Freee convertion for a tec 22

Tec-9

2014.11.26 12:20 bonkez Tec-9

Subreddit for the Tec-9 platform and related Firearms.
[link]


2012.08.13 08:22 Mossberg

Subreddit for O.F. Mossberg & Sons Firearms.
[link]


2024.06.09 17:52 Competitive_Case4180 2024 DAT Breakdown (25 AA/26TS/23PAT)

Preface:
Getting scores in a high percentile like these is uncommon and should differ from what you expect of yourself. I was surprised at the score I got, and glad I got it, but I would've been happy for less, and so will Dental schools!
Also, I want to mention how I felt about resources and what worked for me, but that is coming from someone with a learning style that is likely different from yours; only take my advice if it works for you! You know you best, so I encourage you to study in a way that works. On the other hand, if anything I did sounds promising, definitely use it! A big part of learning how to succeed on the DAT is understanding how you learn. Gotta know yourself before you can conquer this beast.
I hope this helps!
Scores:
PAT - 23 QR - 19 RC - 25 Bio - 30 GC - 24 OC - 25 TS - 26 AA - 25
Background: I am currently a senior with a 3.7~ GPA. I am also a first-generation student, and my unconventional educational background basically equated to no real education before college.
Materials Used (in order of helpfulness):
  1. DAT Booster - A wonderful resource for exam preparation. While I didn't have the opportunity to try other resources, I have heard a lot about them, and it sounded like DAT Booster does a better job at focusing on the most critical/high-yield topics, especially in the sciences. I didn't feel like I was doing too many practice problems while still feeling like I was getting enough practice. In other words, I never felt like I was "grinding my gears" when studying and practicing the three sciences tested. While the DAT booster presented a more challenging version of PAT than I experienced on the DAT, it also does an excellent job of preparing you because of that challenge. Stay encouraged if it always feels hard; you may do better than you think on PAT. Reading comprehension practice tests were a great tool to practice under timed conditions. I recommend taking as many full-length tests as possible, which helped me the most. Finally, the QR materials from DAT Booster gave me more of an issue than anything else because of my background; I often felt left behind, confused, or like I wouldn't understand the material. I had to go to external resources like Khan Academy or chat GPT to get my questions answered. That being said, I hear the DAT Booster team is working on improving it, and the QR practice tests are a fantastic representation of the actual test. I got a lower score than my Booster scores predicted on QR, so the scoring may be a poor measure, but the tests themselves felt very accurate to the exam.
  2. Quizlet - When it came to reviewing material or, in some cases, learning it - Quizlet was my best friend. I studied as much as I could in a "learning" format for the critical memorized details of the sciences through watching videos, reading bio-notes, and taking notes on what I learned to retain information. Still, I never felt like I'd have enough time to get all the most critical information down before my test date, and that's where Quizlet saved me. I studied new units of DAT Booster's quizlet decks almost every night before bed. I also habitually pulled up Quizlet instead of social media whenever I could. I found that as I would go through the flashcards until I swiped right on each one, confident I knew the answer, I retained that information much better. After getting the same flashcard wrong multiple times in a row, remembering the right answer became much more critical. If you can do all the booster quilts with >80% accuracy (assuming you understand the topics, not just the card's phrasing/answer), I believe you will reach your goal DAT score in at least biology.
Study Timeline: When I started studying, I had three months before my test date. I set a goal to study for at least three hours each day alongside my lab and course load, and I got overwhelmed. At least for me, it wasn't until I changed my goal to an "amount" goal instead of a "time" goal that I started making progress.
I did not get time to study until about a month and a half before my test date; before that, I had only gotten about a week's worth of studying over my semester. I followed Booster's 10-week study schedule rigorously, but because I was behind, I tried to study 2 days of material daily. I ended up having to skip over the material I felt good about during the learning phase to get enough time to study the topics, which I felt more shaky on. That being said, I never skipped a practice test date. I prioritized getting a test in, and if I ever felt overwhelmed, I would do it section by section instead of full-length (although full-length tests are essential).
After I got into the practice/review phase, I noticed the days in the study guide had much less structure than the days in the learning phase, so instead of following the schedule, I spent my days going over topics I felt I wanted to improve based on how I felt during my practice tests. I got to this phase about three and a half weeks before my test date and ended up doing a practice test almost every other day, sometimes separating them when I felt studying would be more productive than testing again (usually when I thought I knew what area I had to improve, and I didn't feel like I made enough progress for a practice test to be practical; I already knew where I needed to focus my study).
The most important thing I did during this time was review the practice tests, seeking to understand not only the correct answers to every question (including what I got right) but also why the wrong answers were wrong and what would have made them true. Since the DAT uses multiple choice - and those choices are almost always real terms or definitions/options - you can learn a lot when reviewing them. This is less relevant for mathematics questions, but conceptual questions always benefit from this.
I also took day-long breaks. For religious reasons, I never studied for one day of the week. Whatever the reason, though, making a standard during this time to not study for some time during the week, almost an unbreakable self-rule, creates a space in your hectic studying to be not allowed to think about or study for the test. With this time, you can truly relax and recuperate. Your brain needs rest, too!
Day of Exam
What I Think Helped the Most:
If I could distill everything I learned from this experience, it would be
  1. Don't worry if you're having a bad day. I had a lot of practice test days where I felt awful; somewhere, I was almost throwing up because of my anxiety, but I still was able to perform better than I anticipated. This knowledge helped reduce anxiety on test day - I knew I did okay even at my worst, so I felt it'd be okay.
  2. Focus on high-yield topics: Pay attention to what is often repeated, quizzed, or shows up on practice tests. THESE TOPICS MATTER AND WILL SHOW UP! I remember usually thinking, "But what if studying this is a waste of time because it won't show up?" while that is true when you're low on time; if it's a high-yield topic, do not overlook it. Please ensure you understand those topics and can do them well; these are where easy points can be made, and crucial points can be lost.
  3. Have a support group: I didn't mention it above, but without my family and friends being there, checking on my progress, helping lighten the burden of my daily tasks, and being there to listen during stressful times, I would've done terribly on this test. Even if it's the lovely pre-dents on social media, connect with people and get support.
  4. Keep studying. Even when it feels like you have it all down or maybe that you'll never be able to learn it all (like how I felt), never stop giving your best, whatever that is, to study and practice. Don't expect the same level of effort or performance from yourself every day, and make sure to take breaks before you break, but also just keep putting in an effort. You can do this!
submitted by Competitive_Case4180 to predental [link] [comments]


2024.06.09 15:17 Hay_Fever_at_3_AM KSP Modlist

B9 Part Switch (B9PartSwitch v2.20.0) BreakingGround-DLC (BreakingGround-DLC 1.7.1 (unmanaged)) Career Evolution (ContractConfigurator-CareerEvolution 1.0) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Contract Configurator (ContractConfigurator v2.9.2.0) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.3.3) Contract Pack: Constellations (ContractConfigurator-Constellations 0.5) Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10) Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2) Cryo Tanks (CryoTanks 1.6.5) Cryo Tanks Core (CryoTanks-Core 1.6.5) Cryogenic Engines (CryoEngines 1:2.0.6) Custom Barn Kit (CustomBarnKit 1.1.22.0) Deployable Engines Plugin (DeployableEngines 1.3.1) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Editor Extensions Redux (EditorExtensionsRedux 3.4.5) EVA Enhancements Continued (EVAEnhancementsContinued 0.1.15.3) Far Future Technologies (FarFutureTechnologies 1.2.0) Firespitter Core (FirespitterCore v7.17) Firespitter Resources config (FirespitterResourcesConfig v7.17) Harmony 2 (Harmony2 2.2.1.0) Heat Control (HeatControl 0.6.1) JX2Antenna (JX2Antenna 2.0.5) Kerbal Actuators (KerbalActuators v1.8.5) Kerbal Aircraft Expansion (KerbalAircraftExpansion 4:2.8.1.0) Kerbal Alarm Clock (KerbalAlarmClock v3.14.0.0) Kerbal Atomics (KerbalAtomics 1:1.3.3) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbalism (Kerbalism 3.19) Kerbalism - Default Config (Kerbalism-Config-Default 3.19) Kerbalism FFT (Kerbalism-FarFutureTechnologies 0.2.0) Kerbalism System Heat (Kerbalism-SystemHeat 0.5.0) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-204) KSP Community Fixes (KSPCommunityFixes 1.35.2) MagiCore (MagiCore 1.4.0.0) MakingHistory-DLC (MakingHistory-DLC 1.12.1 (unmanaged)) MechJeb 2 (MechJeb2 2.14.3.0) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.3) Near Future Aeronautics (NearFutureAeronautics 2.1.1) Near Future Construction (NearFutureConstruction 1.3.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.0) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Propulsion - Xenon Hall Effect Thrusters (NearFuturePropulsion-XenonHETs 1.3.5) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) Near Future Spacecraft - LFO Engines (NearFutureSpacecraft-OrbitalLFOEngines 1.4.3) Parallax (Parallax 2.0.6) Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.0) Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.1) Part Commander Continued (PartCommanderCont 1.1.6.4) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Rational Resources (RationalResources 2.0.7) Rational Resources Companion (RationalResourcesCompanion 2.0.7) Rational Resources Jet Family (RationalResourcesJetFamily 2.0.7) Rational Resources Kerbalism (RationalResourcesKerbalism 2.0.7) Rational Resources Nuclear Family (RationalResourcesNuclearFamily 2.0.7) Rational Resources Parts (RationalResourcesParts 2.0.7) Rational Resources RCS Family (RationalResourcesRCSFamily 2.0.7) Rational Resources Squad (RationalResourcesSquad 2.0.7) Rational Resources SSPXR Tanks (RationalResourcesSSPXRTanks 2.0.7) RCS Build Aid (RCSBuildAid v1.0.6) RealChute for Stock (RealChuteForStock v1.4.9.4) RealChute Parachute Systems (RealChute v1.4.9.4) ReStock (ReStock 1.4.5) ReStock+ (ReStockPlus 1.4.5) SCANsat (SCANsat v20.4) Space Dust (SpaceDust 0.4.4) SpaceTux Library (SpaceTuxLibrary 0.0.8.6) Stock Waterfall Effects (StockWaterfallEffects 0.7.0) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.10) Strategia (Strategia 1.8.0) System Heat (SystemHeat 0.6.0) System Heat - Nuclear Engine Configuration (SystemHeat-FissionEngines 0.6.0) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.6.0) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.6.0) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.6.0) The Janitor's Closet (JanitorsCloset 0.3.8) Toolbar (Toolbar 1:1.8.1.1) Toolbar Controller (ToolbarController 1:0.1.9.11) Trajectories (Trajectories v2.4.5.3) Un Kerballed Start (UnKerballedStart .1.3.2) Universal Storage II Finalized (UniversalStorage2 4.0.1.1) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.9.0) WaypointManager (WaypointManager 2.8.4.2) EDIT: ADD: (not in CKAN) EVE / Scatterer / Volumetric clouds from Blackrack Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.2) KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.34) Stock Alarm Clock Disabler (StockAlarmClockDisabler v1.0.0) REMOVE: Kerbal Construction Time (KerbalConstructionTime 1:1.4.12) : it's fine but it's adding a lot of friction, even with KRASH, and I just don't care 
submitted by Hay_Fever_at_3_AM to u/Hay_Fever_at_3_AM [link] [comments]


2024.06.09 15:04 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. 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2024.06.09 13:24 iamkingsleyf 24 Different Types of Can Openers

Opening cans can be a hassle without the right tool. Having a can opener that is easy to use and reliable at home or on the go.
In this blog post, we’ll explore different types of can openers that will make your life easier.
From manual openers to electric versions, there are plenty of options for everyone.
Read on to learn about the different types of can openers and which one is right for you.

1. Bunker Can Opener

The Bunker can openers are different types of can openers and reliable can openers on the market.
They have a simple, easy design, making them an ideal choice for those who don’t want to bother with more complex models.
These can openers come in two parts: one blade and one handle. To use them, you attach the blade to the top of the can and then grip the handle firmly as you rotate it around the lid.
The blade will puncture the can and then peel away the metal lid.
The handle has a large knob on it, which helps you control the speed at which you turn the opener.
The bunker can openers come in manual and electric models, making them extremely versatile.
Electric models are slightly more expensive than their manual counterparts but are usually much faster and easier to use.
No matter which type of Bunker can opener you choose, it’s sure to make your life easier when it comes time to open cans.
They are durable and will provide years of service, so they are definitely worth the investment.

2. Butterfly Can Opener

The butterfly can opener is an incredibly useful kitchen tool that is perfect for any home cook.
This type of can opener is one of the different types of can openers, with a small, hand-held device with two blades that look like a butterfly's wings.
To use a butterfly can opener, place the top of the can between the two blades and twist the handle in a circular motion to cut open the lid.
The blade will then be able to grab onto the rim of the lid and lift it off.
One of the best things about the butterfly can opener is its size and portability. Because it's so small, it fits easily into a kitchen drawer or utensil caddy.
Additionally, the butterfly can opener does not require much effort to operate, making it great for people with weakened hands or those with arthritis.
The butterfly can opener is also very safe to use, as it doesn't leave sharp edges on the can. This prevents you from getting cuts while you're handling your cans.
Overall, the butterfly can opener is a great tool in your kitchen. It's lightweight, compact, and easy to use, and it provides a safe way to open cans without leaving sharp edges behind.

3. Camp Can Opener

Camp can openers are great for campers and other outdoor enthusiasts who need a reliable tool to open cans.
These openers are lightweight, compact, and easy to store, making them ideal for camping trips.
Camp can openers usually have a folding design that allows them to fit inside a backpack or glove box.
They also come with a carabiner, which can easily be attached to the outside of a bag or belt loop.
The blades on these openers are usually made of stainless steel and are designed to resist corrosion and rust.
Some even feature a magnet to help you store them conveniently on the side of a refrigerator or other metal surface.
These types of can openers are easy to use and require no electricity, making them perfect for outdoor adventures where power isn’t available.

4. Church Key Can Opener

The church key can opener is a traditional, hand-held device used to open cans.
This type of can opener has been around since and is still popular today.
The design of a church key opener consists of two pointed metal prongs attached to a metal handle, which allows you to puncture the top of a can and pull off the lid.
The church key opener is among different types of can openers, with no special skills required.
All you need to do is puncture the metal lid of the can with the sharp prongs and then pull off the lid using the attached handle.
This type of opener also makes it easy to open jars and bottles with narrow openings.
The church key can opener is an affordable and reliable option for those who don’t want to invest in an electric can opener or have limited space in their kitchen.
They are relatively small and lightweight, making them easy to store when not in use.
However, because of the design, these types of openers require a bit of strength and may be difficult to use if you have arthritis or weak hands.

5. Claw-Type Opener

The claw-type can opener is one of the most versatile and widely used can openers in existence.
This style of can opener is so popular because it is easy to use, lightweight, and affordable.
It consists of a small handle and a pointed claw that hooks onto the lid of the can and rotates around it.
The claw will easily puncture the lid of the can, allowing you to easily and safely remove it.
The claw-type opener is ideal for opening both cans and jars. It is also great for people with limited hand strength or dexterity, requiring minimal effort.
This type of opener is also great for those short on space, as it can easily be stored in a drawer or cupboard when not in use.
One of the main drawbacks of the claw-type opener is that it tends to produce sharp edges when the can is opened.
To prevent this, you should always use a cloth or other soft material to hold the can while opening it, as this will protect your hands from any potential injuries.
Overall, the claw-type opener is special among different types of can openers, a choice for anyone looking for a simple, inexpensive, and efficient way to open cans or jars.

6. Countertop Can Opener

Countertop can openers are some of the most common types of can openers and can be found in almost any kitchen.
These are usually electric can openers that are designed to sit on a countertop. Countertop can openers are easy to use and typically come with a detachable cord for convenience.
Many models offer additional features such as built-in bottle openers and knife sharpeners; some even have a magnetic holder for storing the can opener when not in use.
The countertop can openers are often lightweight, making them great for people who need to take their can opener with them on trips.
They are different types of can openers used for clean-cutting cans, making them ideal for those who want to enjoy smooth edges on their canned goods.

7. Key Can Opener

The Key Can Opener is one of the different types of can openers used for opening cans.
It's very simple and straightforward to use – insert the blade into the can and turn it clockwise until it is open. It's made of durable steel and has a comfortable plastic handle.
However, It's one of the most efficient types of can openers since you don't need to worry about adjusting the blade to fit the size of the can.
The key can opener also comes with a magnet, making retrieving small objects inside the can easy.
Unlike other can openers, the key can opener does not leave sharp edges behind, which makes it safe for children to use.
It's also great for those who are short on space, as it takes up much less room than a traditional can opener.
The only drawback of the key can opener is that it won't work on cans with a larger diameter, such as paint cans or large jars.
However, it's still one of the different types of can openers tool to have around in case you ever need to open a small can.

8. Lever-Type Can Opener

The lever-type can opener is a very useful tool for opening cans. It uses a simple lever mechanism to open cans quickly and easily.
It has an ergonomic design that makes it comfortable to use and easy to grip.
The handle allows for more leverage, which means it is great for opening cans with difficult lids.
It is also small and lightweight, making it convenient for storage and transport. The lever-type can opener is perfect for opening smaller cans with difficult lids.
This can opener is great for those needing to open multiple cans quickly.
It is also great for people with limited arm strength because its design requires minimal force.
The lever-type can opener is a great tool for those needing to open multiple cans quickly.
It is also great for those with limited arm strength, as its ergonomic design requires minimal effort to use.
These are different types of can openers, perfect for anyone looking for an easy and efficient way to open cans.

9. Manual Can Openers

Manual can openers are different types of can openers, and they are often the least expensive option.
These can openers are easy to use and require no additional power source, making them ideal for anyone who wants a quick and efficient way to open cans.
Manual can openers come in two basic varieties: wheel-style and lever-style.
Wheel-style can openers use a sharp wheel or blade to cut around the circumference of the can’s lid. This type of can opener is easy to use and relatively inexpensive.
On the other hand, Lever-style openers use a sharp cutting tool operated by a lever.
These openers tend to be more expensive but offer more precise control over the cutting process.
Manual can openers are durable and typically handle heavier-duty tasks than electric or battery-operated can openers.
Additionally, these openers require very little maintenance and will last for years if properly cared for.
However, manual can openers can be tiring to use for larger cans, as they require some physical effort.

