despite ALL of this, she's still pretty good. She can't 1 cycle every boss, facetank everything, effortlessly beat platforming sections, or have the unique trait of infinite range (with subweapons) anymore, but she's still strong enough to get plenty of power ups for solo and final runs and is more than strong enough to fall back on in group modes if a top tier dies.

A Tier

  1. Gebel - He gets all but 4 power ups on his own, self heals, and skips every platforming section. He's redundant with Alfred's fire shield and Hachi's invulnerability being nearly as good at platforming and he's the worst character in boss rush mode, but otherwise he has a strong role in just about every other mode; Especially the final episode - he is THE star character of that mode, since he collects almost every power up regardless of it being a group or solo run (the latter works because there is a trick that allows you to bring him to other stages without beating his stage and bringing him to the final level, allowing you to boost Zangetsu with many power ups that wouldn't otherwise be available). Even beyond that, he's the ultimate "fall back" character - if you lack a specific trait or subweapon desired for a given task, Gebel can get you through. He can skip the platforming, help eliminate nuisances with his wide upwards attack, and help in bosses with his high damage and easy attack opportunities against bosses like 1, 2, Beelzebub, and Mephisto's eyes.
  2. Dominique - The game is designed around her. She has subweapons for every situation, and even if they're not always the best, she's also one of the few characters inherently strong enough to, with enough skill, handle every situation on her own - High jumps for good platforming, pogo for low enemies and niche shortcuts, an upwards attack for huge versatility, occasional self healing if necessary, and sub-weapons that boost any one of these traits on a whim. She's essentially a 7 in every situation, but she also has the completely unique ability to do a full party heal and resurrection, which is a 10/10 trait only she has. She has a use case in every mode, and a strong one at that. Her biggest downside is her solo damage/durability ceiling, but that's only a single mode and even then she's versatile enough to get by most situations and grab most power ups. She wouldn't likely be as powerful (relatively, since she'd be the same character) in the first game since it's not designed around her (with things like less characters to heal, no lanterns for resurrection anthem, not being able to bypass low openings, there being almost nothing to bounce off of or super jump to, lower solo damage against bosses, etc) - it's like a reverse Miriam situation.

S- Tier:

  1. Alfred - He essentially gets to choose between Hachi's invincibility for 1/10 the cost or skipping every single boss in the entire game. He's the worst character solo, but (IMO) top 2 everywhere else. If his subweapons didn't carry over to other characters he'd easily be the worst, but all you have to do is pop off a subweapon then switch to another character and suddenly any situation you have to deal with is solved. He'd be #1 if he could carry 2 subs at once even though he sucks solo, but his boss vs. platforming inconsistency and bad solo mode keep him from being a true top tier. Also bonus WP ftw.

S+ Tier

  1. Hachi - A master of all trades. He has the best health, pierces enemy armor, the easiest (although less objectively good than Gebel and Ulti-getsu's) platforming, bonus WP from lanterns, he can get several power ups, squash low enemies, and has a get out of jail free card in every situation. His only weaknesses are his big hurtbox and his low attack speed (and by proxy DPS sorta), which aren't issues with patience and pattern knowledge. He's one of 2 characters that's good in every single game mode, regardless of difficulty or allies.

SS Tier

  1. Ultimate Zangetsu - He's the only character so strong that he doesn't even need subweapons, unlike Hachi, Gebel, and Alfred who are good specifically because of their subs. He has some of the best platforming, some of the best upgrade and shortcut access (high jump + long jump + armor piercing + floor smashing), the best speed, some of the best survivability (since he dodges better due to his dash, so it makes up for his lower health than Hachi, and he kills most things before they threaten him so he doesn't need invincibility), the best range, and the best damage. He's great solo because he's the strongest character and ridiculously versatile, he's great in main playthroughs because he's so strong without subs that other characters don't have to waste WP helping him, and he's even great in boss rush because his unrivaled mobility, range, and damage allow him to dodge stuff and hit almost every single boss in situations when nobody else even comes close. Even in the shoot em' up section of the final episode, he comes pre-packaged with the ability to get every other character's ship weapons. He is truly the Akuma of this game: De-centralized, high skill with high reward, extremely versatile, and purposefully overpowered.
submitted by Throwawaygarbageboi to Bloodstained [link] [comments]


2024.05.12 00:00 Bonjonsie The Jonsie Burrows: Help Wanted 2 Part 7

He spins around right 'round, baby, right 'round. Like a record, baby, right round, 'round, 'round
Previous part: 6.
Like always, I've missed some sort of controversy happening in the FNAF community. But this time I had something to say about it as it relates to the lore side of things!
A week ago... Before Scott came and revealed that The Talbert Files were all fake and he had never seen nor written them. I was late to the party this time but next to I'll be on time!
But to boil down what I said, The Talbert Files has outdated information and is unusable to us theorists. Do not use anything in this book to make a point in the current story of the games.
Oh and of course, this controversy came from Twitter or X or whatever. If these past few games have told me anything, it's that being connected to a network for any long periods of time is very bad for your mental health and safety~
And basically, that was the gist of what would've been probably the longest intro ever.
For those new to this series or who have lost which part or place they're on, check out The Jonsie Burrows: Help Wanted 2: Tables of contents to find where you want to go! If you haven't seen any of my stuff before then...
Hello, this is something you might have missed in Help Wanted 2.
Previously Post Interesting things:
  1. Our main character, HW Jeremy, Cassie's dad, is already wearing the Security Mask before we even start the game. This means Glitchtrap has access to his mind and body. As for what that entails...
  2. Help Wanted 2's AMask-on version of the FNAF6 Pizzaria might be based on Micheal's canonical look for it near the end of Pizzaria Simulator.
  3. After completing each minigame, a party hat, plate, and cup will appear on the table next to you. Whose party are we attending as a guest?
  4. The protagonist of Help Wanted 2 is HW Jeremy, discovered through the color blue items which are prominent in the game and used for his name and shirt in Ruin. Jeremy was a former employee of Circus Baby's Entertainment and Rental and may have been present during the events of Sister Location.
  5. In the First Aid minigame of Help Wanted 2, the "GET WELL SOON!" drawings depict Baby's life as seen through Vanny's eyes, hinting towards the game's secret ending. These drawings also reveal that Baby's data card from Sister Location was inside Helpy in Pizzeria Simulator and survived the fire. As a result, her programming was eventually absorbed into the Pizzaplex's Network, leading to her appearance in Help Wanted 2.
  6. Glitchtrap may have collected the souls and memories of the original dead kids into the Pizzaplex's Network and in this game, Jeremy is going into Glitchtrap's memories.
  7. Help Wanted 2's Fizz Faz minigame's location is the same but different location in Security Breach. They both have identical objects placed in the exact place as each other, giving evidence to the fact that Jeremy is physically moving to certain locations in the Pizzaplex when clicking on the minigames.
  8. Helpi in this game is indeed Glitchtrap in disguise. Unlike Ruin, Helpi is not his own entity in this game because we're not connected to the V.A.N.N.I. network due to being in the FNAF6 pizzeria. The V.A.N.N.I. network only covers the entire Pizzaplex but doesn't go past the door to the underground in Roxy Raceway. Glitchtrap has a preference for using proxies and decoys to communicate with the unsuspected to get them to do what he wants.
Now back to our unregularly scheduled series!

"The carousel is broken. Fix it!" That was what greeted you in the void along with a pictograph of a carousel. It sounded very simple but you knew better now.
"Fix all the broken fuses, then replace any broken switches and turn on the power."
"Repair the circuit board. Don't forget to solder in new wires with the soldering gun." Were the rest of the instructions given to you for this task, hovered over the "START" button but before you pressed it, a new sound reverberated in the void.
There was always a noise, a certain ambiance in this place of darkness. Whether it be the sound of blowing air or some distant jingle, there was always something to occupy the ears. But this was different.
It was like the noise of someone pulling a wire along a corner very fast, like the sound of something struggling to play out of a static radio, a blare of a machine in motion that started malfunctioning. Whatever description one wanted to use, it didn't change the fact that it was getting increasingly louder.
But before you hear more of it or even figure out what it was. Your hand betrayed you and completed the motion of pressing the "START" button. Whisking you off to your next destination over the cover of darkness.

Okay, that's it! I've got to find this ambiance in the Help Wanted 2 soundtrack! It's driving me nuts! Alright, I've got good news and bad news. The good news is that I found the exact track that plays in the void! It's called Main Menu Ambiance or as its file name refers to it, ambience_main_menu. The bad news is that this sound I'm hearing is not there.
This means one of two things, this track has a different variant of it somewhere in the soundtrack, or the sound belongs to some animatronic or creature in the game.
Personally, I hoping for the former as that's much, much easier to find as the latter requires me to rip open the game for the sound. What makes this even more difficult is that it might be randomized to play while in the void and pretty much everyone doesn't stay in the void any longer than to read the instructions, claim their prizes from the claws, or press the "RESTART" button in the "GAME OVER" void.