10. Magnetic Can Opener

A magnetic can opener is one of the different types of can openers simple and easy way to open cans.
It works by attaching itself magnetically to the side of a can lid and lifting it off easily.
These openers are ideal for those with limited hand strength or arthritis, as they require minimal effort to operate.
They also allow users to keep their hands away from sharp edges, making them safer to use.
Magnetic openers come in various sizes and styles, so you can find one that works for your needs.
When using this type of opener, make sure to read the manufacturer's instructions carefully to ensure proper use.

11. One-Touch Can Opener

One-touch can openers are a convenient and efficient way to open cans quickly and easily.
These different types of can openers are useful for people with limited hand strength or those who suffer from arthritis or other conditions that make it difficult to use a traditional manual can openers.
The one-touch can opener is a device that automatically opens cans of all sizes, shapes, and materials with the push of a single button.
It works by using powerful magnets to grip the can lid and then using a lever system to remove the lid without leaving sharp edges.
It also has an internal blade guard to keep hands and fingers safe while operating it.
The one-touch can opener is great for people who find it difficult to use a manual can opener, and it's also an ideal choice for busy households who need to get their food opened quickly and efficiently.

12. Electric Can Openers

Electric can openers are a great option for those looking for an easy and convenient way to open cans.
These different types of can openers use electric power to operate, meaning that you don’t need to exert any physical effort to open a can.
Electric can openers are very versatile and can be used on almost any size of the can.
Using an electric can opener is quite easy; all you need to do is to place the device on the top of the can, press the button, and it will start to cut through the lid.
Most electric can openers have an automatic stop feature that prevents the blade from cutting too deep into the can.
Additionally, these devices usually come with a magnetized top that can hold onto the lid as it’s being cut off, making it much easier to retrieve and discard the lid without making a mess.
When choosing an electric can opener, it’s important to ensure that it’s the right size for the type of cans you’ll be opening.
It should also have a strong motor, making opening stubborn lids easier and keeping the device operating for a long time.
Additionally, it’s important to check that the device is made from sturdy materials so it doesn’t break or rust over time.
Electric can openers are an excellent choice for those who want an easy and convenient way to open cans. With their powerful motors, these devices can easily handle even the toughest lids.

13. Pneumatic Can Openers

Pneumatic can openers are different types of can openers great for commercial kitchens and food service establishments where speed and efficiency are a must.
These devices use compressed air to open cans quickly and with minimal effort.
They also have the advantage of being safer than manual or electric can openers since they don't require sharp blades.
Unlike other types of can openers, pneumatic models use a hose to attach to an external compressed air source.
You'll need a reliable compressed air source to use these openers.
The upside is that these can openers are much faster and more efficient than their manual or electric counterparts, allowing you to open several cans simultaneously with minimal effort.
Pneumatic can openers are also much quieter than other types, making them ideal for areas where noise is a concern.
They’re also highly efficient, meaning they don’t require as much energy to operate as manual or electric can openers.
The downside of pneumatic can openers is that they’re not as portable as manual or electric models since you’ll need to carry around the external source of compressed air.
Additionally, these devices can be more expensive than manual or electric models.
However, if you’re looking for speed and efficiency in a commercial kitchen, pneumatic can openers are definitely worth the investment.

14. Battery-operated Can Openers

Battery-operated can openers are perfect for people who want to avoid the mess of manual openers and need a reliable, easy-to-use opener for their daily use.
These openers are generally lightweight, handheld devices that can be used with just one hand and require no manual effort.
These openers are different types of can openers in various shapes and sizes, so you can find one that fits your needs perfectly.
They typically require either battery, and they are usually quite affordable.
The benefit of these openers is that they work quickly and easily, which makes them great for busy households.
In addition, they are generally quiet, meaning you won’t have to worry about disturbing anyone while using them.
The downside to battery-operated openers is that you will need to replace the batteries frequently.
Additionally, some models may not work as well on larger cans.
Overall, battery-operated can openers are a great option for those looking for an efficient way to open cans without relying on manual methods.
With their easy-to-use design and convenience, these openers easily and safely open cans.

15. Solar Powered Can Openers

For those looking to reduce their energy consumption and their carbon footprint, solar-powered can openers are different types of can openers good for you.
These devices utilize the sun’s energy to open cans and provide a clean and green alternative to manual and electric can openers.
Solar-powered can openers generally comprise the solar panel and the opener itself.
The solar panel captures energy from the sun, which is then converted into power and sent to the opener.
Once the energy has been stored, it can then be used to power the can opener whenever needed.
The opener itself is designed to be simple and efficient. It consists of a wheel or blade rotated around the can's rim to cut through the metal lid and make opening easier.
Some models even feature automatic locking mechanisms to ensure that the can does not move while it is being opened.
These devices are great for anyone looking for an eco-friendly solution to their can opening needs.
They also make a great gift for those caring about the environment, as they can save time and energy.
However, solar-powered can openers should only be used when the sun is out and are unsuitable for long-term storage due to the reliance on natural light.

16. Ring Pull Can Opener

Ring pull can openers are one of the different types of can openers, the most convenient tools you can have in your kitchen.
This type of can opener is designed to puncture through metal lids, allowing you to easily open cans without putting much effort into it.
It’s the perfect tool for those who don’t want to deal with the hassle of manual can openers or electric ones requiring power and technical know-how.
The ring pull can opener has two parts: the lid-piercing head and the handle.
The head is composed of sharp, stainless steel prongs that are used to puncture the lid of the can and create a hole.
The handle is typically made from plastic and allows you to firmly grip and twist the lid, which breaks the seal and allows you to open the can easily.
When using a ring-pull can opener, it’s important to ensure that you’re gripping the handle tightly and twisting in a counterclockwise motion.
If you’re not careful, you could damage the edges of the can or cut yourself on the prongs.
This type of can opener is particularly useful if you’re dealing with canned goods with a hard-to-pierce lid, such as tuna cans or other items with strong metal lids.
It’s also great for people with limited strength or mobility, requiring very little effort and force to use.
Overall, the ring pull can opener is an excellent choice for anyone looking for a simple, easy-to-use can opener that won’t take up too much space in the kitchen.

17. Side Can Opener

Side can openers are different types of can openers that do not require using your hands.
This type of can opener features two handles that are placed along the sides of the can.
To use this type of opener, place the handles around the circumference of the can and then squeeze the handles together.
This forces the blades on either side of the handle to cut through the top of the can.
Side can openers are easy to use and provide quick access to the can without using any additional tools.
The handles also help to keep your hands away from the sharp edges of the can lid.
Additionally, this type of can opener is often very lightweight and easy to store, making it a great option for those with limited kitchen space.
However, one downside to the side can openers is that they may not be as strong as other types of openers.
If you are dealing with particularly stubborn cans, using an electric or manual can opener might be better.
Additionally, side can openers may not work on all types of cans and lids, so it's important to ensure they will be compatible with your particular cans before purchasing.

18. Single Wheel Can Opener

Single Wheel Can Openers are ideal for those who prefer a manual, no-fuss approach.
These openers feature a single wheel that is attached to a handle. To use the opener, you insert the blade into the top of the can and then turn the wheel typically.
These different types of can openers are designed to be easy to use and require minimal effort and no special tools. They are typically made of stainless steel and are very durable.
This type of can opener is also very cost-effective, as they are generally inexpensive to purchase.
If you are looking for an efficient and easy-to-use can opener, then the Single Wheel Can Opener is the perfect choice for you!

19. Smooth Edge Can Opener

A Smooth Edge Can Opener is an efficient and easy way to open cans without sharp edges.
This type of can opener is a different type of can opener designed with a wheel that cuts along the top of the can and leaves behind a smooth, flat edge.
It eliminates the need for a manual can opener and requires no additional steps. This is ideal for anyone looking for a quick, hassle-free can-opening solution.

20. Tin Can Key Can Opener

The Tin Can Key Can Opener is a simple and inexpensive tool designed to open tin cans.
It is composed of a metal blade attached to a handle that is turned to cut through the metal lid of a can.
These different can openers are very popular in households and restaurants, as they are easy to use and take up minimal space.
The Tin Can Key Can Opener is often found at local stores, grocery stores, and even online.
It is ideal for those who do not want to invest in a more expensive electric or battery-powered can opener.
With this type of can opener, you can quickly and easily open canned goods without mess or fuss.
The metal blade is durable and sharp, allowing for effortless cutting through the metal lid of cans.
To use a Tin Can Key Can Opener, place the blade on top of the lid and turn the handle until the blade has cut through the metal.
Be sure to place the blade directly in the lid's center so it will cut evenly.
When finished, carefully remove the lid and discard it in the trash. A Tin Can Key Can Opener can last many years with proper care and maintenance.
The Tin Can Key Can Opener is an affordable and easy-to-use kitchen tool that makes opening canned goods quick and simple.
It is an excellent choice for those looking for an inexpensive option to open cans easily.

21. Topless Can Opener

A topless can opener is one of the oldest types of can opener and was probably the first type ever made.
It is a simple device consisting of two serrated wheels, with one wheel fixed and the other wheel turning.
It’s relatively easy to use: Place the can on a stable surface and grip the can opener so the wheel with the serrated edge is closest to you.
Put the wheel with the serrated edge around the lip of the can and turn it in a circular motion.
The wheel will cut into the metal and pierce through it as you turn, leaving a round opening in the top.
This can opener requires more effort than other types, and it can be difficult for someone with weak hands or wrists to use.
But this type is worth considering if you’re looking for a cost-effective, reliable way to open cans.

22. Twist Key Can Opener

The twist key can opener is one of the different types of can opener used in the kitchen.
It is the simplest and most convenient way to open cans of any size.
This type of can opener requires only a simple twist of a metal key.
The twist key is inserted into the top of the can, then twisted in a circular motion until the top is detached.
This type of can opener is especially useful for canned goods that are difficult to open, such as those with tightly-sealed lids.
Additionally, it can be used to open cans that have rusted shut or corroded lids.
The twist key can opener is also very easy to store, as it only takes up a small amount of space.
The twist key can opener is available in both manual and electric models.
Manual models require some physical strength and effort to twist the key, but electric models use a motorized system to rotate the key even easier.
Electric models are more expensive than manual models, but they are often worth the investment if you regularly open a lot of cans.
No matter which type you choose, the twist key can opener is a great kitchen tool for opening cans quickly and easily.
It's reliable, efficient, and inexpensive—a must-have for any home cook!

23. Multi-use Can Openers

Multi-use can openers are incredibly versatile and can be used for more than just opening cans.
They can be used to open glass jars, crack walnuts, loosen lids, and even pop tops off of bottles.
Many multi-use can openers are different types with multiple attachments that allow you to customize your device for different tasks.

24. Knife Can Opener

The knife can opener is a simple device that uses a sharp blade to cut through the metal lid of a can.
These different can openers are very popular because they are easy to use and affordable.
It is important to note that this type of can opener is not designed to open cans with a plastic lid.
This Can Opener is one of the most different types of can openers available on the market. It is designed to make opening cans as easy as possible.
The opener consists of a handle with a sharp blade on the end that is used to cut through the lid of the can.
It works best with thinner cans, such as soup cans, vegetable cans, etc.
This type of opener requires a bit more effort than the other types since you need to press the blade down into the can lid to cut through it.
However, it is great for those who don’t have access to an electric or manual can opener. It is also very easy to store since it takes up minimal space.
Knife Can Openers are also incredibly affordable, making them a great option for those on a budget.
They come in various shapes, sizes, and styles, so you can find one that fits your needs perfectly.
Plus, because they are so simple to use, they are great for beginners and experienced can openers alike.
Conclusion
Can openers have been around for more than a century, and with good reason - they make opening cans of food easy and convenient.
But there are different types of can openers, each designed for different tasks.
This blog post has explored the different types of can openers and their various uses, from the traditional manual can opener to the electric can opener.
We have also looked at the best can opener for your particular needs.
So, this is the place to start if you're looking to buy a new can opener or want to learn more about them.
submitted by iamkingsleyf to u/iamkingsleyf [link] [comments]


2024.06.09 13:18 Important_Figure9811 [For Hire] I develop App-like experiences for WooCommerce and Shopify Seeing Is Believing (demo in post)

I have programmed an “API-based frontend for WooCommerce (and soon Shopify) - Arasaka.
What it does is, by using the API of your WooCommerce shop, it will import your product catalogue to a centralised server which then serves the frontend of your webshop in an incredible, absolutely INCREDIBLE way.
It does not replace anything of your shop, it’s a template which is fully decoupled from your Wordpress installation, allowing it to use technologies which simply are not feasible within WooCommerce (and, Shopify).

 

What I am after

I am seeking shops who wish to be Beta testers of Arasaka.
The price you will pay is a heavy discount; $500 setup fee (lowered from $1,500 for Beta) and $250/month (lowered from $500/month).
In this Beta, I will be directly available to you so I can quickly resolve any issues which pop up. I expect the Beta to last ~4 weeks of the shop being live.
The discount is permanent - you will always pay the Beta price.

 

Arasaka Demo - Seeing is believing, isn’t it?

It is preferable to view the Arasaka demo on your mobile phone, as this is where the INCREDIBLE nature of Arasaka is truly visible:
Arasaka Demo

 

Add me on Discord so we can chat

katyusha_333

 

 

Arasaka: A plug-and-play eCommerce frontend

Via using APIs, Arasaka connects to any eCommerce platform or Point-Of-Sale system to offer an INCREDIBLE shopping experience.
It doesn’t modify the existing admin setup, it doesn’t even require plugin installations.
Through the API of WooCommerce and Shopify, the Arasaka server synchronises the product lists to generate its frontend.
Arasaka also handles the payment, allowing for a smooth checkout experience that is wholly unachievable in WooCommerce and Shopify. Upon order placement, Arasaka sends the information to the admin system so that plugins and exports function without issues.
In short,
Arasaka gives any webshop an instant, highly performant, and very pleasing to use frontend.

 

View the Arasaka demo here:

https://demo.arasaka.no/
View this demo on your mobile to truly see and feel what makes Arasaka so incredibly unique.
Note: Arasaka is in Beta, and so bugs may be found.

 

Arasaka is meant to convert - It is meant to SELL

Arasaka has 15 years of what I’ve learned in building high-conversion webshops.
Every lesson I have learned has been put into practice, and the only reason I have been able to do this is - the decoupling of the frontend from the backend.
From loading time to a laser focus on the mobile experience, Arasaka has 15 years of lessons on high conversion rate optimisation as its core.

 

800ms loading time

Speed is the single most important thing in any webshop. Amazon reported that a 100-millisecond delay in page load time could lead to a 1% loss in sales.
The average WooCommerce shop takes anywhere from 3 to 5 seconds to load a page.
Roughly speaking,
If a shop takes 3 seconds to load, Arasaka will instantly lead to a 22% increase in sales.
From a loading time of 5 seconds, Arasaka’s increase would be 42%.
And that’s without considering all other ways Arasaka increases sales.
View Arasaka’s speed test here:
Website Speed Test Pingdom Tools

 

App-like user experience

Arasaka performs extremely well on mobile, as the technology of it is simply better than “woocomerce themes” and while a shop will certainly see increased desktop sales; it is on mobile phones in which the biggest improvements will be seen.
Arasaka isn’t “responsive”, Arasaka is mobile-native.
Using Vue.js with Typescript, Arasaka leverages recent advances in mobile technology to offer a shopping experience that simply cannot be replicated with a WooCommerce/Shopify theme.
View Arasaka’s demo on your phone, and you will see for yourself how incredible of an experience **it is on a mobile device: Arasaka Demo.