(Although I haven't gone over the "GAME OVER" void yet in this series, I have heard it play in there too on my searching through other people's playthroughs of the game.)
Time to go back to searching for this mysterious sound.
I can't find it. I've searched YouTube but there aren't a lot of people uploading the entire soundtrack to this game and the one who has doesn't have it listed in their playlist of 769 videos. Oh, joy! It looks like we have our first Help Wanted 2 mystery! What a coincidence considering my last post.
So for now, I'm going to leave the research for this until I write out Help Wanted 2 Mysteries: The Mysterious Sound in the Void. But to leave you all hanging and confused about what exactly I'm hearing, I'll give you the timestamp of the walkthrough I heard it from right here.
Now, let's see what awaits us at the Carousel.
"Attention, This Carousel is out of service and will require repairs before we open tomorrow."
The Daycare Attendant, Sun, spoke from somewhere close by in this new environment you found yourself in. You were standing inside a Carousel in a dark room, the only light source seemed to be a light from above as you faced an open panel on the central pillar in the middle of it. Inside the panel, live currents of electricity crackled and popped as they ran across and through yellow wires into two out of six fuses that the wire ran through.
The fuses were in two vertical parallel rows, and the yellow wire ran in and out of one row and went back through in the next until the very last row where it came out of the last bulb and disappeared into the side of the panel. Judging by how the two fuses were lit as the electric current went through and the other four were unlit with no visible electric current going through them, you bet a greasy pizza that you'll need to replace those four fuses.
"That is the end of my instruction. If I had been programmed with the knowledge to fix it, it would have already been done." That would've been nice, but you think they would've just gotten another broken carousel for you to fix.
During your listening to his speech, you figure that "Sun" was only just a recording as his voice had a sort of radio-like quality to it that sounded much like it was recorded at an earlier date.
To your left was a stand with three hatches opened, showing off items within them while what looked to be colorful wires sat on a small divot in the stand.
To your right, was an interesting set of items that seemed very out of place to you. There was a small rectangular haystack that sat on the right side of the pillar, with a skinny pumpkin and an oil lantern. What are they doing here? (What indeed, but perhaps there's a clue around here.)
A brief look around showed you that the area outside the carousel was blindingly dark, but grabbing the flashlight that sat on the tool cabinet-like stand on your left and flicking it on, revealed what was hidden in the darkness.
Further from you, were the carousel seats that took after the appearances of some of the classic Freddy's animatronics. You see with the help of your flashlight, you see a classic (FNAF1) Bonnie seat, a classic (FNAF1) Chica seat, a classic (FNAF1) Mr. Cupcake, Toy Freddy, and Toy Foxy? Weird, you've usually seen Toy Foxy in their mangle variant rather than their fixed state.
(Despite the darkness and the unmangled form of this white foxy, you can actually tell which of the closely resembling Foxys it represents. While Scott did make Funtime Foxy, (From Sister Location, not FNAF World) very similar to Mangle/Toy Foxy. He did make them slightly distinct from each other in the coloring department besides their different structures.
The official model of Funtime Foxy(Sister location) actually has dark pink cheeks while Mangle/Toy Foxy has rosy-red cheeks just like the rest of their Toy companions. So this carousel is really repping FNAF 2-era, I wonder why...)
You thought you saw balloons at the edge of your flashlight, but before you could verify it, something spoke close by from where you were standing.
"The merry-go-round broke down." The slightly hoarse, raspy voice ended with a snicker as you struggled to find the source of it. Something was definitely in the dark room with you. (Hey Moon!)
You the source continued to elude you before you gave up and focused on the problem in front of you. Waisting time to find the voice was a fool's game, your best bet was to quickly fix this problem within the panel before the voice became a problem for you.
Still, you felt that you knew that voice.
Out you pulled the broken fuses and set them on the side, in went the new fuses you took from the hatch in the stand one by one as they came out of the hatch. Once you put the final new fuses, the pillar in front began to spin, and dozens of mini yellow lightbulbs lit up on its side.
Lights in the distance flickered on and music from the carousel started playing. (Carousel: Doomsday Ride Phase 1.) The pillar came to a stop on its next side but the outer ring full of rides of the carousel continued to spin clockwise around you. It's there where you spotted the one behind the voice and finally put a name to the foggy figure in your memory, Moon, the Daycare Attendant's other personality.
And the most difficult one to deal with. But you knew how to deter this side of him, you thought as you pointed your flashlight at his face as he rode a Bonnie seat in the outer ring of the carousel.
"What makes you so special?"
You heard him say as he started to shake his head from the brightness of the light, but you handled your flashlight well to keep the light on his face before he fell off the Bonnie seat with a frustrated and agony-filled growl from overexposure.