 

Live-chat included

I used an open source chat platform, Chatwoot, to give all shops within Arasaka a live chat which customers can use.
Having a live chat on a shop has been shown to drastically increase sales. Which is common sense, isn’t it? If customers are able to ask questions and receive answers, they will be far more likely to make a purchase.
Chatwoot has apps for iOS and Android, which allows the webshop owner to instantly receive sales queries, instantly.
Read more of Chatwoot here: https://www.chatwoot.com/

 

Add me on Discord so we can chat

katyusha_333
submitted by Important_Figure9811 to forhire [link] [comments]


2024.06.09 12:26 Iris_Udus [WTS] [EU] Lot of 57 ink samples

For sale, a lot of 57 ink samples. Not splitting. Most samples have around 1,5 ml of ink, some may have a little less, a few are quite low. They're originally 2 ml samples, most have been tested once with less than a full converter fill.
Shipping only in EU due to restrictions on shipping liquids from my country.
Verification and images
Looking for 70€ shipped anywhere in EU. If you also want the plastic box on the picture to come with them (since it fits a row of 7 perfectly), then 80€ shipped.
List of inks included:
  1. Private Reserve Ebony Blue
  2. Robert Oster Avocado
  3. Sailor Suki Gokoro
  4. Herbin Vert Atlantide
  5. Robert Oster Velvet Storm
  6. Sailor Itezora
  7. Pilot Iroshizuku Chiku Rin
  8. Herbin Vert Empire
  9. Diamine Celadon Cat
  10. Robert Oster Aqua
  11. Herbin Emeraude de Chivor
  12. Van Dieman's Azure Kingfisher (low on ink, can sample a bit from it but not a full fill)
  13. Robert Oster Fire& Ice
  14. KWZ Baltic Memories
  15. Diamine Blue Black
  16. Diamine Oxford Blue
  17. Pilot Iroshizuku Shin Kai
  18. Herbin Bleu de Profondeurs
  19. KWZ Grey Plum
  20. De Atramentis Fritz Reuter
  21. Robert Oster Signature Purple Rock
  22. Sailor Dategokoro
  23. Octopus W&D Giraffe Violet
  24. Robert Oster Sydney Lavender
  25. Sailor Shigure
  26. Monteverde Elephant
  27. De Atramentis Aubergine
  28. Robert Oster Signature Maroon 1789
  29. Diamine Oxblood
  30. Robert Oster Blood Moon
  31. Robert Oster Fountainfeder Exclusive Paratrooper
  32. Sailor Hanagokoro
  33. Rohrer & Klingner SketchINK Jule
  34. Robert Oster Burgundy Chocolate Note
  35. Robert Oster Dusky Pink
  36. Robert Oster Australis Rose
  37. De Atramentis Terre de Siena
  38. Pilot Iroshizuku Yu Yake
  39. Diamine Amber
  40. Robert Oster NG Special 16
  41. Robert Oster Honey Bee
  42. KWZ Honey
  43. Sailor Kitsune Biyori
  44. Herbin Lie de The
  45. De Atramentis Document Sepia Brown
  46. Pilot Iroshizuku Yama Guri
  47. Herbin Gris Toits
  48. Sailor Kangyou
  49. Herbin Gris Nuage
  50. Herbin Cacao du Bresil
  51. Herbin Shogun
  52. Herbin Gris Orage
  53. Pilot Iroshizuku Kiri Same
  54. Van Dieman's Midnight Sky
  55. Robert Oster Shake'n'Shimmy Schwarze Rose
  56. Rohrer & Klingner SketchINK Thea
  57. Pilot Iroshizuku Fuyu Syogun
submitted by Iris_Udus to Pen_Swap [link] [comments]


2024.06.09 12:01 AutoModerator Daily Advice Thread- June 09, 2024

Welcome! Please drop your questions here, and the XREAL team, along with our mods and users, will assist you promptly.
When posting a question, please state clearly the devices you are using. A well-structured question is more likely to receive help and make it easier for others to understand.
Don't forget, the daily advice thread is posted at 12am EDT each day (you can convert this to your local time).
Here is an archive of all previous Daily Advice Threads.
📌 Remember, the sidebar widget and menu of this sub contain a plethora of helpful links.
submitted by AutoModerator to Xreal [link] [comments]


2024.06.09 11:18 Sweaty-Astronaut4984 Diy xl4015 Lab psu

Hi, I need some advice.. I ordered an xl4015 buck converter to create a bench power supply, the module is rated for 5 amps.. my question is if I use a power supply of say 22 amps Could the module suffer from the high amperage? Or will it only use 5 amps? Because to set the current you have to short circuit the negative and positive terminal.. So my question is... Is it advisable to only use 5 amp PSUs? Or can something higher be used in case? Without killing the module ?
submitted by Sweaty-Astronaut4984 to AskElectronics [link] [comments]


2024.06.09 11:13 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - 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P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - 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Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2024.06.09 08:01 adarigirishkumar Having Trouble Integrating OpenCV with CUDA in C++ Project on Ubuntu 22.04

Hi everyone,
I am currently working on a project that involves integrating OpenCV with CUDA in a C++ application on Ubuntu 22.04. I have successfully installed OpenCV and CUDA, and both seem to be working individually. However, I am facing issues when trying to load an image using OpenCV in my CUDA program.

System Information:

Steps Taken:

  1. Verified OpenCV installation:Steps Taken:Verified OpenCV installation:asuran@asuran:~/Downloads/projects/CudaProgramming$ pkg-config --modversion opencv4 4.9.0 asuran@asuran:~/Downloads/projects/CudaProgramming$ pkg-config --cflags opencv4 -I/uslocal/include/opencv4 asuran@asuran:~/Downloads/projects/CudaProgramming$ pkg-config --libs opencv4 -L/uslocal/lib -lopencv_gapi -lopencv_stitching -lopencv_aruco -lopencv_bgsegm -lopencv_bioinspired -lopencv_ccalib -lopencv_cudabgsegm -lopencv_cudafeatures2d -lopencv_cudaobjdetect -lopencv_cudastereo -lopencv_dnn_objdetect -lopencv_dnn_superres -lopencv_dpm -lopencv_face -lopencv_freetype -lopencv_fuzzy -lopencv_hfs -lopencv_img_hash -lopencv_intensity_transform -lopencv_line_descriptor -lopencv_mcc -lopencv_quality -lopencv_rapid -lopencv_reg -lopencv_rgbd -lopencv_saliency -lopencv_signal -lopencv_stereo -lopencv_structured_light -lopencv_phase_unwrapping -lopencv_superres -lopencv_cudacodec -lopencv_surface_matching -lopencv_tracking -lopencv_highgui -lopencv_datasets -lopencv_text -lopencv_plot -lopencv_videostab -lopencv_cudaoptflow -lopencv_optflow -lopencv_cudalegacy -lopencv_videoio -lopencv_cudawarping -lopencv_wechat_qrcode -lopencv_xfeatures2d -lopencv_shape -lopencv_ml -lopencv_ximgproc -lopencv_video -lopencv_xobjdetect -lopencv_objdetect -lopencv_calib3d -lopencv_imgcodecs -lopencv_features2d -lopencv_dnn -lopencv_flann -lopencv_xphoto -lopencv_photo -lopencv_cudaimgproc -lopencv_cudafilters -lopencv_imgproc -lopencv_cudaarithm -lopencv_core -lopencv_cudev
My makefile and cuda program to convert an RGB image to Grayscale are below:
makefile:
# Compiler and flags NVCC = /usbin/nvcc CXX = g++ CXXFLAGS = -std=c++17 -I/uslocal/cuda/include `pkg-config --cflags opencv4` NVCCFLAGS = -std=c++17 LDFLAGS = `pkg-config --libs opencv4` -L/uslocal/cuda/lib64 -lcudart # Target TARGET = grayscale_conversion # Source files SRC = grayScale.cu OBJ = $(SRC:.cu=.o) # Default rule all: $(TARGET) # Link the target $(TARGET): $(OBJ) $(NVCC) $(NVCCFLAGS) -o $@ $^ $(LDFLAGS) # Compile the source files %.o: %.cu $(NVCC) $(NVCCFLAGS) $(CXXFLAGS) -c $< -o $@ # Clean rule clean: rm -f $(TARGET) $(OBJ) 
grayScale. cu code:
#include  #include  #include  __global__ void rgb2gray(unsigned char* d_in, unsigned char* d_out, int width, int height) { int x = blockIdx.x * blockDim.x + threadIdx.x; int y = blockIdx.y * blockDim.y + threadIdx.y; if (x < width && y < height) { int idx = (y * width + x) * 3; unsigned char r = d_in[idx]; unsigned char g = d_in[idx + 1]; unsigned char b = d_in[idx + 2]; d_out[y * width + x] = 0.299f * r + 0.587f * g + 0.114f * b; } } void checkCudaError(cudaError_t err, const char* msg) { if (err != cudaSuccess) { std::cerr << "Error: " << msg << " - " << cudaGetErrorString(err) << std::endl; exit(EXIT_FAILURE); } } int main() { // Load image using OpenCV cv::Mat img = cv::imread("input.jpg", cv::IMREAD_COLOR); if (img.empty()) { std::cerr << "Error: Could not load image." << std::endl; return -1; } int width = img.cols; int height = img.rows; int imgSize = width * height * img.channels(); int grayImgSize = width * height; // Define grayImgSize here // Allocate host memory unsigned char* h_in = img.data; unsigned char* h_out = new unsigned char[grayImgSize]; // Allocate device memory unsigned char* d_in; unsigned char* d_out; checkCudaError(cudaMalloc((void**)&d_in, imgSize), "Failed to allocate device memory for input image"); checkCudaError(cudaMalloc((void**)&d_out, grayImgSize), "Failed to allocate device memory for output image"); // Copy data from host to device checkCudaError(cudaMemcpy(d_in, h_in, imgSize, cudaMemcpyHostToDevice), "Failed to copy input image from host to device"); // Define grid and block dimensions dim3 blockDim(16, 16); dim3 gridDim((width + blockDim.x - 1) / blockDim.x, (height + blockDim.y - 1) / blockDim.y); // Launch the kernel rgb2gray<<>>(d_in, d_out, width, height); checkCudaError(cudaGetLastError(), "Kernel launch failed"); // Copy the result back to the host checkCudaError(cudaMemcpy(h_out, d_out, grayImgSize, cudaMemcpyDeviceToHost), "Failed to copy output image from device to host"); // Create output image and save it cv::Mat grayImg(height, width, CV_8UC1, h_out); cv::imwrite("output.jpg", grayImg); // Free device memory cudaFree(d_in); cudaFree(d_out); // Free host memory delete[] h_out; return 0; } 
error that i got:
asuran@asuran:~/Downloads/projects/CudaProgramming$ make /usbin/nvcc -std=c++17 -std=c++17 -I/uslocal/cuda/include `pkg-config --cflags opencv4` -c grayScale.cu -o grayScale.o /uslocal/include/opencv4/opencv2/stitching/detail/warpers.hpp(235): warning #611-D: overloaded virtual function "cv::detail::PlaneWarper::buildMaps" is only partially overridden in class "cv::detail::AffineWarper" /uslocal/include/opencv4/opencv2/stitching/detail/warpers.hpp(235): warning #611-D: overloaded virtual function "cv::detail::PlaneWarper::warp" is only partially overridden in class "cv::detail::AffineWarper" /uslocal/include/opencv4/opencv2/stitching/detail/matchers.hpp(182): warning #611-D: overloaded virtual function "cv::detail::FeaturesMatcher::match" is only partially overridden in class "cv::detail::BestOf2NearestMatcher" /uslocal/include/opencv4/opencv2/stitching/detail/matchers.hpp(236): warning #611-D: overloaded virtual function "cv::detail::FeaturesMatcher::match" is only partially overridden in class "cv::detail::AffineBestOf2NearestMatcher" /uslocal/include/opencv4/opencv2/stitching/detail/blenders.hpp(100): warning #611-D: overloaded virtual function "cv::detail::Blender::prepare" is only partially overridden in class "cv::detail::FeatherBlender" /uslocal/include/opencv4/opencv2/stitching/detail/blenders.hpp(127): warning #611-D: overloaded virtual function "cv::detail::Blender::prepare" is only partially overridden in class "cv::detail::MultiBandBlender" /uslocal/include/opencv4/opencv2/stitching/detail/warpers.hpp(235): warning #611-D: overloaded virtual function "cv::detail::PlaneWarper::buildMaps" is only partially overridden in class "cv::detail::AffineWarper" /uslocal/include/opencv4/opencv2/stitching/detail/warpers.hpp(235): warning #611-D: overloaded virtual function "cv::detail::PlaneWarper::warp" is only partially overridden in class "cv::detail::AffineWarper" /uslocal/include/opencv4/opencv2/stitching/detail/matchers.hpp(182): warning #611-D: overloaded virtual function "cv::detail::FeaturesMatcher::match" is only partially overridden in class "cv::detail::BestOf2NearestMatcher" /uslocal/include/opencv4/opencv2/stitching/detail/matchers.hpp(236): warning #611-D: overloaded virtual function "cv::detail::FeaturesMatcher::match" is only partially overridden in class "cv::detail::AffineBestOf2NearestMatcher" /uslocal/include/opencv4/opencv2/stitching/detail/blenders.hpp(100): warning #611-D: overloaded virtual function "cv::detail::Blender::prepare" is only partially overridden in class "cv::detail::FeatherBlender" /uslocal/include/opencv4/opencv2/stitching/detail/blenders.hpp(127): warning #611-D: overloaded virtual function "cv::detail::Blender::prepare" is only partially overridden in class "cv::detail::MultiBandBlender" /usinclude/c++/11/bits/std_function.h:435:145: error: parameter packs not expanded with ‘...’: 435 function(_Functor&& __f) ^ /usinclude/c++/11/bits/std_function.h:435:145: note: ‘_ArgTypes’ /usinclude/c++/11/bits/std_function.h:530:146: error: parameter packs not expanded with ‘...’: 530 operator=(_Functor&& __f) ^ /usinclude/c++/11/bits/std_function.h:530:146: note: ‘_ArgTypes’ make: *** [makefile:24: grayScale.o] Error 1 
submitted by adarigirishkumar to CUDA [link] [comments]


2024.06.09 07:00 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

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★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

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★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


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★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

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★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

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StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

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Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. 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P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - 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2024.06.09 04:48 Alex72598 Hell's Kitchen Season 24 - Episode 15