And there it is! The most important line in this game! This line is a hint at the hidden ongoings within Help Wanted 2, a hint towards our mysterious protagonist's identity, and a hint that things are not what they seem in this game.
Or at least that's the excitement I would've felt when we finally got to this line in the game if I hadn't already spoiled everything during the Circus Baby and Helpi discoveries in the First Aid minigames!
Now, I really don't have much to say regarding the "What makes you so special?" line or any new thoughts about it. Maybe that'll change in the future, but for now, let's focus on another unexpected return in the form of the villainous side of the Daycare Attendant.
Yep, that's right. Just like Circus Baby, this is the actual Moon from Security Breach and Ruin! Unlike Circus Baby though, we have a precedent from Ruin for the Daycare Attendant to be able to appear in the Network, which this "game" is connected to, even in the FNAF6 pizzeria.
Honestly, I probably wouldn't I gotten that far in uncovering as much as did in Help Wanted 2 if I hadn't discovered that little hidden tidbit about Sun and Moon's network switched mechanic thing they have going on.
But for those who don't remember or don't know what I'm talking about you can read where I first talked about it in the fourth section of my "Roxy's true purpose" post. But to summarize it for those who don't want to click the link and go more in-depth about it for those who do, one of the oddest and unexplained moments that occurs in Ruin, is Sun talking to Cassie in the AR world while Moon speaking in the real world.
Back then, It always puzzled me when Sun said "Not me! The other me!" when approached by Cassie with the mask on to reboot him. And afterward, when the Daycare Attendant has been rebooted into Eclipse, Cassie could hear Sun say "thank you" in the real world after Eclipse left her outside of the daycare, even though he should've been gone with the reboot.
But the missing pieces to figure out this Daycare Attendant puzzle come in three, the Security Mask, the Faz-Wrench, and the Network. It is very important to remember what the first two actually do in Ruin and to not forget how the AR world exists.
The Security Mask lets you view the Pizzaplex through Augmented Reality, a digitally altered perception of reality influenced and dictated by Fazbear Entertainment (and Glitchtrap) and by the sub-network of the main network of the Pizzaplex.
That mask also has another function it, which is hinted in the name of its sub-network, V.A.N.N.I. or Virtual Augmented Neural Network Integration Unit. The Security Mask, with your consent under normal circumstances I presume, implants your brain with an occipital transponder. This implant allows you to retain some visual perks of V.A.N.N.I. like Helpi the onboard assistant who could still show up to assist you without the mask.
But this implant is a double-edged sword in truth. This implant is permanently attached to your brain and is constantly feeding information from and to your brain to the network. The Pizzaplex's Network holds a lot of information, like guest profiles for those who enter the Pizzaplex, the security system that safeguards and watches over everything, the various data collection regarding each location within the Pizzaplex, and is connected to every single animatronic/bot within the Pizzaplex.
The Network is a valuable tool for the employees and Fazbear Entertainment, providing plentiful assistance in various tasks. However, the situation regarding the implant would not have been grave had there not been a sinister entity lurking within the network. Glitchtrap now has complete access to a person's brain without their knowledge, posing a significant unknown threat to those who have it.
If you want to know what Glitchtrap is capable of doing to someone implanted with the occipital transponder, just read my Security Mask and Cassie being controlled post.
This leaves us with the unassuming Faz-Wrench, a tool that almost goes unnoticed by practically everyone. But like any tool, it will shine best when used for its purpose. That is besides being used as a simple tool for the simple conduit puzzle, it's a powerful tool to connect, activate, and deactivate everything connected to the Network.
So applying everything I've said to the Daycare Attendant situation in Ruin, then you can figure out many secret things about him that were unsaid.
  1. When one of the Daycare Attendant's personalities is dominant or in the foreground, the subservient one will still be active in the background and is still aware of what's happening around him. Yes, this means that Sun knows about Vanny, Moon, and Glitchtrap, and what happens to Moon's victims. I still wouldn't label him a villain, just complacent, because he still hasn't hurt or harmed anyone even with all the information we've gained from the books and games.
  2. If Cassie had used the Faz-Wrench while wearing the mask, she would have deactivated the Sun persona and disconnected the Daycare Attendant from the Network. This might've led to him completely shutting down and deactivating as The Daycare Attendant is connected to a lot of things within the network. If not, it would just leave Moon as the dominant personality. (For those thinking this would be a good thing for the villains, remember that Moon would still be severely sensitive to light and useless in any lit environments. Eclipse was the best option for villains regarding the Daycare Attendant.)
  3. The Daycare Attendant is active in the Network at all times when functional. In fact, I believe that the Sun and Moon weren't exactly removed from the Daycare Attendant's data once Eclipse was made the dominant personality from the reboot as the fact that Sun can still communicate with Cassie even after Eclipse takes over backs this up. I'll even go as far as to say that Sun and Moon are still around but can only interact with anyone through the network.
This brings us back to Help Wanted 2's carousel minigame and Moon's presence within it. If you had no doubt guess with all the information above about how Moon here, is actually Moon, then let me spell it out for those struggle to make sense of what I'm saying.
The Moon that's appearing here is the same Moon we first met in Security Breach. As for how? The Daycare Attendant is much more connected to the Network than all other animatronics as he is the only one who can actually talk to someone through it rather than playing past voice lines as we see from the other Glamrocks in the AR world.
And it's here in Help Wanted 2 that it's revealed that he's fully conscious enough to travel through the networks and sub-networks and interact with anyone and anything integrated into it, i.e. Vanny, Cassie, Jeremy, and Glitchtrap.
Oh, and as for why he has a physical body here, this is just a digital form created by whatever program that "Help Wanted 2" is in-universe as Ruin showed us through the M.X.E.S. Entity and M.X.E.S. program that digital entities can appear to have a physical form through their programs and can be viewed the Security Mask.
If Moon didn't the "Help Wanted 2" program to help create a digital body, he would most likely appear as a motionless digital creation like that Giant endo in Fazbear Theator or probably wouldn't even have a form and be like an invisible ghost that you can only hear. (That sounds like a great idea for an enemy in a future game. Steel Wool if you're reading this, I have no ownership over this idea, so it's free to use!)
However, I don't think before the reboot into Eclipse, that both Sun and Moon could be in the Network at the same time. One of them has to occupy their physical body while the other waits for their turn in the network.
In Ruin, Moon was occupying the body most of the time while Sun was stuck and talking to Cassie through the network, and at no point did we hear Moon talking through it.
So since Help Wanted 2 is a prequel to Ruin and in turn pre-Eclipse. The opposite must be happening here with the Daycare Attendant in regards to who occupies the body and whose in the Network, because from what I remember from the entire game, Sun gives not a single hint that he's the real one rather than a simple digital recreation.
This means that during the entirety of Help Wanted 2, Sun is presently occupying the Daycare Attendant's body while Moon is present in the Network and interacting with/observing Jeremy while following Glitchtrap's, and secretly Vanny's, orders.
Which then begs the question, is this Moon in the carousel minigame the same one in the Arts and Crafts and Foxy Log Ride minigames? Or to rephrase it, are the other minigames' Moons just digital recreations?
I'm not sure, but it's something to look out for in the future when we get to those minigames. But for now, I'm going to hold off on making any Moon "Prove it!" post until we cover those minigames. Now, let's finish this minigame.