Previously, on Hell’s Kitchen…
The final 7 participated in the presentation challenge, but this time, it was every chef for themselves, as they competed for an incredible reward: a black jacket and immunity from elimination. It was a closely fought contest, but in the end, Lauren cemented her frontrunner status by taking the win with a dish that impressed Chef Ramsay and the former winners who had stopped by to guest judge. Not only did Lauren earn her black jacket early, but she also got a photo shoot with Epicurious, and a dinner with the former Hell’s Kitchen champions. While Lauren was riding high, everyone else was left behind to clean up the mess from several weeks of dorm life.
In service, both teams had their share of issues, and although they each managed to fight through it, Ramsay wasn’t content with choosing a winning team, and instead had both teams nominate one chef for elimination. At elimination, the choice seemed to be an easy one, as Grace and Ramona found themselves in front of Ramsay yet again. But in the end, it was Grace who fell just short of obtaining a black jacket, which saw her dream of becoming the next head chef of Gordon Ramsay Steak go up in flames.
The final six have overcome each obstacle Ramsay has thrown at them, but are they truly ready for what lies ahead? FInd out tonight, on Hell’s Kitchen..,
https://reddit.com/link/1dbjm6p/video/uyknwqndlg5d1/player
And now, the continuation of Hell’s Kitchen…
The final six were in a celebratory mood as they sprinted down the hallway and excitedly exchanged high fives and hugs. Lauren said in her confessional that they were really here, to the part of the competition that mattered most, and best of all, Grace was finally gone. Thomas was equally glad, as he said in his confessional that it was another weak chef removed from his path, though he wasn’t really worried about anyone here. Ramona was absolutely ecstatic, saying in her confessional that not only did she get a black jacket, but she got to see Grace walk out the door. With the chefs seemingly celebrating being rid of their biggest nuisance as much as getting their black jackets, Michael pointed out that Ramsay had mentioned the black jacket lounge, and the chefs eagerly entered to find it decked out with a bar, a banner congratulating them, and several bottles of champagne on ice, with a note telling them to enjoy.
Michael said in his confessional that he knew the booze was always a trap, but that wasn’t gonna stop him, as he popped open a bottle and poured himself and Faye a glass. The others were equally willing to indulge, as Melody said in her confessional that right now, it was time to let all that tension roll off their shoulders and just enjoy this moment with Lauren. The two of them drank a couple of glasses until Melody finally said they should save something for tomorrow, as she laughed in her confessional and said someone had to be the voice of reason here. Michael had no such inhibitions as he quickly downed more than enough to get him in a relaxed state, while Faye teased him about how well he could hold his liquor. Thomas said in his confessional that he was definitely going to regret that tomorrow. The chefs continued to celebrate well into the night before finally getting what little sleep they could.
Challenge
The black jackets were awakened early the next morning, however, and went downstairs to meet Ramsay, who asked them if they enjoyed their reward last night, to which Michael replied that they did, and Ramsay said he could tell just by looking at them. Michael admitted in his confessional that he still felt like shit, and just hoped the challenge wouldn’t be too difficult. Ramsay said he hoped the chefs had saved a little pep in their step for today, because Hell’s Kitchen was opening tonight for a very special occasion: A 20th anniversary reunion night where all of the guests would be chefs who had appeared on past seasons of Hell’s Kitchen. Ramsay emphasized that he wanted to see this team at their absolute best during service. Ramona groaned in her confessional and said today of all days, she didn’t need to be dealing with a hangover. Regardless, Ramsay said that for now, he wanted them to focus on the here and now, and that meant today’s challenge. Ramsay briefly went over how much food had been wasted throughout the history of Hell’s Kitchen, to which Melody prayed in her confessional that they wouldn’t have to do any dumpster diving. Ramsay went on, though, saying that one of his favorite challenges to revisit was designed to test the chefs’ ability to work with leftover ingredients. He told the chefs that they had 45 minutes to prepare a stunning dish using leftover ingredients from last night’s service, and their time started right now.
The final six rushed into the kitchen and began rummaging through the pile of leftover ingredients. Thomas was confident as he said in his confessional that he could make a five star dish out of any ingredients, fresh or not, and already had a plan in mind. Meanwhile, Faye said in her confessional that she needed a win in this challenge to get herself back into the running, and was determined to put her best foot forward. As most of the chefs got to work on cooking, at least one chef still seemed undecided in their ingredients. Melody said in her confessional that she wanted to take her time and plan out her dish mentally first. As Ramsay called out that 10 minutes had passed, Lauren wondered in her confessional what Melody was doing, and said she needed to get a move on. Finally, Melody chose her ingredients and joined the other chefs. Ramona was determined to get it right, as she said in her confessional that she needed a win here badly, and was hoping to come up clutch again as she had during Cook For Your Life. Michael was doing his best to stay focused given his partying last night, as he joked in his confessional that hopefully he cooked even better hungover than sober. Lauren was full of confidence after having been the first to earn a black jacket yesterday, though admitted she was also feeling the after-effects of last night’s celebration. With all six chefs working frantically to wrap up their creations in the allotted time, Ramsay counted down the final seconds, then told them to stop and bring their dishes up to the pass.
Ramsay announced that since this was the 20th anniversary of Hell’s Kitchen, it was only right for a legendary judge to help him score this contest. That was why he had invited the one and only…Wolfgang Puck. A choir of voices sang his name as the iconic chef walked through the door and stood by Ramsay’s side. Melody gushed in her confessional, as she could not believe she was standing just feet away from Wolfgang Puck himself. Ramona was suddenly very nervous, as she said in her confessional that if she had known Chef Puck was going to be voting on these dishes, she would have put in 100 times the effort. Nonetheless, with the introduction out of the way, Ramsay now called on Faye to bring her dish up first.
Faye presented her pan seared halibut over pea puree with sliced vegetables. Puck examined the dish carefully, noting that the presentation could have been a bit better, though he did enjoy the taste of the halibut itself. Ramsay said it was a nice tasting dish, though unfortunately, he did get the sense it was made from leftovers, as nothing really seemed to pop, which Puck agreed with. The two chefs were ready to give their scores on a 1-10 scale, and both Ramsay and Puck gave her a six, for a 12/20 score. Faye kicked herself in her confessional, as she felt that she had played it far too safe, and it backfired on her. Next, it was Ramona’s turn to step forward, as she presented a plate of chicken breast over turnip puree with fingerling potatoes and asparagus. Again though, Ramsay commented that he wasn’t feeling a wow factor, and said it had a decent taste but one that was distinctly more like leftovers than fine dining. Puck also pointed out that the chicken was a bit undercooked for his liking. Ramsay was still willing to give it a six, but Puck felt it only earned a five, giving her an 11/20 score and leaving Faye in the lead. Ramona was upset with herself in her confessional, as she said she couldn’t believe she screwed it up right when she needed a big challenge win the most. Ramsay urged the chefs to step it up big time, as this wasn’t what he was expecting at this stage from the black jackets. Third up was Melody, who expressed anxiety in her confessional after seeing both Faye and Ramona struggle, and knew she had to get this right. She presented her herb-crusted salmon with buttered caper sauce, and Puck noted right away that it was a big step up on looks alone, which Ramsay agreed with. The chefs tasted the dish and came away just as impressed, with Ramsay saying this was the first standout dish of the challenge by far. Puck gave his score first, saying that deserved a nine. Ramsay agreed completely and also gave it a nine, for a strong 18/20 score.
Melody was thrilled in her confessional to have gotten such a strong score, but knew Thomas, Lauren and Michael were all good enough to potentially take the win. Lauren went next, saying in her confessional that Melody had raised the bar here, and it was now up to her to keep pace. She was hoping to do so with her filet mignon with red onion and tarragon relish. Ramsay had praise for the presentation, as he noted it was simple, but appetizing. Once they sliced the filet, Puck was pleased to see it cooked beautifully, and both chefs praised the taste of the meat. Puck did express that the garnish could have been a bit better, but Ramsay said they had a very tough decision on the hands. Ultimately, both felt it wasn’t quite on the same level of Melody’s dish, and each gave it an eight, for a score of 16/20. Lauren was disappointed to have come up short, but said in her confessional that she hoped Melody could hold on for the win. Next was Thomas, who expressed confidence in his confessional despite the tall task in front of him, as he said he continually demanded perfection of himself and expected nothing less here. He presented his John Dory with orange glazed endives, which earned strong praise from both Ramsay and Puck for its clean and modern presentation. Both also praised the flavor of the dish, though both noted the orange glaze was a bit too sweet for them. Ramsay was willing to overlook this though, considering how strong of a dish it was, and gave it a nine. Puck…said it did take the dish down a peg for him, and he could only give it an eight, giving Thomas a 17/20 score and leaving Melody with a narrow lead. Thomas showed some frustration in his confessional, as he was getting tired of always coming up just short in challenges. Finally, Michael was the only one left to take on Melody, and he said in his confessional that this was finally his time to take home victory in a challenge. He presented his lamb chops with butter fondant, morels, peas, and a balsamic reduction, which again earned high marks for the presentation, as Puck said the chefs were definitely putting forth their best in this challenge. Ramsay agreed, and said the dish looked nearly perfect, with only one problem…the lamb looked as if it might’ve cooked about half a minute too long. Michael kicked himself in his confessional, as he said he had been so focused on not serving undercooked food, that he had overcompensated. Despite this critique, though, both Ramsay and Puck enjoyed the dish and said the flavor was excellent.
Ramsay said this was a very tough choice, but even with the slight overcook on the lamb, everything else was good enough to earn it a nine. With the deciding vote in his hands, Puck said in addition to the lamb, he also had a bit of a problem with the garnish not adding as much as it could have, and that was why he could only give it an eight, leaving Michael with a 17/20 score, and giving Melody the win in the challenge.
Reward / Punishment
Ramsay congratulated Melody on running the gauntlet, as this was one of the closest challenges in recent years, and she absolutely earned the win. And as a reward for that win, she was going to be treated to an afternoon of surfing lessons from 2024 Olympian Carissa Moore. Melody was nothing less than giddy in her confessional, as she said this day couldn’t get much better, but Ramsay wasn’t finished, and said that a reward like this shouldn’t be spent alone, and she should bring one of her fellow chefs along. Without hesitation, Melody told Lauren to get her stuff packed, because they were going surfing. Lauren was pumped up to get a reward with Melody and have an opportunity to spend personal time with an Olympian. As the two embraced and rushed off to get changed, Ramsay told the remaining four chefs that today’s punishment would be anything but the breezy fun Melody and Lauren would be experiencing, as the kitchens needed to be cleaned and prepped, and the dining room appropriately decorated, for tonight’s 20 year Reunion Night service. Lauren wondered in her confessional why both kitchens would need to be prepped, but Faye said in her confessional that she had a sneaking suspicion about what Ramsay was up to.
While the four losing chefs got to work on their grueling punishment, Melody and Lauren went back downstairs and left Hell’s Kitchen together, eager to get started on their day in the sun, where they saw that an appropriately stylish top down convertible would be taking them to the beach. After a scenic drive through the city, they finally arrived at their destination and stepped out onto the beach on a perfect sunny afternoon. There, they were greeted by an enthusiastic Carissa Moore, who congratulated them on winning the challenge and said she hoped they were both ready to catch some waves. Melody admitted in her confessional that she didn’t actually know surfing was an Olympic sport, with Moore saying it had been added only a few years ago, and giving them a bit of her backstory on how she got into surfing and became an Olympic athlete. Lauren said in her confessional that it was a huge inspiration to talk with an Olympian, as they shared the same dedication to their respective crafts, and she felt that she and Melody could learn a lot from this in addition to having a great time. With the introductions out of the way, Moore took the chefs out on the water, giving them basic tips on riding a board and eventually to standing. Melody kept falling, much to Lauren’s amusement, as a sheepish Melody said in her confessional that nobody was perfect. However, after a long afternoon of practice and a lengthy spell of trial and error, both chefs had improved somewhat, with Melody beaming in her confessional and saying she was having the time of her life right now, a sentiment which Lauren agreed with, as she said in her confessional that there was nowhere she’d rather be than here and now. After a deeply enjoyable afternoon for both chefs, they finally said goodbye to Moore, who wished them all the best going forward, and returned to Hell’s Kitchen just in time to witness the restaurant’s transformation.
While Melody and Lauren enjoyed a day of sun, fun and relaxation, the four remaining black jackets were left with the task of turning Hell’s Kitchen into a stunning venue for the 20th anniversary reunion. Michael was particularly disappointed, as he still felt like crap thanks to his hangover, and also had come up just short in the challenge, saying in his confessional that some time outside of Hell’s Kitchen could’ve really done him some good. Thomas was still upset, as he said in his confessional that Melody and Lauren could have all the fun they wanted, but he was going to work his ass off and make sure he stood out in service. Faye and Ramona were also disappointed in their performances, though Faye said in her confessional that Ramona seemed to be taking it the worst, and she tried to encourage the younger chef to bounce back in service. Ramona was still feeling down on herself though, but said in her confessional that Faye was right, and the best thing she could do now was get locked in and try to move on from her performance in the challenge. Once the chefs had finished cleaning the kitchen and dining room, it was time to start decorating. Faye tried to keep the mood light by saying this was going to be the prettiest Hell’s Kitchen dining room in its 20 year history, getting a smile from Ramona. Meanwhile, Michael was struggling to get the decorations right and constantly asked for help. Thomas told them to focus as they didn’t have much time and still had to prep the kitchen, and said in his confessional that he felt like a babysitter right now.
Pre-Service
Melody and Lauren returned to Hell’s Kitchen to find their fellow chefs wrapping up prep. Ramsay then gathered all six black jackets in the dining room and told them that for tonight’s service, not only would they be serving a dining room full of former Hell’s Kitchen chefs for the restaurant’s 20th anniversary, but they would also be competing against a handpicked team of chefs whom Ramsay held in the highest regard. With that, Ramsay announced that the first chef cooking in the blue kitchen tonight was…Season 21 winner Alex Belew. The chefs watched in awe as the door to Ramsay’s office swung open and Alex walked down the stairs. Lauren said in her confessional that Alex was an amazing winner and she couldn't wait to compete against him. Following Alex were Season 19 winner Kori Sutton, Season 20 winner Trenton Garvey, Season 16 winner Kimberly-Ann Ryan, Season 13 winner LaTasha McCutchen, and Season 12 winner Scott Commings. With the six former winners now lined up opposite the black jackets, Ramsay assured his current proteges that he was not going easy on them in the slightest, and tonight was all about showing how far they had come as chefs and leaders when stacked up against elite competition.
Thomas was excited for this opportunity in his confessional, as he said he thrived off going against the best of the best, and he hoped the past winners were ready to pass the torch to the current chefs after tonight. Lauren was similarly excited, and said this was the perfect chance for her to prove to Ramsay that she was more than good enough to join the ranks of the champions. The winners themselves were equally pumped up, with Scoot saying in his confessional that after over a decade away, it was great to be back in Hell’s Kitchen for such a special occasion. Kori said in her confessional that these rookies might put up a good fight, but she and her teammates were winners for a reason. Alex expressed similar thoughts aloud, as he teased the current chefs by saying they could learn more from defeat than victory. Faye warned him not to speak too soon, while Michael said that this was their kitchen now. With both teams appropriately fired up and ready to go, Ramsay told them that tonight, he wanted to see two perfect services, as their fellow chefs deserved nothing but the best, then dismissed them to their respective kitchens.
Finally, Ramsay called Marino over and told him to open Hell’s Kitchen for its 20th anniversary reunion night.
Dinner Service
The doors of Hell’s Kitchen opened for this very special service, and as a sea of familiar faces streamed into the dining room, Ramsay told the chefs that everyone here was a VIP, and urged them to give their fellow HK alumni a night to remember. The former chefs were seated, with Ed from season 7 saying it felt strange to be back here again and not being the one getting yelled at. Rochelle from season 12 was already having a great time with the former chefs at her table, as they were all laughing and looking forward to their meal. Soon, tickets began to work their way back to both kitchens.
In the red kitchen, the black jacket team had Thomas and Ramona on appetizers, Melody on fish, Lauren on garnish, and Michael and Faye on meat. Early on, Thomas had no issues serving up his capellini on schedule along with Ramona’s risotto and Melody’s scallops, and the black jackets got off to a good start by getting their first table of appetizers out with no hiccups. The black jackets would settle into a rhythm from there, as they were able to keep a steady flow of appetizers going out into the dining room to pleased past chefs, with Declan from season 19 saying he was loving it so far, while Carmen from season 22 joked that it could use some more salt. Back in the kitchen though, the kitchen started to slow down thanks to Ramona serving up two bland, undercooked risottos, and dragging on all of her orders. Thomas was getting annoyed and said in his confessional that he didn’t have time to be constantly cleaning up after Ramona’s mistakes, as they were all supposed to be elite chefs at this stage. Despite his frustration, though, he helped Ramona with her risottos and impressed Ramsay with his leadership from appetizers. Melody was able to communicate well with him and served nicely cooked scallops throughout the night. Ramona served up another bland risotto though, and Ramsay schooled her for still not paying attention to the fine details at this stage of the game. She was finally able to recover with her next attempt, and the black jackets began firing entrees while still wrapping up appetizers.
In the blue kitchen, the winners were hoping to make their comeback to Hell’s Kitchen a successful one with Kori on appetizers, Trenton on fish, LaTasha on garnish, Alex and Kim Ryan on meat, and Scott acting as a floater. Early on, Kori and Trenton were able to get into a groove with their apps, sending out beautifully cooked risottos, capellini and scallops, as Trenton said in his confessional that it was just like riding a bike, and he hoped the rookies were ready to take a whooping tonight. The former champions did hit a snag though as Trenton and Kori got a bit mixed up on their times, and Trenton ended up falling behind on his scallops. Meanwhile, Kori served undercooked risotto, and Ramsay schooled them both for making such basic mistakes. Kori said in her confessional that it was time to stop messing around and get back on track. Trenton was still dragging, and Scott said in his confessional that nothing pissed Ramsay off more than a backed up kitchen, and he moved over to help out. With an assist from Scott, Trenton managed to catch up on his scallops, and the blue kitchen once again began sending out appetizers at a solid clip. Out in the dining room, the past chefs watched the teams competing with a mixture of amusement and secondhand anxiety, as Steve from season 20 said it was fascinating to see everything unfolding from the sidelines.
Back in the red kitchen, with the teams still neck and neck, the black jackets started firing off entrees. They got off to a rough start on their first ticket though, with Faye serving up undercooked lamb on the first table, while Michael was sluggish and still seemed out of it. Communication issues also arose between the meat station and Lauren on garnish, as she was ready well before they were. The overall energy in the kitchen seemed down, which Ramsay called out, as he told the chefs again that everyone was a VIP, and they needed to get their asses in gear. Michael said in his confessional that everything felt disorganized right now and it wasn’t helping his headache in the slightest. He did try to power through it though, and was finally able to get on the same page with Lauren, as he started to get back to his usual energetic self again. Meanwhile, Melody managed to serve up nicely cooked portions of John Dory and salmon along with scallops for the remaining appetizers, though she did get in some trouble for firing two halibut on a ticket where it wasn’t needed, but she bounced back quickly. Lauren continued to be vocal and drive tickets from the garnish station, while Michael did start getting it together, and after Ramsay praised his Wellingtons as being cooked perfectly, he said in his confessional that it was just the boost that he needed. Faye got in trouble again though for serving undercooked ribeye, and Lauren served a cold sauce for it. Ramona, who was still wrapping up appetizers, sent up a table of overcooked capellini and consistently dragged on orders. The black jackets fought through their problems, and finally managed to settle down into a solid groove and serve their remaining tables. Out in the dining room, Will from season 9 said that it was great to see the rookies not letting their heads go down and keeping up with the winners.
In the blue kitchen, the former winners were ready to begin firing entrees alongside their appetizers, with Alex and Kim Ryan on meat driving the tickets along with LaTasha on garnish. The winners had no troubles on their first table, as they continued their momentum from appetizers, but Kim Ryan sent up raw ribeye, and got mixed up with LaTasha on their timing. Trenton, who was now working both apps and entrees, said in his confessional that the ladies needed to get their shit together, because he was not going to let anything ruin this reunion night. Thanks to Scott stepping in to call out times for the vets and help Trenton on fish, food once again began to leave the kitchen at a steady pace. Meanwhile, Kori was able to continue sending out appetizers without any issues, and the champions seemed to be on course for a smooth service. Alex had an unexpected mistake, though, as he served up overcooked Wellingtons, which he kicked himself for in his confessional, saying there was no excuse for screwing up a dish they had cooked every night in Hell’s Kitchen. Alex was able to bounce back quickly, and along with Kim Ryan, got the meat station back on track. LaTasha, meanwhile, had success calling out times and keeping the kitchen running from garnish after the earlier communication issues, as she said in her confessional that everyone here was a pro, and they knew how to close a service out. Sure enough, the winners seemed to only get stronger as the night wore on, talking to each other and sending out entrees to satisfied Hell’s Kitchen alumni. In the dining room, season 18 winner Ariel joked that she was enjoying the show and getting some great food out of it too. With the vets now firing on all cylinders, they managed to finish sending out the rest of their entrees.
Ramsay told both teams to clear down, then had them join him in the dining room.
Post-Mortem
Ramsay started out by telling the chefs that tonight was all about honoring the storied past of Hell’s Kitchen, and despite their struggles, both kitchens had managed to do that by finishing strong and delivering what he hoped was a great service. At this, the guests in the dining room applauded and cheered loudly. Ramsay then said it was time to turn to the matter of the winning team, which would be decided by customer satisfaction cards handed out in the dining room. After tallying the scores, Ramsay said there was one team who had the edge. First, he read out the score of the returning winners. Their tables had given them a 93% satisfaction rating. Next, he turned to the current black jackets, and said that their tables had given them…an 87% rating. This made the past champions the winners of service, which they took with huge smiles as their fellow chefs, including the current black jackets, applauded them. LaTasha got a bit emotional in her confessional and said that it felt great to get one last win in Hell’s Kitchen, on the 20th anniversary no less, while Scott said in his confessional that being able to deliver a great service to their fellow chefs meant just as much as winning had. Lauren was disappointed in her confessional, but had to hand it to the returning winners, as she said they simply performed better and deserved the win.
With the results announced, Ramsay told the black jackets to say goodbye to the past winners, and to everyone else in attendance. Once the crowd had cleared out, Ramsay brought the chefs back into the kitchen and had them line up like normal, telling them that it was close, but close would no longer be good enough, and there were still too many inconsistencies here given that it was supposed to be the best of the best. With that said, he instructed the black jackets to have a good, long discussion about which two they felt should be on the chopping block tonight, and dismissed them to the dorms.
Back in the dorms, the discussion began with Thomas saying that Ramona had been the clear weak link on apps, and it wouldn’t be right for anyone to go up before her. The others quickly seemed to agree, with Lauren saying that she still seemed to get overwhelmed, and it was clear by now that she wasn’t ready to take the next step. Ramona admitted she had the worst service, but announced Faye and Michael as her nominees given that they had been inconsistent on the meat station. Michael argued back that he may have had a bit too much to drink last night, but he was still vocal and fought back. Thomas agreed with Faye going up, though, saying that by this point, it wasn’t about your experience in Hell’s Kitchen, but what you did with it. Faye agreed that she could have done better, but still felt that Ramona was their weakest chef, as much as she hated to say it. Ramona became frustrated, saying this same routine had been going on for weeks and she was tired of hearing it, as she went off to the bedroom, and Melody went in after her to try to offer some comfort. Melody told her that she had been a fighter throughout the competition and not to give up on herself now.
Elimination Ceremony
The black jackets entered the dining room and lined up, and Ramsay started off by saying that he had expected more from his top six, especially given the occasion, and it was frustrating to watch at times when he knew that their potential was much higher than what they were showing. With that said, he asked Melody for the black jacket team’s first nominee and why. Melody announced that the black jackets had decided to put up Ramona, due to having struggled the most in services to this point. Ramsay asked for the second nominee and why. Melody seemed to hesitate a bit, but finally announced that Faye was the second nominee, due to having problems on the meat station. Ramsay accepted the nominations and called Ramona and Faye forward.
Deliberation music
Ramsay first asked Ramona why she should stay in Hell’s Kitchen.
Ramona: “Chef, I’ve had a long journey in this competition, from signature dish to where I am now. I didn’t always have this belief in myself, but having been through it all, now I know that I belong here, I deserve this black jacket, and I believe I have the potential to be the head chef you’re looking for.”
Ramsay moved on to Faye, asking why she should stay in Hell’s Kitchen.
Faye: “I'm disappointed in my performance tonight, chef, and I know you are too. The important thing though, is that I don’t let those mistakes get to me. I feel like I have the composure that Ramona maybe doesn’t at this point, and I think that’s what sets me apart. I expect a lot better from myself, and if you give me another chance, I’ll show you.”
Ramsay struck a thoughtful pose, as he said that he had a very difficult choice ahead of him, but at last, he was ready to make it.
Ramsay: “My decision is…”

Ramsay: “Faye…I expect a lot better too. And I need to see it soon, because I can’t go on much further. Back in line!”
A relieved Faye rushed back to rejoin the other black jackets, while Ramsay turned his attention to Ramona.
Ramsay: “Ramona…step forward, darling. I think we both know that you are not quite ready to become the next head chef of Gordon Ramsay Steak.”
Elimination music
Ramona stepped up and handed over her jacket.
Ramsay: “Let me tell you this: you do have potential, a lot of it. I could see that from your very first dish. Unfortunately, it’s consistency and leadership that I’m looking for, and I haven’t seen enough of it. What you’ve got to do now is keep going. Don’t stay down. Fight back, and become the chef I know you can be.”
Ramona thanked Ramsay as he hugged her, and she waved goodbye to her fellow chefs before leaving Hell’s Kitchen.
Ramona’s comment and montage
Flashback to signature Signature Dish challenge
Ramsay: ‘Your name, young lady?”
Ramona: “Ramona, chef.”
Ramsay: “Ramona, that dish is absolutely stunning, it’s a clear five.”

Ramona: “It’s been one hell of a ride here in Hell’s Kitchen. I’m young, I don’t have the experience of some of my fellow chefs, and that was an obstacle I had to overcome.”

Flashback to various services
Ramsay: “Good god almighty…RAMONA! It’s still raw!”
Ramsay: “Hey, you, take a look at that, what the fuck is that?! Do you want to go home right now?”
Ramsay: “Oh come on, Ramona, this is your course, they need to hear you!”

Ramona: ‘Was it a struggle to work with my fellow chefs at times? Oh hell yeah. But I never backed down.”
Flashback to chefs in dorms
Grace: “So you’re gonna stand there and say you deserve to be here more than me after that service, really?!”
Ramona: “Hey, look, I served my tables, I owned my mistakes! And guess what? I work with the team. T-E-A-M, honey, I know that doesn’t mean anything to you!”

Ramona: “If there’s one thing I’ve taken away from all this, it’s that being a head chef is a lot harder than I thought it would be. You have to work your ass off, and I did. Even though I’m walking away empty handed, Chef did recognize my potential.”
Flashback to various services and challenges
Ramsay: “Beautifully cooked, Ramona! Keep the bar up there!”
Ramona: “Yes, chef!”
Ramsay: ‘The immunity pass goes to…Ramona, well done, young lady, that dish was fantastic.”
Ramsay: “Ramona, great sear on those scallops!”

Ramona: “He may not think I’m ready now, but I know that one day, I’ll get there.”

With Ramona’s elimination, Ramsay remarked that there were just five left standing, a fourth of the original field of 20, and while they had held their own against the winners and given them a decent run, their services going forward needed to be even better if they wanted to become the next head chef of Gordon Ramsay Steak. With that, he told them to go back to the dorms and rest up, because the competition was just going to get more and more intense with each passing day, and each of them now had a one in five chance of reaching their dream.
As the chefs went back upstairs, each of them had a confessional. Michael said that from now on, he was fully locked in and done with partying until his door opened, as he had a restaurant to win, and nothing was going to get in his way. Lauren said that even small mistakes could get you sent home at this point, and she would simply have to trust her skill and composure under pressure to carry her through. Faye said that she had just had another close brush with elimination, and knew she needed a Texas-sized comeback tomorrow to show Ramsay that she was far from done. Melody said that she could never have imagined getting this far when she first walked in, but now, she couldn’t imagine walking out with anything less than a head chef position at Gordon Ramsay Steak. Finally, Thomas said that with Ramona gone, it was down to the five truly strong chefs, but he was completely confident that whatever challenges Ramsay threw at them, he was the best equipped to handle them and take home the prize.
Placement
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2024.06.09 03:40 The_Celestrial David Boey’s Pukul Habis: A Very Long Review and Analysis (With Spoilers)

Pukul Habis: Total Wipeout is a novel by local defence journalist David Boey. Written mostly from the Malaysian perspective, it tells the story of a hypothetical war between Singapore and Malaysia.
A year after first hearing about it, I finally got the book from the library. For fun, I started mapping out the locations in the book, and it started to snowball. A week later, here is my very long review and analysis of the events in the book.
Spoiler Free Review:
I really like this book, but it’s not for everyone. It is very well written and researched, making me feel like I’m fighting in the jungles of Malaysia, onboard a navy ship waiting to storm the beaches or in the skies flying at wavetop height.
The book is also very long (400+ pages) and packed with military jargon and situations. There are many characters, but they mainly serve as viewpoints into the war, not as fully fleshed-out people. If you’re not into this “genre”, then I don’t recommend it.
This book has pretty realistic military situations paired with the unlikeliest of scenarios to make the war happen and for the story to progress. If you don’t mind that, then this book is for you.
The author’s mentor also wrote a review (link in my comment below).
Analysis of events (a lot of spoilers):
Disclaimer: I am not a military analyst or defence journalist, I’m just a guy who recently ORD-ed and has free time. The maps shown are mostly accurate to what was mentioned in the book, but I had to take some “creative liberties” in places, and there were several events I missed.
Based on what military assets were shown, and the mention that the COVID pandemic was over, I guestimate that the book takes place in early 2022. The date 02/01/2034 is shown in one section, but I don’t think that’s the actual date.
Pukul Habis: The Malaysian Defensive Plan
The book’s namesake is the Malaysian defensive plan by Leftenan Jeneral Razali. In an interesting chapter from his POV, the general realises that due to Johor switching from Rubber to Palm Oil plantations, it is easier for SAF vehicles to push into Johor. Taking inspiration from a certain militia against the “Mexicans”, he created Pukul Habis.
The crux of this plan is deception and asymmetric warfare. When the time is right, the ATM will strike where the SAF is weakest. The defensive plan was explained really well in the book. I feel that this plan probably exists in one form or another in real life, being the most logical way to defend Johor from the SAF. General Razali is the closest thing to the main character in this book, and he’s basically the perfect military general.
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Around 2021 (my headcanon is after August), the Period of Tension with Malaysia started, worse than any previous diplomatic flare-up between the 2 nations. No reason was given as to what caused it.
So far, everything mentioned in this map seemed pretty realistic to what would happen in real life.
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The Period of Tension chapters make up a quarter of the book, with most of the chapters taking place on the Eve of the War.
Although very lengthy, I felt that these chapters were well-written and engaging. The movement of the Astros MLRS into the Johor plantations is the event that kickstarts the rest of the book. We all know a war is going to happen, so these chapters had a buildup of tension and anticipation underlying them.
These chapters also mention some of the hypothetical weapons and equipment that do not exist in real life, such as the fictional Komplexs. I think that such a bunker probably exists in real life, but not as large as the one in the book. The dispersing of assets all over Malaysia sounds pretty realistic, although I am not sure about the serviceability of the 4 Mig-29s that were pulled out from storage. The fictional floating sea base is explained to be a former Petronas oil rig that was secretly converted into a sea base.
However, these chapters have 2 unrealistic aspects: The disabling of the USS Theodore Roosevelt, and the grounding of RSAF aircraft. I know that the author needed a way to get rid of US involvement in this war, but disabling the US carrier with a volcano and tsunami felt so out of place that I had forgotten it even happened. As for the grounding of RSAF aircraft for political reasons, I do not know enough about politics to know the likelihood of this happening.
All of the events culminated in Not PM Lee’s addresses to the nation and the Executive Group’s meeting. The PM’s address was written so well, that it seems lifted from a real address. It is followed by the Executive Group’s meeting, which is filled with “characters” that are obviously stand-ins for our politicians circa 2022. The ministers react to the absurdity of the events that transpired, but this is the last time we see such a scene.
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After 92 pages of buildup, the war finally begins with a bang. The writing is gripping as we follow the SAF into Johor. The author shows off his knowledge in a very detailed scene on how the M3G rafts are formed and joined together.
One of my favourite POVs in the book is from a poly student living in MacPherson as the air raid sirens wail, all the lights in Singapore go out, and all the aircraft race for Malaysia at full afterburner. If this book is ever adapted for the screen, this is a scene I want to see.
Just like Malaysia, Singapore has some fictional gadgets in this book, which are the Iron Dome and the drone Hunter AFVs.
It’s been rumoured that Singapore does have a Iron Dome battery hiding somewhere, and for this book, it becomes a necessity as hundreds of Astros rockets head for Singapore. The Astros bombardment scene is also one of my favourites as we follow the rockets from launch to impact. Instead of hiding, curious Singaporeans emerge from their homes and into the streets, which sounds pretty realistic. The author pulls no punches as he brutally describes those Singaporeans being shredded by shrapnel (but not in an overly graphic way). In a very “Hollywood” scene, Jewel is destroyed. What are the odds of a warhead landing right down the fountain?
Later on, the drone Hunters appear. Although the Hunter is pretty new and advanced, I do not know enough about it to say if Hunters can be remotely controlled. But I know for sure that they won’t trust NSFs to remotely pilot one like in the book.
My next favourite scene is the Battle of the Lighthouses. It was short, tense and brutal, but ends abruptly when an F-15SG bombs Middle Rocks.
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The entire “Flight of the Chinooks” segment was (like the rest of the book) written well, but I have no idea how realistic it was for the Mig-29s to ambush them like that. I know our F-16s are kinda old, but I’m pretty sure they can detect low flying aircraft below them, or at least, behind them.
There’s a POV from a very tired infantry NSmen who had a long day of training, has to hike 6km in the plantations, dig shell scrapes and then gets ambushed by commandos. The author included details like how his goggles got fogged up as he left the Terrex, he used tissues and made it worse, how shitty their noise discipline was and how a cobra caused the first casualty. All of that made it seem so real.
I’m a sucker for naval combat, so the entire submarine segment was my favourite in the entire book. From realising war started, to the aborted attack on the convoy and the great battle off Teluk Mahkota, the entire segment was perfect. I loved all the details, from how the countermeasures worked, how both sides were using equipment from the same company, and how all the Guardsmen started panicking when a torpedo detonated nearby. The amphibious invasion that followed was less exciting but made for some cool visuals.
As written about in other places, the SAF’s objective is to establish the Mersing Line, and just go around Johor Bahru as they don’t want to deal with urban combat. What I did not expect was that the author featured the Sultan of Johor and what the SAF was going to do with him. I also liked the detail on how the people of Johor were resisting and lighting fires.
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To me, Operation Sunbird marks the climax of the book. It was such a high-stakes, bold plan that was successfully pulled off. However, while making the map, I realised there were some errors in the writing.
The book said that the Gulfstream detected 22 aircraft (but there were actually 23). Later on, I took some creative liberties and said the 3 vanguards came back, as the book said there were still 22 aircraft. There are also a few possible errors about the distance the planes were from one another, so I shrank the distances between the planes.
No Malaysian planes were shot down in this operation, but I feel that some of them should’ve been. The F-15s were successfully baited away from the fight, but I don’t know how realistic that was. Even if they were baited, the F-15s could’ve still helped later on.
In real life, Malaysia doesn’t have any KS-172 missiles (in fact nobody does), but they do have TALD decoys so that part of the plan is still possible, but sniping the Gulfstreams from that far out is not.
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I felt the RSS Tenacious could've totally saved Pedra Branca from all those missiles.
Despite the errors I’ve mentioned previously, the rest of Operation Sunbird seemed pretty credible. Suppress the air bases, take out the Gulfstream, bait the air defences, take out the radars (RIP aerostat), and then spam the cruise missiles. The loss of MINDEF HQ was probably more symbolic than anything for the SAF, but the loss of Jurong and Bukom Islands would definitely have a huge impact on Singapore. I can’t imagine the hellish fires that have broken out there.
https://preview.redd.it/ik5epf1u9g5d1.png?width=1570&format=png&auto=webp&s=9f095a0ed45ce3650fd5174845da749869bf23de
After the climax that was Operation Sunbird, I felt that this is the part where the book starts to slow down. After reading 5 different ambushes, I was starting to suffer from “MANPADs and ambush” fatigue. Every time an Apache appears, you know it’s gonna get shot down.
There’s a semi-funny scene where an overzealous scholar CO wants to Rommel his way down Federal Route 5, and then his convoy dies to kamikaze drones. Unlike our current 2024 drones, these drones are specially made Turkish ones. The death of 1 Guards CO to a village elder was kinda dumb (why would the CO personally shoo away the villager), but it does show how the Johoreans are resisting.
Despite the amount of POVs in this book, this segment shows that there are some holes in the story. I do not know if the SAF captured Kota Tinggi or moved up Routes 3 and 5, but it makes sense that they did, which is why I showed it on the map. In this segment, my former NS unit appears and let's just say things don't go well for them.
The Battle of Renggam is where the book picks up again. The battle was written very immersively. This is another scene I would love to see adapted onto the screen.
https://preview.redd.it/ec2k40rw9g5d1.png?width=1570&format=png&auto=webp&s=9eb7a2ed25374eef92f8ba925418f689b045e8e6
If you thought the book was unrealistic, this segment is where the book “jumps the shark”. Out of nowhere, a tropical storm is forming east of Singapore and is upgraded to a typhoon. This is not 100% fantasy, it has happened before with Typhoon Vamei, but to have a typhoon form at this very convenient time is too much. To give the author credit, this segment was well-researched, he had his sources.
With the impending typhoon, the RSAF is grounded and the ATM and the SAF rush for a decisive battle at the Pineapple Sea: A massive pineapple plantation near Simpang Renggam. The Battle of the Pineapple Sea was not as riveting as the Battle of Renggam. I felt it was the peak of “ambush fatigue” for me. Columns of Singaporean tanks were ambushed by ATGMs, Astros artillery and disrupted by electronic warfare. Oh, and the obligatory Apache gets shot down as well. Despite the buildup to their appearance, the PT-91 tanks make a short appearance. Just as things are coming to a head, the ATM withdraws due to the typhoon.
Same as the previous map, I had to make some creative liberty with the line that “the SAF has advanced 100km into Johor”, meaning that they probably captured Kluang and pushed further north.
https://preview.redd.it/yxyrguh9ag5d1.png?width=1570&format=png&auto=webp&s=b58f38d4b590943267d9598d347b6b264171fce7
So the typhoon causes the war to pause and finally stop. There is widespread devastation across Johor, but how Singapore is doing is not mentioned. Jewel is probably a fishbowl now.
Funnily enough, as the generals on both sides know each other personally, the ceasefire was proposed on WhatsApp. There is a tense scene where the Singaporean generals and the Malaysian generals stare each other down at the negotiating table. Threats are exchanged, and it doesn’t look like they’ll reach an agreement. However, the story pivots to the outside of the room where it’s revealed the war is over and everyone looks happy, but the terms are unknown and up to the viewer to guess. As abruptly as the war started, it ended.
Ending Remarks:
Why is the book written from the Malaysian perspective and why are there some holes in the story? Well, the author explains it in his blog. That being said, I really wish there were more Singaporean POVs.
I felt that the ATM was portrayed as being more tactically competent than they would be in real life, to make the fight seem more fair. It seemed like the ATM’s only problem was that they had fewer resources compared to the SAF. (Disclaimer, I don't know too much about them).
I don’t know much about the ATM to say how they will fight in real life, which is why I was surprised by the number of women ATM POVs in this book. The author did it intentionally. Another intentional thing the author did was to pepper the book with easter eggs. I’ve mentioned a few above, but there are more that I have not found.
I was a Signaller in NS, and the mention that the soldiers on both sides were using WhatsApp and Telegram made me laugh. When electronic jamming happened during the Battle of the Pineapple Sea, nobody could talk to one another and had to communicate using flags, also got a chuckle out of me. Guess my vocation is useless then /s.
This book was written from 2019 to 2022, and some aspects of warfare have evolved since. If the war happened today, Malaysia would’ve spammed countless FPV (First Person View) drones with bombs strapped onto them or quadcopters with a grenade underslung. The book is big on ambushes and deception, and the use of drones in modern warfare would make it easier for the Malaysians to ambush, but also easier for the SAF to find Malaysian positions.
Unintentionally, I felt that the book emphasises why the F-35 will be so important to the RSAF. With the F-35: The Astros MLRS and their decoys would’ve been found more easily, the Mig-29s would’ve been spotted sooner, and fewer aircraft would’ve been needed to patrol Johor and the South China Sea. The F-35s sensor fusion ability would’ve helped the Gulfstream 550s immensely, and with the F-35’s stealth, would’ve been able to ambush the 22 Malaysian fighters. Even if the Gulfstream were shot down, the F-35 could’ve been a harder-to-kill replacement.
Last, but not least, Former Malaysian PM Mahathir read this book.
Conclusion:
If you’re seeing this, thank you so much for reading my incoherent, non-credible review of this book. It took a week and is rambly as hell but I think there’s an audience for that.
You could make an entire DCS or Arma YouTube series just based on the events of the book. Someone, please do it.
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2024.06.09 03:10 YellowishCheese Any good tips on how to increase my opinion with France?