The Pillar had stopped to show a new panel for you to solve that had three dial knobs and a missing one from top to bottom, alternating from side to side with three wires running through all of them.
Already having an idea of what to do, you quickly turn the first two dial knobs and watch electricity flow through them. But when you got to the third one it came off as soon as you touched it, falling to the ground and out of sight.
Oh no! What could you do now?! Panic started to creep in as Moon's laughter reached your ears. This time sounding a lot closer than before. Quickly looking around for both Moon and another way to fix the panel, you spotted a spare dial knob in one of three hatches on the stand beside you. Grabbing it and another for the knob-less fourth one, you speedily attached them and turned them for the electric current to go through all of them.
Snatching up your flashlight, you desperately searched for Moon as more of the carousel ride became alive with more moving seats, more lights, and more energetic music to accompany it. FF(Carousel: Doomsday Ride Phase 2.)
You even saw more of the seats that were obscure in the darkness before. There was a Toy Bonnie seat, a Toy Chica seat, a Classic (FNAF1) Freddy seat, and finally balloons in a barrel seat which is where you found Moon ridding before you flashed your light at him, causing him to scream and fall off it.
(Hmm... No FNAF1 Foxy. Oh! And just to clarify, I'm referring to these seats as 'classic' because they are likely modeled after the original withered animatronics, rather than the restored ones we met in FNAF1.")
Returning to face the new problem panel on a different side of the pillar, you were met with a circuit board with frayed wires, with a small display screen on top of it and a big red button underneath it. There was also some kind of blue gun beneath all of that, in a holster built into this side of the central pillar.
Luckily, it seems that someone thought to help you out on what you were supposed to do here as there was a clipboard board hanging on the side of the pillar with a paper attached to it. The paper titled "SOLDERING INSTRUCTIONS" was exactly as the title said, showing what you want to do with the circuit board.
It didn't look like you could use the one on the pillar, so you took it off and grabbed a new one that you spotted in the third hatch and put that on the pillar swiftly. You grabbed a couple of wires that were sitting on the stand and pulled out what you previously thought was a blue gun that was actually the smoldering gun and quickly went to work as Moon ominously snickered from somewhere very close around you.
"Naughty Naughty."
One, two. Only two wires you managed to solder onto the circuit board before you pushed your luck to your breaking point and grabbed the flashlight in one smooth motion as turned around and looked for Moon. The goodness you found him immediately, the bad news is he's just one seat away from where you're standing.
Acting quickly before he could move close and bring death along with him, you flashed your light at him, sending him over the seat in agony. Not even bothering to see him completely go over the seat, you finished soldering the last wire and smacked the big red button underneath it.
And loud alarm sounded throughout the area as the pillar stayed put this time, but the closest seats around you started to spin with the rest of the carousel and the music became jumbled. (Carousel: Doomsday Ride Phase 3.) A timer lit up and started counting down from 1 minute on the screen above the circuit board along with the following words: Time Until Reset.
Let like you need to survive until the reset happens as there is nothing else for you to fix. So grabbing your flashlight again, you prepared yourself as could be to last 1 minute of Moon's onslaught. During this terrifying minute, sparks shot out from beneath the ceiling of the carousel as all the lights inside it turned all. But if Moon wasn't enough to deal with, a fire appeared at the farthest end of the area you were in as the lights flickered off and on while the carousel continued to dangerously spark from different places on the machine.
(Hmm... Could this be the event that gave the Daycare Attendant his Ruined appearance?! This actually might be it!)
As machinery grind and screeched, the fire multiplied, the sparks became numerous, and Moon was relentless, but eventually... The carousel came to a stop after you repelled Moon with your light once again as another alarm sound rang out. Turning around you saw the timer was at zero, meaning your work here was finally done. The last thing you heard was another Sun recording shouting "Ho, ho!" before darkness whisked you away and dropped you into the "GAME WON!" void.
Immediately, under the usual children's congratulations scream, your ears picked up that mysterious sound you heard earlier. The unknown sound, similar to that of an old radio distortion, lingered in the void until it faded away, leaving the usual ambiance of the void.
(What. Is. IT?!)
With no answer for the mysterious sound and no way to discover it, you pushed its existence to the back of your mind and pressed the claw machine button to claim your hard-earned prize. But before you grabbed your capsules out of the machine you heard a new sound... (What?)
It sounded like middle c on a Xylophone, maybe a bit deeper than that. It repeated itself in a quick 1, 2, beat in the same pitch then repeated itself an octave higher in the same pattern before disappearing.
(Am I being prank? Maybe there's something wrong with the video I'm watching, I don't remember hearing this anywhere else. Then again, the other YouTubers I'm watching talk a lot or just quickly move on when in the void. This requires further investigation. Okay, I've just checked a completely different Youtuber and found that, yes, this is a real sound in the game and not an edit. If you would like to hear this, I timestamped it here. It goes by very quick, so listen closely.
But on the sound itself. I don't why but I'm getting Daycare vibes from this. I might need to take another look at that place in Ruin and maybe even Security Breach for some kind of clue. After all, we do find Jeremy's shirt in the Daycare for some reason...)
The prize this time was a Carousel Toy which was fitting to you as you pressed the "RETURN TO HUB" button and were blinded by darkness and found yourself back at the restaurant. A quick survey of around you, showed that nothing has changed, except for something new sitting on the red-clothed table next to Mystic Hippo. It was your carousel toy that you've won.
You picked it up and gave it a once over, noticing Classic Freddy, Bonnie, and Freddy as the only seats to it and that it had a Sun & Moon theme appearance. (Not the Daycare Attendant but the actual Sun & Moon.)
You sat the toy back down, glanced at Mystic Hippo, and then returned to the computer in the middle of the room. (I'm still not sure about Mystic Hippo but I go over that at a later date.) You clicked the Ticket Booth folder and found that the last two files were unlocked for it. Captn. Foxy's Log Ride and another glitched and broken file.
What? I thought that there was another Carousel minigame! Well, I guess I'll talk about some of the other stuff I was going to research for now, instead of later. First, let's talk about the carousel itself, I can only remember one game that had a carousel in it and that's FNAF 2. And that's before I saw that the seats were making references to it too.
However, looking through all the locations in that game reveals that while there is a carousel in it, it's hilariously skinny compared to the one here. That's not even going into how it looks completely different. In fact, I think it might be a non-functional prop. So that's a dead-end.
And finally the haystack and the pumpkin, not much to say about it besides being another hint to this FALL FEST thing going on in the new era games. Now, the lantern on the other hand was something that stood out to me as there were a couple of lanterns that stood out to me in Ruin. The one in Vanny's room and the one in Roxy Raceway pt 2. Unfortunately, neither of them was a match for the lantern in the carousel minigame.
This leaves us with one last place to look for a match, Help Wanted: Dreadbear DLC. Oh? I think we might've found something! In the hub world for the DLC, the lamppost lanterns have a remarkably similar design to the lantern in Help Wanted 2. Of course, the Dreadbear lamppost lanterns are too far away to truly know if they're truly one and the same, but maybe we can find something else in this DLC.
I know exactly the one more place we can check to find a lantern, the secret basement containing the Vanny you unlock in the Corn Maze minigame. And "Ding, ding, ding ding!" We have a match! Now what it means for the carousel minigame is unknown to me at this date in time.
Possibly, there's a connection here to the Dreadbear DLC. Maybe this "game" was also a DLC to the original Help Wanted in-universe. Or maybe this scenario happened around the sametime as Dreadbear DLC depicts its FALL FEST in, 1983.
But like I said, I need to sit on this and see if I can find some other connections. Other than that, scoping through the Dreadbear DLC has given me some thoughts about certain things. I'll discuss it in the next part, so let's wrap this up.