Any good tips on how to increase my opinion with France? submitted by YellowishCheese to eu4 [link] [comments]


2024.06.09 03:08 incomeinsider Gold Alliance Review: Out of Business? What You Need to Know

It's been confirmed that after 22 years of serving US gold buyers, Joseph Sherman, the CEO of Gold Alliance, has decided to retire and close Gold Alliance for good.
Since 2022, Gold Alliance has focused almost exclusively in facilitating gold and silver IRAs. With low premiums, low IRA fees, and top ratings on customer review sites, Gold Alliance was one of the most trusted gold IRA companies in the US.
If you're a former Gold Alliance customer, who should you call?
If you're looking to make another trade in your gold IRA account, simply find another trusted gold IRA company.
Most of the big name gold IRA companies can work directly with your gold IRA custodian and facilitate your precious metals buying and selling needs.
Here is a list of top-rated gold IRA companies to consider for your precious metals IRA:
https://www.reddit.com/Gold_IRA_Rollovers/comments/1876mll/best_gold_ira_companies_for_2024/
Some examples of companies on the above "Best Gold IRA Companies" list include:
Goldco: In business for 10+ years and endorsed by celebrities like Sean Hannity, the company is highly rated with consumer watchdogs like BBB, BCA, TrustLink, Trustpilot, and ConsumerAffairs.
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Augusta Precious Metals: Also in business 10+ years, Augusta is highly rated and endorsed by Joe Montana and other trusted names. Make sure to ask about their one-on-one educational webinar.
Click here to learn more about Augusta Precious Metals.
Noble Gold Investments: If you want an easy gold IRA experience and bullion bars and coins at low markup, consider Noble Gold. Launched by industry veteran Colin Plume in 2017, Noble is today one of the more recognized names in the gold IRA industry.
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Preserve Gold: A newer company, Preserve Gold is quickly building their reputation as a trusted gold company. With mostly 5-star reviews and excellent incentives to attract new customers, Preserve Gold is worth your consideration.
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If you're a previous Gold Alliance customer looking for a new gold dealer, review our full list and compare it with other reviews online.
Read customer reviews on sites like:
Request free information from 2-3 companies. Make sure to get all fees and pricing details in writing and do not hesitate to ask any questions about the gold buying process.
Stick with low-cost bullion bars and coins, avoid 'premium' products, and make sure to ask about any incentives for new customers.
It's also a good idea to compare buyback policies - what will they pay you if / when you decide to sell your precious metals back for cash?
Get their buyback policy in writing also as this may play a role in your decision to buy from one company over another.
Additional resources:
Gold IRA Scams and Dealer Tricks to Avoid
Gold IRA Rollover Guide: How to Convert a Portion of Your 401(k) to Physical Gold
submitted by incomeinsider to Gold_IRA_Rollovers [link] [comments]


2024.06.09 02:54 murder__poet Oops! I dropped my magic item! (Part 15) [Only one item but its over the top]

Was hoping for a clean 100 souls but have 75 instead. Maybe the last 25 can be filled with other DM's/Party's ideas/adventures. I like something unfinished, honestly.
There's some obvious influence/thievery from OSR heavy hitters in here but I've attempted to keep it at a minimum just to inch my way to a clean 75 since 100 is proving troublesome. And honestly I've forgotten where some of these stolen/restructured ideas have come from. Feel free to credit link any so others can know their great works.
(e.g. P. Stuart, D. Selle, Coins and Scrolls, Goblin Punch, Vivien Feasson, S. Princess, Z. Cox/B. Brown, B. Milton, L. Rejec, P. Nilsson)
I doubt all the aforementioned are present in this list but I just wanna cover bases and/or call out incredible minds and effort in the hobby who I've really enjoyed. Call out any unlisted if you please. Credit where credit is due.
Edit: Whoof, formatting again
Edit 2: Cant change some numeration here it seems. Sub-traits are counted as independent entries. Italicized and emboldened sub-traits to help differentiate.
The Stilletto of The Imperator Scum (Trident)
On an (un)natural 20, consume a soul randomly from the table activating its effect, removing it from the table permanently
On a (un)natural 1, the target dies immediately and is resurrected as an undead. Pores on its body explode with rapid growth fungus and it’s health, and spell slots if applicable, are restored to their maximums. Their soul then becomes one with The Stiletto and is added to the table.
Soul of the…:
  1. Ardent Giant - +2d6 dmg. to your attacks towards the target. Change the weather to which you desire
  2. Befouler - target fucking stinks, if within 15ft Con. Sav 12 every round to keep from vomiting.
  3. Gnarled Oak - that target lives the life of a tree in an instant. Witnessing love of child and pet. They see the first kiss of young love with the tip of the blade within their trunk declaring theirs eternal. They bear the burden of parenthood, choked with a child’s swing. The same swing their groom or bride will swing on, in remembrance, decades later. A generation of someones else’s life wears on them in the span of seconds. T
    1. Take 1d4 dmg. from the blade
    2. -2 Wis. as the dog pisses on them (1min duration)
    3. 3d8 dmg. as their branches are cut for a treehouse
    4. They will fall asleep in winter temperatures unable to wake up
    5. As long as their corpse touches soil they will resurrect in unspecified time
    6. If the target is killed within a city (soil or not) they will die sobbing with such penetrating sobbing. Within a mile radius, it lowers all CHA and WIS scores within range by 2 for 24hrs.
  4. Devil - the target’s eyes wash with color and your reflection is upside down. They provide you a contract/offer that is too good to pass up. You literally can’t resist it but it’s also a really great deal. Other than the fact that your soul is lost at failure of completion. Unless the killing blow dealt to the Devil is holy damage, they arrive at The Nine Hells to bide their time before they continue their cursed bargains upon the mortal realm.
  5. Claviger - The target is compelled to open the nearest door. If not the door, then box/barrel, chest, bag, pocket. Consume their next action. If the object doesn't open, spend each preceding action until it does.
  6. Scion of the Slithering Soil - the target embodies the nameless soul of a god-fearing priest of Mi-Shao-Shur. Dedicated fully to Serpentine Ascension by committing acts of gratuitous depravity. They become a beacon for the resurrection of Mi-Shao-Shur by consuming their own flesh, restoring their health to its maximum. Revealing underneath their now-true serpentine forms. Their intelligence increases by 4 and from their mouths can cast the Poison Spray cantrip. The target can now communicate with nearby creatures and convince them to do their bidding.
  7. Exploding Toad - target explodes. Dex Sav 13 or take 5d6 fire dmg.
  8. Dwarf - target becomes one. Genderless. Immune to all compulsions that play on a desire for sex. No sexual organs. Instead of urinating you excrete waste through sweating, explaining the odor.
  9. Tahlia - the target’s soul becomes trapped on the most worthless item on their person that isn’t a weapon or armor. Their body begins to thrash and scream mindlessly. Bodies are full of life and feelings but suffer the penultimate separation anxiety from the soul. The terrified shell will attempt to consume the item worth most to someone nearby with supernatural capacity. If they do so, your item is lost forever and the target becomes whole once more, restoring full health.
  10. PorteBasin Filler - Nothing satiates the target’s desire to serve, will seek out more and more challenging tasks for such a talented valet
  11. Abhorrer - target is unable to be targeted with any malice. The hate within you boils still but physically you are unable to be anything but be cordial and polite to the target. The creature knows every law and obeys them. It will use the law (if there is any) to destroy you.
  12. Cannibal Critic - target is no longer able to communicate in normal language. Of their cursed race the target can only howl bestial war cries of generic criticism. And hastily consume flesh. Successfully answering a question can cause the target to pause and grunt in reflection before screaming another random question.
    1. WHAT’S THE MESSAGE
    2. WHAT DOES IT MEAN
    3. IS IT IRONIC
    4. IS IT KITSCH
    5. DON’T YOU FIND IT PROBLEMATIC
  13. Dragonborn - If the dmg. dealt is to a non-dragonborn creature then the creature takes dmg. from their innate breath weapon, held within glands of which no non-dragonborn is prepared. 6d6 acid and poison dmg as their insides boil with draconic bile.
  14. Gargoyle - FUCK BIIIIIRRRRRRRRDSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  15. Duergar - roll a d2 to Enlarge/Reduce target. Acquire sensitivity to sunlight regardless.
  16. Untermensch - the target’s muscles atrophy and their mind begins to falter as all of their ability scores reduce to 8. If one of their scores is less than 8 it does not rise to 8. Apply a -2 mod. to every dice rolled. The only thing of which they can be relied upon is to either fail or clumsily execute every task.
  17. Drow - target adheres to a woman’s word almost unwillingly and acquires sensitivity to sunlight. Incessantly mutters consequence for someone under their breath for whom they despise.
  18. Githzerai - target casts Plane Shift unwittingly on self.
  19. Bedlam Bird - The target knows when it is being looked at. The target loses all alliances and registers as “Evil” to spells and senses that detect such. It is compelled to commit pranks that are utterly fucked.
  20. Wizard - Your weapon moves through the air at your exact command. Gains Antimagic Susceptibility. Lasts 2 min.
  21. Azer - The target’s head ignites, it’s skull a torchlight shining bright light in a 15ft radius and dim light for an additional 10ft. It cannot be put out with water. The target takes 1d8 per round for 3 rounds.
  22. Banshee - the target casts Wail. All within 30 ft. (including target) Con sav 13 or drop to 0 HP. On a success 3d6 psychic dmg. After the Wail, the target goes mute as their vocal cords are stretched to leather and can only emit a poor whine if exhaustion.
  23. Androsphinx - The target’s body explodes and from within erupts a Heroes’ Feast. The depleted carcass turning into a gorgeous royal table spread.
  24. Basilisk - Bestowed upon the target is a basilisk’s Petrifying Gaze.
  25. Revenant - The target will rise as a Revenant 48 hrs after it’s death for the one who killed it.
  26. Cat - The target has to be killed 8 more times.
  27. Eigengrau - The target loses all memories from the last 24 hours
  28. Zoanthrop - Target strips naked. Immune to all mind altering effects.
  29. Wizard Hunter - Do you cast spells? You’re FUCKED.
  30. Wild Magic Sorcerer - Roll 3 times on the Wild Magic table. All within 60ft radius are affected by the wild magic emanating from the target
  31. Unseen Servant - Target turns invisible. Acts upon every command you give to it flawlessly. Limited only by its ability scores (they don’t change). Loses ability to speak or think for itself. Will not be around whenever you wake up from your next period of sleep.
  32. Nabassu - target acquires a soul stealing gaze, anyone to look at the target must make a DC 16 Cha saving throw or reduce its maximum hit points by 13 permanently
  33. Giant Squid - the target, upon this successful attack and when panicked or fleeing, squirts copious amounts of ink from their eyes, nose and mouth. Mixed with blood because that’s not supposed to happen, 1d8 dmg. with each use
  34. Werewolf - the target shreds their outer layer of skin revealing blood soaked fur underneath, taking the form of a werewolf and using a werewolf’s stats, with their skin they also shed any physical and mental conditions
  35. Gazer - the target gains the Gazer’s ability to mimic any simple sounds of speech in any language, with the target’s weak eyes it casts Dazing Ray and Fear Ray on itself and collapses into a depressive slump on the floor, screaming in fear in the last voice it heard, unable to flee
  36. Virgin - the target becomes the crucial object in the ritual of the nearest carnal, gluttonous, murderous or heretical cult for their petty god, monster or demon of chosen worship. What will their death summon?
  37. Nupperibo - the target acquires an insatiable hunger consuming any organic material within reach and easy enough to chew if no living opponent is within 30 ft. If the target attacks or is attacked by a living mortal then it can track that opponent flawlessly as it hungers for its flesh. Greater meals or death will cause it to leave you alone
  38. Phoenix - the target explodes and each creature within 60ft must make a DC20 dex save, taking 4d10 fire damage on a failed save, or half as much on a successful one. The explosion destroys the target's body and leaves behind an egg shaped cinder that weighs 5 pounds. The cinder is lukewarm seeing as the target isn’t an actual phoenix. It is not immune to anything seeing as the target isn’t an actual phoenix. After 1d6 days, it hatches into an infant of whatever race the target was.
  39. Oblex - target becomes amorphous if it isn’t already. Unfamiliar with it’s new form the target slumps into a pile of ooze unable to move, eat or breathe.
  40. Gauth - the target begins to float into the air uncontrollably. With fewer eyes than the Gauth the target is blessed with only Pushing Ray and Sleep Ray, both of which it casts on itself, as it floats snoring into the clouds
  41. Bullywug - the target becomes so repulsive that nature itself will reward you for its demise. If or when the target is killed you are healed to your maximum and your Con. increases by 1. It will be difficult though, because the target can talk to frogs and loves lording their power over you and has absolutely no shame. They immediately give themselves a shitty title that means nothing and will love talking about how every swamp ever is theirs to rule. Oh and they fucking reek, if you get within 10ft you’ll vomit automatically and uncontrollably
  42. Hivemind - the target’s spinal cord vibrates and emits pheromones to call any swarming creatures (rats, insects, birds, etc.) nearby into a frenzy causing them to fall into chaotic bloodlust and whomever the target chooses
  43. Modron - the target loses all mercy and remorse and will fight for their current objective even putting their own lives at risk. The target becomes immune to mind-affecting, emotion-affecting, and magic that draws upon the Positive Energy or the Negative Energy plane. You could quell its pursuit if something with 4 sides or more was able to give orders for it to stop.
  44. Obliviax - you must make a con. save (DC 12) or else the target eats your memory of the last 24hrs and heals for d20+4 health. If you fail, you also lose 1 spell slot if you have one to lose and forget 1 spell randomly, if you know any, each for 24 hours. If you save they still heal as all they have to eat are things that you know but forgot you knew, like that play you really liked that one time
  45. Strandvaskaren - the target is infected with the soul of one who drowned at sea but the waters preserved him in the inch worm gap between life and death and they float neither alive nor dead. The target feels heavy, cold, lungs weak, aware but able to move. The pressure of uncharted waters sits heavy on their chest and their strength is reduced by half rounded down.
  46. Impartial Anima - the target solely relies on a pair of wolf bone dice (or another pair of dice if those go missing) to tell them how to make decisions. 1-10 is a no or negative response. 11-20 is a yes or positive response.
  47. Adventuring Party - the target grows a magnificent mustache as steel armor sprouts from their skin and their hands glow with arcane magicks. Their pockets grow fat with religious symbols as a toddler’s diaper would when it’s stomach is upset. Or when it’s angry. Or even flirty. You sense a celestial presence hover over them as they grip their newly found sword and bow they are obviously skilled at using. You thought you had a fair amount of gold to possibly bribe them with but you realize you walk with a lighter step and at their feet your valuable currency lies in a burlap sack
  48. Seraphim - the target knows nothing but their own feelings and nothing worth nothing ever came out of a book. The only true things, now, are feelings. Anyone who attempts to attack it must save or hesitate in it’s presence. The environment around the target begins to convert into things beautiful and pure. Roll d4
  49. All metal within 50ft turns to gold
  50. The target bleeds from sacred stigmata and the blood turns to rose petals as it falls
  51. Grows wings and if already winged they are instead, actually, held aloft by a flock of doves
  52. They lose their clothing and double in size as their skin turns alabaster white and they wear only a ribbon
  53. Animated Barrel - the target attempts to grapple the nearest opponent and once successful begins to throw itself against walls, down stairs and out windows; enjoying the process. The target takes half damage while the opponent grappled takes double.
  54. Panther - the target speaks all languages and becomes evil (if not already), honorable and utterly merciless. Will chat up it’s victims or give them a head start before murdering them.
  55. Djinn - the target is imprisoned in the nearest vessel and must do their best to fulfill 3 requests for the one who frees them. They are given no additional power to accomplish this.
  56. Barnyard Chimera - the target's head bends backwards horrifically making room for it to grow the heads of a cow, pig and goat. It grows the tails of a goose that spews blinding shit. When killed it splits open, spilling out 3d6 featherless, bloody chickens with red eyes and sharp talons. It runs on malformed horse legs speaking but only repetitious mindless phrases. "How about that weather, huh?" "Well, let's finish up and then have supper." "Aw hell, she's coming out breech."
  57. Psychopomp - the target will become a guide/beacon for one of the hostile souls devoured by The Imperator Scum resurrecting it and freeing it from the trident.
  58. Bell Dragger - the target is imbued with the soul of a wronged martyr. Their eyes go sickly white and they walk on their hands and knees dragging them to bloody stumps. Solely focused on the path to the afterlife, they will forever crawl until they find it. But Bell Draggers are both the summoners and chariot horses for death’s arrival. She will arrive soon.
  59. Watch Lark - the target blooms a random amount of additional eyes all across their face above the nose. They can see through thick foliage and thin walls and all attacks have disadvantage on them as they always see you coming. Disadvantage against being blinded.
  60. Remorhaz - the target’s stomach bubbles a heated secretion that spills from their mouth. The heat from both their mouth and body is strong enough to melt any nonmagical metals. 2d20 dmg. for every turn spent within 5ft of them. The bile is useful to alchemists in making heat related magical items. The target also becomes highly resistant to magic.
  61. Arolohnso, Petty God of Labyrinths - the target using 3 fingers on each hand encircles themself drawing angular, snaking lines in the soil around them. Creating an elaborate maze of which they are the end. The borders drawn become invisible, impenetrable walls that protect them from all things but protect the target of their wrath from nothing. To reach the target, and make them vulnerable, you must draw a line through their maze solving it.
  62. White Lion - the target becomes a Queen/King of a fallen kingdom. No serfs nor servants to pretend to care for them. They’re safer now than they’ve ever been (at least from the dangers of someone else’s hands). Their name and legend and royal blood is all lost to a land that has no gods nor masters any longer. Roll for effect:
  63. They take their life as all of their worth was found in their property. Either by claw, royal dagger or casting themselves off a cliff or into the ocean, etc.
  64. Their crimes as Queen/King are unforgivable and heirs to the wronged will appear behind the target and murder them in cold blood
  65. The conquering challenger to their name/bloodline appears and disembowels them splashing you with their old, freshly-poor blood. They are an unpersuadable antagonist and the target is a pathetic remnants of a now dead kingdom
  66. You are the new Queen/King. To a country side, people and riches unknown. When you find your kingdom your blood will lead you to wine and fresh fruit. The throne will be warm for your arrival. The target feels their royal blood leave them and they become desperate to drink it fresh from your veins to maintain their deific right. Their hostility is doubled.
  67. The Whisperer - Trees whisper. The noise is low, tectonic, incomprehensible. Dial tone static bleeding through the vines of the deepest holts and groves. Spirits dance and gather around antler crowned gods who rule the brazen forest. Soft sounds bloom to life. Elves who hear this music sing to it wringing melodies from the resonances of the treesong. The target collapses into a sobbing heap. They are being wrung dry (poetically) from the beauty of the woodsong. When you’ve obtained comprehension of such extravagant, egoless harmonies what petty life squabble is worth donating your energy towards? The target cares not for your childish conflict any longer. They are possessed by the inability to remember the words to such an old song. One they recognize but do not remember. You can’t help them. They are no ally but no enemy. Pain cures all curses of the mind, though. Do not fetter them with continuing aggression lest you help them lose their place. If so, their hostility will quadruple.
  68. Brave Explorer - the target has a distaste for the beaten path. So much so that it is unable to repeat any action, starting from this effect, becoming more and more unpredictable over time.
  69. Leper - the target’s flesh becomes warped and scaly becoming an offense to your gaze. You can barely look upon them without vomiting on yourself. Unwilling to project your bile in any direction less it crosses your gaze once more. The Target gains expertise on stealth checks both active and passive. DC 14 Con save to resist puking at the sight of them. Once you succeed a check, remain immune to their image for 24 hrs.
  70. Antithetical Spirit - the target’s emotional attachment for the world and its inhabitants become reversed to their present disposition. Do they hate you? Now they love you. Do they want to kill you? Now they want to fuck you. Do they want to eliminate everything you love and make you watch? Now they will kill everything you love in tribute to your limitless beauty and knowledge. Careful how you treat people.
  71. Chadwick - the target is just...un-fucking-bearable to listen to. When they say your name it feels dirty afterwards and you just want to wash your parent’s mouths after the fact. They go on about bird calls as if they don’t have to take a breath to keep going. The target becomes an energy vampire and drains you of any optimism you have for the day and all you want is for this goon to go back to their home to watch the paint dry and not inform you of the oxygen reacting to the resin causing polymerisation of the paint leading to it’s lack of sheen once it’s settled. The rage in you is that equal to a Berserker and you gain the Frenzy trait. But you also suffer the effects of the Slow spell until you save on a Wis DC 15 at the start of your turn or kill the target.
  72. Johann Smiff - the target immediately becomes a stranger to you and anyone who can see them. Their face and identity are so familiar and on the tip of your tongue but sooner to become dismissed as deja vu then remembered. They know who they are. But they are a face in the crowd before anything else to you. The one you knew them to be still exists in your mind but it is certainly not the target. The effect will wear off after the next long rest.
  73. Bay Dolphin - saltwater, freshwater, the target can breathe in either and requires one or the other to do so at all. The target remains highly intelligent, as dolphins are, and retains it’s motor skills and muscle memory. The target will rush to find itself a suitable environment to be able to breathe once more, as a blowhole begins to peer open upon their scalp, but will be able to do so without panic for several minutes. Once they get into the water their constitution and dexterity both become 20 and they are immune to fear.
  74. Atticus Aurelius - the target is imbued with the soul of a famed gladiator from several eras passed. Skilled with any weapon as Atticus was, the target becomes proficient with all physical weapons (improvised or not). Able to command the applause of an audience at the drop of his helmet. If a crowd surrounds you (of any humanoid, undead/constructs or not) the target can command them to boo you and your allies causing you to suffer from the effects of Bane. Or they may cheer the target applying the effects of Bless. No saves. If the audience is unsatisfied at a poor showing or cheating habits their boos and riot will suppress you further applying the effects of Slow. Put on an absolute banger of a show with flourish and skill and their cheers will apply the effects of Haste. No saves.
  75. Jäegerjog - the target’s soul becomes the one born to die at your hand. Sewn into the never ending tapestry of time it is their fate to perish by your influence alone. They know it though you may not. They also know everything about you and they have advantage against you in every aspect as you suffer disadvantage in every reflective aspect. They also can’t be killed by anyone but you.
  76. Dracolich - the target becomes an unwilling phylactery of an ancient Dracolich. Watch the skies…
  77. Rook - the target and all who can see them become one within The Parliament. Each individual is now on trial and must provide a story to be judged by their peers. As the anecdotes unfold more and more blackbirds will arrive and encircle the lot of you to listen in. At the DM’s discretion the one who told the least captivating tale will be pecked to death by the encircling birds, and attacked by any affected N/PC, for 15d10 dmg before they flutter off. No save can be made less you reveal yourself as an outsider and ally yourself with the guilty. (WIS DC 14 for the most rebellious of you). Any shiny trinkets you can throw within the circle will decrease the DC by 1.
  78. Nymph - the target becomes a beacon of inequitable beauty. Their form becomes statuesque to each individual who gaze upon them. Their desire to fight dissipates and they become concerned only with judging others for their beauty. Weak in the knees to the target’s newly bestowed sex appeal, you unwillingly confess to them which part of yourself you hate the most. Confused by their Nymph aura, though they are none. Whoever they take pity on most reduces their CHA score by 1. The target then runs away, believing the mere presence of such filthy, struggling adventurers despoils their presence just by being near. The air of death and rot on you is more present than it’s ever been. You cannot help but stay on your knees as you watch them flee. You are free from their hold once they leave your sight.
  79. Übermensch - the target can perform any action perfectly with mathematical efficiency. Consider every one of their ability scores and rolls a 20 without the proficiency modifier. The target lacks heart and chaos in their soul from this point forward. They can execute all required of them perfectly. There is no surprise in their execution. They will always perform at maximum potential except in the dealings of art. They can be taught, certainly, but without thorough guidance all of their CHA rolls equate to zero regardless of modifiers.
  80. Star-Crossed Lover - a soul torn asunder, the target becomes one half of a harmonious pairing that will bring light and love into this world. A larger piece of the puzzle than you are at this moment. The union of the target and their mysterious lover are victims, but vital players, in a blood feud. Their death(s) will shift the tide in a grand conflict unseen...
  81. Woodland Eidolon - the target's eyes become ovaled and protrude subtly from their head as a nervous fawn’s would. Their skin molts and grows fine ivory hairs as they shiver and freeze. Unblinking. Shallow sharp breaths. A spirit of the woods stands before you and you have the span of a blink to claim your kill or else they are lost to legends told around the campfire once more. Their DEX Skill becomes 20 and all DEX checks and saves are criticals made with advantage. They can outrun your magical influence and know when you’re going to act before you do. But….if the stars are aligned and you land the killing blow (any successful attack is a killing blow)...their trophy will bring you gifts of which you only dreamed
  82. Antlers - netted in a spider’s web wet with morning dew, the glistening beads and weave act as a dream catcher for the most malicious nightmares protecting you from magical influence as you sleep
  83. Pelt - it warms you as a campfire would and as long as you are blanketed by it you are immune to cold and your health regenerates for 4 for every round of combat it’s equipped
  84. Horn - left lying in the dirt it is a sign of something terrible and conquering walking the grounds, an obelisk of bone that prevents predators and ambushes alike within a mile radius. But if you are caught carrying it you are seen as a dishonorable scavenger and your name will be besmirched within the wilds. The pheromones from it act as a subtle aphrodisiac amongst humanoids (not including undead/constructs) and you have prof. in CHA checks
  85. Scrimshaw - an ivory tusk from a Mother Walvis decorated with a sailor’s tale of his time on the seas. The carvings are half finished leaving most of the tusk bare. All stories have an ending and this sailor’s is now yours to tell. This tusk will bring you a boat when you have none. All you must do is find shore. It will also allow you to hold your breath for up to an hour.
  86. Broken Night - the target becomes bored by all they know well. Any extraordinary item they have on their person that they are well acquainted with will equal the value of trash immediately. If they know you well, then their pursuit of you, or risk thereof diminishes entirely. They will respond to threats accordingly but otherwise would prefer something strange and rare to busy themselves. Especially if it is of a teasing nature. If they hold something of interest to you then they are always willing to trade for a more interesting object. Or even a story perhaps.
  87. Neogi - A Neogi can smother a weak mind with some ease. The target’s mind becomes weak. Prey for any who have the ambition to use it for their own bidding until the body collapses. The target becomes cowardice prey. If so inclined, you’re welcome to impose your will upon them. Though so can everyone else. The blank-canvas-welcome of their mindscape has too much potential to pass up. Greedy minds can sniff out the glove-fit of their embryonic potential like a shark for blood. Who says no to a soft body that asks for it?
submitted by murder__poet to osr [link] [comments]


2024.06.09 02:35 raytoei Waste Management Company. My Writeup & Tearsheet

The tearsheet of Waste Management which i compiled can be found here:
https://docs.google.com/spreadsheets/d/15qwGjsW6yMPTPIl9e_FwdQ-bV4WNVquXW5ZS3Ilwolw/edit?usp=sharing
Please note, i removed all formulas.

I am sharing something which i wrote for myself recently.
Please note, the description and operations are lifted verbatim from their website.

Waste Management $WM.
"Description: Waste Management, Inc. is the leading provider of comprehensive waste and environmental services in North America. Headquartered in Houston, the company’s network of operations includes 431 collection operations, 381 transfer stations, 286 active landfill disposal sites, 17 waste-to-energy plants, 119 recycling plants and 90 beneficial-use landfill gas projects.
These assets enable Waste Management to offer a full range of environmental services to 22 million residential, industrial, municipal and commercial customers."

Their operations:

COLLECTION. Waste Management provides solid waste collection services to millions of customers across North America, ranging in size from the single residential subscription to large national customers requiring comprehensive, one-source waste programs to serve hundreds of locations. With 25,000 collection and transfer vehicles, the company has the largest trucking fleet in the waste industry. The company uses advanced technology and disciplined programs to bring improved efficiency to the process of solid waste collection.
TRANSFER. With most of the waste collected by Waste Management going to its own landfills, a supporting network of transfer stations provides an important link for efficient disposal. Waste Management has 381 strategically located transfer stations to consolidate, compact and load waste from collection vehicles into long-haul trailers, barge containers and rail cars for transport to landfills.
DISPOSAL. Waste Management operates the largest network of landfills in its industry, with 286 active sites managing the disposal of more than 120 million tons of waste per year. The company operates its sites according to standards of safety and environmental compliance that go beyond regulatory requirements. Waste Management is focused on solutions that impact the future of solid waste management, including bioreactor technology, which accelerates the decomposition of organic waste through the managed introduction of air and liquids into the waste mass. Currently, the company is conducting research at 10 landfills to confirm the environmental benefits of bioreactor technology as an alternative method for managing landfill waste.
RECYCLING. As the largest recycler of municipal solid waste in North America, Waste Management handles more than eight million tons of recyclable materials each year, largely through its 119 recycling facilities. Through the resources of Recycle America Alliance, a majority-owned subsidiary, WM provides costefficient, environmentally sound recycling programs for municipalities, businesses and households across the U.S. and Canada.
LANDFILL GAS PROJECTS. For many years, Waste Management has worked with businesses, industries and public utilities across North America to develop beneficial-use projects from landfill gas. This gas is a reliable, renewable energy source that is produced naturally as waste decomposes in landfills. When collected, it can be used directly as medium Btu gas for industrial use or sold to gas-to-energy plants to fuel engine or turbine-driven generators that produce electricity. WM currently supplies landfill gas to 90 beneficial-use projects nationwide. The company’s 57 gas-to-electricity projects provide more than 260 megawatts of energy, enough to power 230,000 homes. The 33 projects that sell landfill gas as fuel to industrial users replace more than 2.6 million barrels of oil each year.
WASTE-TO-ENERGY. Waste Management’s Wheelabrator Technologies subsidiary pioneered the use of municipal solid waste for fuel in the generation of electrical power in the U.S. more than 25 years ago. Since then, the company has processed more than 117 million tons of municipal solid waste into energy, saving more than 180 million barrels of oil while generating nearly 64 billion kilowatt hours of electricity. Its 17 waste-to-energy plants have the capacity to process more than 24,200 tons of waste per day into electrical or steam energy. Together the plants generate an aggregate 690 megawatts of electric energy, enough to power 600,000 homes
FROM WM website

A. SWOT

1. Strength
1.1 Strong Competitive Advantage
1.1.1 Regulations on Landfill licence.
WM and RSG and WCN control 80% of the landfill in north america. WM owns 5 out of the biggest 10 landfill in the US. Landfills are not easy to get approved for construction, mainly due to residential communities generally being averse to having them near their homes. This provides a significant "moat" against future competition in the landfill space. Many of Waste Management's collection competitors are forced to pay the company to use its landfills due to the lack of other options and the difficulty in constructing new landfills.
1.1.2 Scale of Vertical integration
The vertical integration model, where the company owns and operates its own landfills, transfer stations, and material recovery facilities (MRFs), Renewable natural gas extraction allows management to pull significantly more levers to drive results than smaller competitors. Margins are higher, and absorbing the large costs associated with the maintenance of all that infrastructure is dispersed across a much larger operation.
ETC
1.1 Shareholder-friendly Management
Growing dividend, and this has attracted quite a following among dividend investors The company is also increasingly buying back stock. In 1Q24, the company spent $250 million on buybacks, slightly less than the $300 million it spent on dividends. This dividend is protected by a low 40% payout ratio and comes with a history of 20 consecutive annual dividend hikes and a five-year CAGR of 8.4%.
The CEO James C. Fish, owns ~172 thousand shares worth over $28 million. His 2022 compensation was $14.8 million, of which $8 million was in stock awards and $1.7 million in stock options. Mr. Fish has a tenure of 7.3 years. The CFO (Devina A. Rankin) also had over 50% of her compensation package rewarded in stock, and as of 2022, she owned 65.5k shares and 14k options, together worth over $13 million.
In the last five years, the share price has compounded at 13.91% a year excluding dividends ( Jun 10th 2019 closing price was 104.57, june 7th 2024 closing price is 200.55).
1.2 Management takes a long term view of then business, and has made acquisitions where it made sense.
In 2020, WM acquired Advanced Disposal Services (ADS), a leader in in recycling and landfill gas-to-energy.
In 2022, the company started to implement RNG (renewal natural gas) extraction from waste and by 2026 to have a 400m run rate ebitda from RNG.
In 2024 June, WM announced that they are seeking to buy Stericyle for $7.2 billion. Stericycle is a leader in medical waste disposal.
1.3 The business is recession resistant but it is not immune.
WM will be impacted in a recession as 70% of collections revenue come from their commercial and industrial customers. A slow down in the economy general means a slow down in economic activities and trash. This is especially true for housing starts, a slow down in construction sector will temporarily impact the business. It is resistant because the business is a recurring one, and most of the commercial agreements are signed for 3 to 5 years.
The company was not immuned from short-term headwinds caused by the COVID-19 pandemic. The company resorted to flexible contract for commercial accounts during the crisis, and that smaller businesses got offered free service in the near term. However the dip lasted until April and the company’s SP ended 2020 higher than it started.
In the 2022 decline of the general stock market, the share price dipped only 5.4% for the whole year from $166 to $157.
1.4 Strong financials
In the last ten years, the company has had only 1 and 2 years where revenue and EPS werelower than the previous year. Their stated debt to ebitda ratio is 2.5 to 3.
Their ROE and ROIC metrics have grown in the past five years, although it is still in the low teens, it is considered the best of class in this business.
  1. Weaknesses
2.1. Exposure to recycled prices.
WM was quite exposed to recycled prices in 2018, chinese recycled goods were dumped onto the US market and caused price volatility. WM then changed the pricing model to reduce its exposure by generating more revenue from the collection of recycling. So instead of an 0.20 EPS impact due to a 40% volatility, the impact is now just $0.06-0.08.
2.2 This is a high Capex business.
The CAPEX was supposed to go down after spending the elevated sum to build the RNG plants and reaping a 500m Ebitda run rate from this business by 2026. But with the acquisition of Stericycle, it looks like the company is heading into the Medical Waste business in a big way. And I don’t think capex as a % of revenue is going to drop too far from its current 10%.
3. Opportunities
(See Below for Catalysts and Drivers)
4. Threats & Risks
The evolving nature of the business. For a boring utility-like nature of this business, it is quite dynamic.
The American waste management market is supposed to increase 5% CAGR from 2022 to 2027 or 5.6% CAGR between 2022 and 2030 depending on the research report. However, this doesn't mean that the solid waste volume will grow at 5% CAGR, the CEO made a remark recently:
“If you were to ask me what business do I want to be in right now, I want to be in a medical business of some kind because it's only getting bigger. And our business, by the way, solid waste, if I think about volume over the next decade is going to grow at probably 1% to 2%.” June 7th, The Stifel 2024 Cross Sector Insight Conference
I think the company has to constantly think about growth and the company has to execute flawlessly.
The latest news is that WM is seeking to divest in the RNG business, a business that was touted in 2022 as a strategic direction for the firm and a long term driver for growth. (I wont comment much about this development as it is just an exploration by the company, i suspect it has to do with trying to keep the debt to ebitda ratios between 2.5 - 3, the CFO has alluded that the acquisition of Stericycle might put them on a negative watch by S&P or Moody’s, so i think this is due diligence process)
https://www.reuters.com/markets/deals/waste-manager-wm-explores-3-billion-sale-renewable-natural-gas-unit-sources-say-2024-05-16/

B. Catalysts for unlocking value

B.1. Continued Industry consolidation
In the last 5 years, WM acquired about 90 companies. Last week, they announced their latest and largest acquisition, Stericycle. Stericycle is the largest provider of medical waste disposal and data destruction (primarily paper shredding) services in the United States. I think a lot of investors really dislike this deal and the WM’s SP was sold down when it was first announced. This is because the to-be acquired company has very meh metrics, like being GAAP unprofitable in 5 out of the last 10 years (They were FCF positive in all ten years though).
To quote WM’s CEO on the deal:
“So a lot of opportunity there. And then I look at the growth trajectory over a 10-year period. And the medical services business, and this is not us saying, this, this is a third-party saying this, is projected to grow at somewhere in the neighborhood of 5% to 6%. That's the volume side of medical services.
Not a surprise to anybody in the room. The U.S. average American has aged 10 years in the last 40. We're getting older, and the replacement rate is like 1.7% or 1.7% right now. So we're not replacing, we're getting older. If you were to ask me what business do I want to be in right now, I want to be in a medical business of some kind because it's only getting bigger. And our business, by the way, solid waste, if I think about volume over the next decade is going to grow at probably 1% to 2%.”
B.2 Renewable Natural Gas from garbage dumps
To quote this 2022 WSJ article: WM is spending $825 to build 17 new plants to convert methane from garbage dumps into biomethane. “ The company also intends to sell the gas to utilities, industrial firms, and organizations seeking to enhance their environmental credentials.” The company hopes these investments to result in $500 million of run-rate EBITDA per year totaling 21 million MMBtu per year by 2026.