Since it's the only one available to do, you clicked on Capt. Foxy's Log Ride and saw what its pop-up window had to show you. "Set sail for adventure with Capt. Foxy! Pillage and plunder a town of Wild West landlubbers!"
What a mashup of settings were your thoughts before you clicked on TUTORIAL and were whisked away again by darkness and found yourself in the void.
Well, that unexpectedly took a while. But heads up, I'm going to be a bit busy with work so the next part is going to be slower to complete. Yet there are lots of interesting things going on here in this one to tie you all over, including a brand-new mystery for all of us to solve! Just goes to show that Help Wanted 2 just seems to have even more things for us to discover!
submitted by Bonjonsie to fivenightsatfreddys [link] [comments]


2024.05.11 03:31 DaGreeg Trying to load some mods, getting a crash report

SO!
I have zero idea what I'm really doing, and hoping the kind people of the internet can aid me.

I'm trying to run 1.20.6, as you do, with the following mods: - BetterF3-10.0.0-Fabric-1.20.6.jar
- cicada-lib-0.7.2+1.20.5-and-above.jar
- inventoryhud.fabric.1.20.6-3.4.21.jar
- iris-1.7.0+mc1.20.6.jar
- sodium-fabric-0.5.8+mc1.20.6.jar
- voxelmap-1.20.6-1.12.19.jar
- do_a_barrel_roll-fabric-3.5.6+1.20.6.jar
- fabric-api-0.97.8+1.20.6.jar (I have also tried this is the 0.98.0 version, no difference..)
I have concluded through trial and error that the issue lies between Do a barrel roll (DABR) and iris and sodium. Loading them independently of one another results in minecraft loading fine, no issues whatsoever. It's only when I try run them together that problems arise.
If anyone is able to help, please send me your wisdom. It is much appreciated :D
Here's the crash report: ---- Minecraft Crash Report ----
// Who set us up the TNT?

Time: 2024-05-11 11:14:33
Description: Initializing game

java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_757 failed
at net.minecraft.class\_4668.(class\_4668.java:126) at net.minecraft.class\_8538.method\_51643(class\_8538.java:22) at net.minecraft.class\_377.method\_2012(class\_377.java:176) at net.minecraft.class\_7191.bake(class\_7191.java:53) at net.minecraft.class\_377.method\_57038(class\_377.java:65) at net.minecraft.class\_377.method\_57036(class\_377.java:54) at net.minecraft.class\_377.method\_2004(class\_377.java:49) at net.minecraft.class\_378.method\_27540(class\_378.java:66) at net.minecraft.class\_156.method\_654(class\_156.java:506) at net.minecraft.class\_378.(class\_378.java:66) at net.minecraft.class\_310.(class\_310.java:561) at net.minecraft.client.main.Main.main([Main.java:223](https://Main.java:223)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 
Caused by: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_757 failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:427](https://KnotClassDelegate.java:427)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass([KnotClassDelegate.java:323](https://KnotClassDelegate.java:323)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass([KnotClassDelegate.java:218](https://KnotClassDelegate.java:218)) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass([KnotClassLoader.java:119](https://KnotClassLoader.java:119)) at java.base/java.lang.ClassLoader.loadClass([ClassLoader.java:526](https://ClassLoader.java:526)) ... 15 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:392](https://MixinProcessor.java:392)) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass([MixinTransformer.java:234](https://MixinTransformer.java:234)) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes([MixinTransformer.java:202](https://MixinTransformer.java:202)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:422](https://KnotClassDelegate.java:422)) ... 19 more 
Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Redirector iris$applyBobbingToModelView(Lorg/joml/Matrix4f;FFFF)Lorg/joml/Matrix4f; in mixins.iris.json:MixinModelViewBobbing from mod iris failed injection check, (0/1) succeeded. Scanned 1 target(s). No refMap loaded.
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject([InjectionInfo.java:468](https://InjectionInfo.java:468)) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections([MixinTargetContext.java:1384](https://MixinTargetContext.java:1384)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections([MixinApplicatorStandard.java:1062](https://MixinApplicatorStandard.java:1062)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin([MixinApplicatorStandard.java:402](https://MixinApplicatorStandard.java:402)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply([MixinApplicatorStandard.java:327](https://MixinApplicatorStandard.java:327)) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply([TargetClassContext.java:422](https://TargetClassContext.java:422)) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins([TargetClassContext.java:403](https://TargetClassContext.java:403)) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:363](https://MixinProcessor.java:363)) ... 22 more 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_4668.(class\_4668.java:126) at net.minecraft.class\_8538.method\_51643(class\_8538.java:22) at net.minecraft.class\_377.method\_2012(class\_377.java:176) at net.minecraft.class\_7191.bake(class\_7191.java:53) at net.minecraft.class\_377.method\_57038(class\_377.java:65) at net.minecraft.class\_377.method\_57036(class\_377.java:54) at net.minecraft.class\_377.method\_2004(class\_377.java:49) at net.minecraft.class\_378.method\_27540(class\_378.java:66) at net.minecraft.class\_156.method\_654(class\_156.java:506) at net.minecraft.class\_378.(class\_378.java:66) at net.minecraft.class\_310.(class\_310.java:561) 