C. Valuation

An interesting topic always. I scoured the SA archives, out of the 86 articles written on WM (last article in 2019 to current June 7 2024), there were 47 articles that said that WM was too expensive to buy and investors would not beat the market if they bought WM at such high earnings multiple, 29 articles gave WM a buy rating and 10 articles were neutral.
Can you imagine, the naysayers, the fence-sitters who for 5 years said “NO” and then watched the share-price battle covid, lockdown, war in ukraine, inflation, the great crash of 2022, and fear of recession in 2023 and then almost doubled by 2024 and beating the S&P 500 in the process, with an annualised 13.91% returns vs the 13.12% CAGR for the S&P 500.
If i were to use SA as an reverse indicator, then i should be bearish because most of articles in 2024 turned positive even though the share-price is at an all time high, and Q1 results were okay although revenue was little light. Many of the Dividend growth-focused SA authors switched from negative to positive towards WM in 2024.
If I were to look at valuation from my own calculations (please refer to the tearsheet):
My blended calculation puts the fair value around 151 to 164 against the current price of $200
If i were to use the analysts estimates, and then work backwards to to match the current price, this implied growth rates works out to around 12%, which is at the edge of what they used to achieve in the past. In my opinion, this 12% growth rate is a bit optimistic and the company must execute it flawlessly. For my blended calculator, i used 9% as a more realistic long term growth-rate.
** I forgot to add this:
submitted by raytoei to ValueInvesting [link] [comments]


2024.06.09 00:42 SeattleHikeBike Eagle Creek Cargo Hauler 40 Duffel quick look

I received my Eagle Creek Cargo Hauler 40 duffel today.
Measures 22”x13”x9”, weight 29.2oz/825g. Cost $97 on Amazon with a $10 coupon.
https://imgur.com/a/5TpEHaQ
Features:
Construction is lightweight and compressible. Strap design is basic and sufficient for short hauls like airport/mass transit/hotel. I bought this for road trips and it’s perfectly good for that. I could see it as a 7kg weight limit overhead bag.
The light weight is a bonus for me. It’s not fragile but I wouldn’t drag it or otherwise abuse it. I has a shoulder strap with gatekeeper buckles that makes a good pairing, but I’m not a fan of side carry with a bag this big.
I’m going to use this for a Vancouver Island road trip. More photos and packing list to follow.
submitted by SeattleHikeBike to onebag [link] [comments]


2024.06.09 00:32 Agile-Hat-9467 does anyone know if adaptors that need power, damage the devices they're connected to?

Hi guys. On the packs it doesnt say nor anywhere else on the internet that ive searched.. Ive used two of them and each time something has broken. Now I know some things about electronics since I took some courses so I thought I understood but now I'm not sure. Ive written what happened in more detail below. can anyone tell me if its just my luck or if it really is just the adaptors? I dont want to break anymore hardware. thanks for anything
in the first time, I used it to show a phone screen on a tv and after about half an hour I think, the tv went black. If its important, I was charging the phone through the adaptor. its this one and this one
the second time I used a different one to show my gaming console (play station 2) and again, after about half an hour the screen went black. I was powering the adaptor here also but using a fast phone charger.
submitted by Agile-Hat-9467 to techsupport [link] [comments]


2024.06.08 23:24 dsabatello Handbrake Cannot load nvEncodeAPI64.dll

After years of flawless use, I now encounter continual errors. Usually convert files to .mkv, somtimes add text/captions. I cannot identify the problem. Can anyone help? I have tried all versions, including those that have worked in the past. I cannot interpret the log. (Attached) *This refers to videos I produce
HandBrake 1.5.1 through 1.8(latest version)
OS: Microsoft Windows NT 10.0.19045.0
CPU: AMD Ryzen 7 3700X 8-Core Processor
Ram: 32670 MB,
GPU Information:
NVIDIA GeForce GTX 570 - 23.21.13.9135
Screen: 1920x1080
Temp Dir: C:\Users\Dan's PC_2\AppData\Local\Temp\
Install Dir: C:\Program Files\HandBrake\
Data Dir: C:\Users\Dan's PC_2\AppData\Roaming\HandBrake


# Starting Encode ...

[18:20:05] base preset: Fast 1080p30 (Modified)
[18:20:05] Remote Process started with Process ID: 12836 using port: 8037. Max Allowed Instances: 1
[18:20:06] Worker: Starting HandBrake Engine ...
[18:20:06] Worker: Starting Web Server on port 8037 ...
[18:20:06] Worker: Disconnected worker monitoring enabled!
[18:20:06] Compile-time hardening features are enabled
Cannot load nvEncodeAPI64.dll
Cannot load nvEncodeAPI64.dll
Cannot load nvEncodeAPI64.dll
Cannot load nvEncodeAPI64.dll
[18:20:06] hb_init: starting libhb thread
[18:20:06] Starting work at: Fri Jun 07 18:20:06 2024
[18:20:06] 1 job(s) to process
[18:20:06] json job:
{
"Audio": {
"AudioList": [
{
"Bitrate": 160,
"DRC": 0,
"Encoder": "av_aac",
"Gain": 0,
"Mixdown": 4,
"NormalizeMixLevel": false,
"Samplerate": 0,
"Track": 0,
"DitherMethod": 0
}
],
"CopyMask": [
"copy:aac",
"copy:ac3",
"copy:dtshd",
"copy:dts",
"copy:eac3",
"copy:flac",
"copy:mp3",
"copy:truehd",
"copy:mp2"
],
"FallbackEncoder": "ac3"
},
"Destination": {
"ChapterList": [
{
"Name": "Chapter 1"
}
],
"ChapterMarkers": true,
"AlignAVStart": false,
"File": "C:\\Users\\Dan\u0027s PC_2\\Desktop\\Encoded Videos\\Memorial Day.mp4
"Mp4Options": {
"IpodAtom": false,
"Mp4Optimize": false
},
"Mux": "av_mkv"
},
"Filters": {
"FilterList": [
{
"ID": 4,
"Settings": {
"mode": "7"
}
},
{
"ID": 3,
"Settings": {
"block-height": "16",
"block-thresh": "40",
"block-width": "16",
"filter-mode": "2",
"mode": "3",
"motion-thresh": "1",
"spatial-metric": "2",
"spatial-thresh": "1"
}
},
{
"ID": 13,
"Settings": {
"crop-bottom": "0",
"crop-left": "0",
"crop-right": "0",
"crop-top": "0",
"height": "582",
"width": "1280"
}
},
{
"ID": 6,
"Settings": {
"mode": "2",
"rate": "27000000/900000"
}
}
]
},
"PAR": {
"Num": 873,
"Den": 872
},
"Metadata": {},
"SequenceID": 0,
"Source": {
"Angle": 1,
"Range": {
"Type": "chapter",
"Start": 1,
"End": 1
},
"Title": 1,
"Path": "F:\\videos\Memorial Day.mp4
},
"Subtitle": {
"Search": {
"Burn": false,
"Default": false,
"Enable": true,
"Forced": true
},
"SubtitleList": [
{
"Burn": true,
"Default": false,
"Forced": false,
"ID": 0,
"Offset": 0,
"Track": -1,
"Import": {
"Codeset": "UTF-8",
"Filename": "F:\\videos\Memorial Day.mp4
"Language": "eng",
"Format": "SRT"
}
}
]
},
"Video": {
"Encoder": "x264",
"Level": "4.0",
"TwoPass": false,
"Turbo": false,
"ColorMatrixCode": 0,
"Options": "",
"Preset": "fast",
"Profile": "main",
"Quality": 22,
"QSV": {
"Decode": false
}
}
}
[18:20:06] CPU: AMD Ryzen 7 3700X 8-Core Processor
[18:20:06] - logical processor count: 16
[18:20:06] Intel Quick Sync Video support: no
[18:20:06] hb_scan: path=F:\videos\Memorial Day.mp4
udfread ERROR: ECMA 167 Volume Recognition failed
src/libbluray/disc/disc.c:333: failed opening UDF image F:\videos\Memorial Day.mp4
src/libbluray/disc/disc.c:437: error opening file BDMV\index.bdmv
src/libbluray/disc/disc.c:437: error opening file BDMV\BACKUP\index.bdmv
src/libbluray/bluray.c:2646: nav_get_title_list(F:\videos\Memorial Day.mp4
[18:20:06] bd: not a bd - trying as a stream/file instead
libdvdread: Encrypted DVD support unavailable.
libdvlibdvdread: DVDOpenFileUDF:UDFFindFile /VIDEO_TS/VIDEO_TS.IFO failed
dread: Can't open file VIDEO_TS.IFO.
libdvdnav: vm: vm: failed to read VIDEO_TS.IFO
[18:20:06] dvd: not a dvd - trying as a stream/file instead
Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'F:\videos\
Metadata:
major_brand : isom
minor_version : 512
compatible_brands: isomiso2avc1mp41
encoder : Lavf60.4.101
Duration: 01:28:52.93, start: 0.000000, bitrate: 1283 kb/s
Stream #0:0(und): Video: h264 (High) (avc1 / 0x31637661), yuv420p(tv, bt709), 1280x582 [SAR 873:872 DAR 240:109], 1149 kb/s, 24 fps, 24 tbr, 12288 tbn, 48 tbc (default)
Metadata:
handler_name : VideoHandler
vendor_id : [0][0][0][0]
encoder : Lavc60.9.100 libx264
Stream #0:1(und): Audio: aac (LC) (mp4a / 0x6134706D), 48000 Hz, stereo, fltp, 128 kb/s (default)
Metadata:
handler_name : SoundHandler
vendor_id : [0][0][0][0]
[18:20:06] scan: decoding previews for title 1
[18:20:06] scan: audio 0x1: aac, rate=48000Hz, bitrate=128687 Unknown (AAC LC) (2.0 ch) (128 kbps)
[18:20:06] scan: 10 previews, 1280x582, 24.000 fps, autocrop = 0/0/0/0, aspect 2.20:1, PAR 873:872, color profile: 1-1-1, chroma location: left
[18:20:06] libhb: scan thread found 1 valid title(s)
[18:20:06] Skipping subtitle scan. No suitable subtitle tracks.
[18:20:06] Starting Task: Encoding Pass
[18:20:06] Skipping crop/scale filter
[18:20:06] [ass] libass API version: 0x1502000
[18:20:06] [ass] libass source: tarball: 0.15.2
[18:20:06] [ass] Shaper: FriBidi 1.0.11 (SIMPLE) HarfBuzz-ng 3.1.2 (COMPLEX)
[18:20:06] [ass] Using font provider directwrite (with GDI)
[18:20:06] work: track 1, dithering not supported by codec
[18:20:06] work: only 1 chapter, disabling chapter markers
[18:20:06] job configuration:
[18:20:06] * source
[18:20:06] + F:\videos\
[18:20:06] + title 1, chapter(s) 1 to 1
[18:20:06] + container: mov,mp4,m4a,3gp,3g2,mj2
[18:20:06] + data rate: 1283 kbps
[18:20:06] * destination
[18:20:06] + C:\Users\Dan's PC_2\Desktop\Videos\
[18:20:06] + container: Matroska (libavformat)
[18:20:06] * video track
[18:20:06] + decoder: h264 8-bit (yuv420p)
[18:20:06] + bitrate 1149 kbps
[18:20:06] + filters
[18:20:06] + Comb Detect (mode=3:spatial-metric=2:motion-thresh=1:spatial-thresh=1:filter-mode=2:block-thresh=40:block-width=16:block-height=16)
[18:20:06] + Decomb (mode=39)
[18:20:06] + Framerate Shaper (mode=2:rate=27000000/900000)
[18:20:06] + frame rate: 24.000 fps -> peak rate limited to 30.000 fps
[18:20:06] + Subtitle renderer ()
[18:20:06] + Output geometry
[18:20:06] + storage dimensions: 1280 x 582
[18:20:06] + pixel aspect ratio: 873 : 872
[18:20:06] + display dimensions: 1281 x 582
[18:20:06] + encoder: H.264 (libx264)
[18:20:06] + preset: fast
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[18:20:06] + level: 4.0
[18:20:06] + quality: 22.00 (RF)
[18:20:06] + color profile: 1-1-1
[18:20:06] + chroma location: left
[18:20:06] * subtitle track 1, English [SRT] (track 0, id 0xff000000, Text) -> RendeBurn-in, offset: 0, charset: UTF-8
[18:20:06] * audio track 1
[18:20:06] + decoder: Unknown (AAC LC) (2.0 ch) (128 kbps) (track 1, id 0x1)
[18:20:06] + bitrate: 128 kbps, samplerate: 48000 Hz
[18:20:06] + mixdown: Stereo
[18:20:06] + encoder: AAC (libavcodec)
[18:20:06] + bitrate: 160 kbps, samplerate: 48000 Hz
[18:20:06] sync: expecting 127990 video frames
[18:20:06] encx264: min-keyint: 24, keyint: 240
[18:20:06] encx264: encoding at constant RF 22.000000
[18:20:06] encx264: unparsed options: level=4.0:ref=2:8x8dct=0:weightp=1:subme=6:vbv-bufsize=25000:vbv-maxrate=20000:rc-lookahead=30
x264 [info]: using SAR=873/872
x264 [info]: using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4.2 AVX FMA3 BMI2 AVX2
x264 [info]: profile Main, level 4.0, 4:2:0, 8-bit
[18:20:06] sync: first pts audio 0x1 is 0
[18:20:06] sync: first pts subtitle 0xff000000 is 0
[18:20:06] sync: first pts video is 1470
[18:20:06] sync: "Chapter 1" (1) at frame 1 time 1470
[18:20:06] [ass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
[18:20:10] [ass] fontselect: (sans-serif, 400, 100) -> Arial-ItalicMT, 0, Arial-ItalicMT


[18:21:18] Worker process exited!
[18:21:18] Worker process exit was not expected.

# Job Failed (-12)

submitted by dsabatello to handbrake [link] [comments]


2024.06.08 22:56 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.06.08 22:54 Hironeedsanap [Online][5e][Thursdays 8pm-11pm CST][18+, LGBTQ+ Friendly] Looking for One Player to round out a campaign

Howdy, Howdy I’m Hiro (21, He/Him). I’m a forever DM with about seven years of experience. My favorite video games are Fable TLC and Dragon Age as well as my favorite anime being Gurren Laggan.
As a DM my games often land between either 60/40 or 70/30 in terms of RP to Combat. I’m the ‘give you enough rope to hang your self’ kind of DM, but won’t act maliciously towards the party or players. I prefer the Noblebright tone of story telling (The world sucks, but there is a natural good in people worth fighting for). We’ll be using Roll20 as our VTT but I would like to possibly convert to Talespire in the future.
I’m currently looking for one player to fill out my current group of players. There’s some introductions below for you to get to know them.
Izzeay, (She/Her), 26 Avid player of 5e since her mid teens, been writing even longer than that. Rp focused and enjoys the story aspects and prides herself in creating unique characters with depth and attention to detail while also avoiding hogging the spotlight, much preferring to collaborate and wait for her turn to speak or act. Very friendly and tends to hang out before or after sessions to plot and socialize with her fellow players.
She will be playing Lilith Colgrove! A greying dwarf woman who always loves a sweet treat and a cold drink. While married she is currently traveling alone, save her ram, Chirin, who faithfully follows with wagon in tow. Able and willing to save everyone who she can with a tendency to get in a bit over her head when doing so.
Kit, (she/her) 22 Hi I'm Kit! I've been playing dnd for ~8 years and dming for close to 3. I love rping, rolling some silly little dice, and just having a fun time during a session, whether that be intense character moments, lighthearted banter, or anything in between! I can be a little shy, but I promise I do actually enjoy meeting new people^
I'll be playing a still currently unnamed (open to suggestions!) astral elf girlie. This job is her first time leaving home and her first chance to prove herself to the moon goddess who she's been raised from birth to serve. Due to being raised in an isolated commune, she's very sheltered and doesn't know much of the outside world or how to socialize with those in it. Despite her awkwardness, she's dedicated and means well, even if some of her attempts to do the right thing can come across as patronization.
Looking forward to meeting you and your pc!
Red (He/They), 19 Started playing 5e about four years ago, focusing on creating intriguing characters, even if they’re not mechanically optimal. Always up for hanging out outside of sessions, and an avid lover of exploration and world building. From Brazil, he enjoys incorporating elements of his culture into his characters.
He'll be playing Avery, an eladrin follower of the goddess of spring and rebirth. Avery is an aspiring painter and an unwavering optimist. Accompanied by his songbird companion, Blossom, he leaves his hometown to seek new experiences, help bring order to a chaotic world, and deepen his understanding of his faith and goddess.
James, He/Him, 20 y/o Been playing DnD since 16. Likes to engage with other players and really make a dynamic where everyone feels useful. To this end I usually play support characters or tanks, if the party is having fun so am I! I enjoy video games, building computers, football (Go Titans!), and basketball.
James is playing as Cain, a human paladin from the nation of Exandra. He grew up on the streets of Exandra working with a group who cooked food and provided shelter for the less fortunate of society. He has a strong desire to help people, but has a distrust of the gods overall. Also he doesn't know his powers come from a god, which will make for some entertaining moments.
This campaign will be run inside of the homebrew world of Movian, a high fantasy world that has only existed for seven hundred years and has a troubled history. For many people, there seems to be a new apocalyptic event every day and there is no time for simple rest. Despite this many people still find ways to live happy and simple lives in either small nomadic communities or clustered into large cities.
Here’s a campaign playlist that’s here to tell you all about the tone of the campaign and the world in better terms than me just writing it out: https://open.spotify.com/playlist/4XogIBSryozPWWn3wlob6H?si=4d11a4dca2ed4878
If you're interested in joining please fill out the following form and I will get back if I think you’d be a good fit for this game. https://forms.gle/95zFsjA8r4jdV6ji8
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http://rodzice.org/