-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ColorAdapterClient.dll:Microsoft Color Adapter Client:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.19041.3930:Microsoft Corporation CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.3636:Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation DEVOBJ.dll:Device Information Set DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation GLU32.dll:OpenGL Utility Library DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation MMDevApi.dll:MMDevice API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MSCTF.dll:MSCTF Server DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24030.9 (cd8105518e5571788ee3b6a178bae8fbcdf461a8):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation OpenAL.dll:Main implementation library:1.23.1: POWRPROF.dll:Power Profile Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation PROPSYS.dll:Microsoft Property System:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation SETUPAPI.dll:Windows Setup API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.4123 (WinBuild.160101.0800):Microsoft Corporation TmAMSIProvider64.dll:Trend Micro AMSI Provider Module (64-Bit):8.55.0.1074:Trend Micro Inc. UMPDC.dll USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WINSTA.dll:Winstation Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WINTRUST.dll:Microsoft Trust Verification APIs:10.0.19041.4291 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation WTSAPI32.dll:Windows Remote Desktop Session Host Server SDK APIs:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation cfgmgr32.dll:Configuration Manager DLL:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation cryptnet.dll:Crypto Network Related API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation d3d11.dll:Direct3D 11 Runtime:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dinput8.dll:Microsoft DirectInput:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation drvstore.dll:Driver Store API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation dwmapi.dll:Microsoft Desktop Window Manager API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dxcore.dll:DXCore:10.0.19041.3996 (WinBuild.160101.0800):Microsoft Corporation dxgi.dll:DirectX Graphics Infrastructure:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation extnet.dll:OpenJDK Platform binary:21.0.3.0:Microsoft fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.4239 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation imagehlp.dll:Windows NT Image Helper:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation inputhost.dll:InputHost:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:21.0.3.0:Microsoft javaw.exe:OpenJDK Platform binary:21.0.3.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:21.0.3.0:Microsoft jli.dll:OpenJDK Platform binary:21.0.3.0:Microsoft jna10656940529470050046.dll:JNA native library:7.0.0:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:21.0.3.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:21.0.3.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.3758 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl\_opengl.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:21.0.3.0:Microsoft management\_ext.dll:OpenJDK Platform binary:21.0.3.0:Microsoft mdnsNSP.dll:Bonjour Namespace Provider:3,0,0,10:Apple Inc. msasn1.dll:ASN.1 Runtime APIs:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mscms.dll:Microsoft Color Matching System DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:21.0.3.0:Microsoft nimdnsNSP.dll:National Instruments Zeroconf Namespace Service Provider:215.0.3f0:National Instruments Corporation nimdnsResponder.dll:National Instruments Zeroconf Library:215.0.3f0:National Instruments Corporation nio.dll:OpenJDK Platform binary:21.0.3.0:Microsoft ntdll.dll:NT Layer DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation ntmarta.dll:Windows NT MARTA provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation nvapi64.dll:NVIDIA NVAPI Library, Version 512.78 :30.0.15.1278:NVIDIA Corporation nvldumdx.dll:NVIDIA Driver Loader, Version 512.78 :30.0.15.1278:NVIDIA Corporation nvoglv64.dll:NVIDIA Compatible OpenGL ICD:30.0.15.1278:NVIDIA Corporation nvspcap64.dll:NVIDIA Game Proxy:3.21.0.36:NVIDIA Corporation nvwgf2umx.dll:NVIDIA D3D10 Driver, Version 512.78 :30.0.15.1278:NVIDIA Corporation opengl32.dll:OpenGL Client DLL:10.0.19041.3636 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.4239 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.3636 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Stacktrace:
at net.minecraft.client.main.Main.main([Main.java:223](https://Main.java:223)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- System Details --
Details:
Minecraft Version: 1.20.6 Minecraft Version ID: 1.20.6 Operating System: Windows 10 (amd64) version 10.0 Java Version: 21.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 111540224 bytes (106 MiB) / 503316480 bytes (480 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800H with Radeon Graphics Identifier: AuthenticAMD Family 25 Model 80 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: NVIDIA GeForce RTX 3050 Ti Laptop GPU Graphics card #0 vendor: NVIDIA Graphics card #0 VRAM (MB): 4096.00 Graphics card #0 deviceId: VideoController1 Graphics card #0 versionInfo: 30.0.15.1278 Graphics card #1 name: AMD Radeon(TM) Graphics Graphics card #1 vendor: Advanced Micro Devices, Inc. Graphics card #1 VRAM (MB): 512.00 Graphics card #1 deviceId: VideoController2 Graphics card #1 versionInfo: 30.0.13002.19003 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 37702.57 Virtual memory used (MB): 21407.67 Swap memory total (MB): 21926.52 Swap memory used (MB): 1786.43 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: betterf3: BetterF3 10.0.0 cloth-config: Cloth Config v14 14.0.126 
cloth-basic-math: cloth-basic-math 0.6.1
 fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.0.5+c5f2432cff cicada: CICADA 0.7.2+1.20.5-and-above do\_a\_barrel\_roll: Do a Barrel Roll 3.5.6+1.20.6 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT mixinsquared: MixinSquared 0.1.1 fabric-api: Fabric API 0.97.8+1.20.6 fabric-api-base: Fabric API Base 0.4.40+80f8cf51ff fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.59+e9d2a72bff fabric-biome-api-v1: Fabric Biome API (v1) 13.0.25+be5d88beff fabric-block-api-v1: Fabric Block API (v1) 1.0.20+6dfe4c9bff fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.8+80f8cf51ff fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.50+80f8cf51ff fabric-client-tags-api-v1: Fabric Client Tags 1.1.12+7f945d5bff fabric-command-api-v1: Fabric Command API (v1) 1.2.45+f71b366fff fabric-command-api-v2: Fabric Command API (v2) 2.2.24+80f8cf51ff fabric-commands-v0: Fabric Commands (v0) 0.2.62+df3654b3ff fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.4+b82b2392ff fabric-convention-tags-v1: Fabric Convention Tags 2.0.3+7f945d5bff fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.0.0+2b43c5c8ff fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.27+80f8cf51ff fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.15+2a2c66b6ff fabric-data-generation-api-v1: Fabric Data Generation API (v1) 19.0.6+7f945d5bff fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.68+94793913ff fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.8+e9d2a72bff fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.6+c5fc38b3ff fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.50+80f8cf51ff fabric-item-api-v1: Fabric Item API (v1) 8.1.1+17e985d6ff fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.38+aae0949aff fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.45+80f8cf51ff fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.43+df3654b3ff fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.4+c5fc38b3ff fabric-loot-api-v2: Fabric Loot API (v2) 3.0.4+97f703daff fabric-message-api-v1: Fabric Message API (v1) 6.0.10+109a837cff fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.12+80f8cf51ff fabric-models-v0: Fabric Models (v0) 0.4.11+9386d8a7ff fabric-networking-api-v1: Fabric Networking API (v1) 4.0.8+0dca0349ff fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.1.3+c5fc38b3ff fabric-particles-v1: Fabric Particles (v1) 4.0.0+c5fc38b3ff fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.3+c5fc38b3ff fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.0.15+f1240ba7ff fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.12+97f703daff fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.12+80f8cf51ff fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.61+df3654b3ff fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.46+73761d2eff fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.3+2c869dedff fabric-rendering-v0: Fabric Rendering (v0) 1.1.64+df3654b3ff fabric-rendering-v1: Fabric Rendering (v1) 4.2.4+b21c00cbff fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.0.1+74e2f560ff fabric-screen-api-v1: Fabric Screen API (v1) 2.0.21+7b70ea8aff fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.72+b21c00cbff fabric-sound-api-v1: Fabric Sound API (v1) 1.0.21+c5fc38b3ff fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.6+c5fc38b3ff fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.0.10+74e2f560ff fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 inventoryhud: Inventory HUD + ${version} iris: Iris 1.7.0+mc1.20.6 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 java: OpenJDK 64-Bit Server VM 21 minecraft: Minecraft 1.20.6 sodium: Sodium 0.5.8+mc1.20.6 voxelmap: Voxelmap 1.20.6-1.12.19 Loaded Shaderpack: ComplementaryShaders\_v4.5.1 Profile: Custom (+1 option changed by user) Launched Version: fabric-loader-0.15.11-1.20.6 Launcher name: minecraft-launcher Backend library: LWJGL version 3.3.3-snapshot Backend API: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2 GL version 3.2.0 NVIDIA 512.78, NVIDIA Corporation Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Universe: 404 Type: Client (map\_client.txt) Locale: en\_AU CPU: 16x AMD Ryzen 7 5800H with Radeon Graphics 
submitted by DaGreeg to fabricmc [link] [comments]


2024.05.10 23:49 stockinvest-us QQQ Shows Signs of Consolidation While Overbought, Potential Volatility Ahead 📉📈

🚀 Unlock Exclusive Insights on QQQ: Get deeper analysis and expert views on QQQ's latest market trends before you read on. Click Here to Dive In 🌟
Technical Analysis
The Invesco QQQ Trust (Ticker: QQQ) closed at $441.02 on May 9, 2024, a slight increase by 0.22% from the previous trading session. Notably, the ETF's price movement has been confined within a relatively narrow range with a high of $441.6 and a low of $438.46. This can be indicative of consolidation, suggesting potential volatility in the near term. The Relative Strength Index (RSI) stands at 75, which typically signals that the ETF is currently overbought. This could imply a short-term pullback.
Further insights from technical indicators reveal a negative Moving Average Convergence Divergence (MACD) value at -5.69. This divergence suggests that downward momentum may be building despite the recent gains. The Average True Range (ATR) of 1.42 indicates moderate volatility.
With the ETF trading above both its 50-day moving average (DMA) of $436.70 and 200-DMA of $399.97, the long-term trend appears bullish. However, the immediate resistance at $441.11 and support at $439.02 define a very tight trading band suggesting that any significant breakout or breakdown could dictate the direction for the next trading sessions.
Fundamental Analysis
QQQ, a proxy for the Nasdaq-100 Index, carries a market capitalization of approximately $173.77 billion and a Price to Earnings (PE) ratio of 36.05, reflecting a premium valuation relative to broader indices. This can be attributed to its heavy weighting towards technology and growth stocks, which have historically commanded higher PEs.
The recent news underscores a shifting sentiment towards dividend growth potential in tech-heavy ETFs, previously not known for high yields. This could enhance the attractiveness of QQQ for income-focused investors if this trend materializes. Furthermore, the reported increase in retail trading activity in zero-day-to-expiration options on QQQ indicates heightened retail interest, which could impact short-term price dynamics due to increased trading volume and potential speculative activity.
Performance Prediction and Investment Potential
Considering the technical overbought condition and the fundamental strong growth orientation, QQQ might face short-term volatility with potential downside adjustments. In the longer term, the underlying strength of the tech sector and its impact on the ETF suggests a robust growth potential, particularly if the trend towards recognizing dividend capabilities materializes further.
For the next trading day (May 10, 2024) and the coming week, the immediate focus should be on the ETF's ability to hold above its support level of $439.02. A break below this could see a test of lower levels, particularly with the heightened volatility indicated by recent trading options activity. Conversely, overcoming resistance at $441.11 may set the stage for attempts to approach the year's high of $449.34.
Intrinsic Value and Long-Term Potential
In the long run, the intrinsic value of QQQ is largely tied to the performance of its constituent companies in the technology and consumer services sectors. Given the reliance on growth factors, changes in company earnings growth rates and broader economic indicators like interest rate changes can significantly influence its value. The trend towards potential dividend growth could add a new dimension of valuation support for these types of ETFs.
Overall Evaluation
Considering the ETF’s current technical position, fundamental strengths, and the potential volatilit [...]
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submitted by stockinvest-us to StockInvest [link] [comments]


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